Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Cazarak18
Hun Batz
Level 128
God Stats
1W - 2L
1,558 SR
Queue Stats
88W - 44L
1,690 Elo+
Party 1
Arachne
Arachne
MisterMoisty
Arachne
Level 108
God Stats
4W - 3L
1,587 SR
Queue Stats
314W - 316L
1,547 Elo+
Solo
Agni
Agni
TMG HULK
Agni
Level 56
God Stats
0W - 3L
1,146 SR
Queue Stats
153W - 167L
1,523 Elo+
Party 1
Sobek
Sobek
worlithe
Sobek
Level 111
God Stats
0W - 3L
1,296 SR
Queue Stats
160W - 153L
1,572 Elo+
Solo
Team Averages
Level 105
1,417 SR
1,567 Elo+

VS

Team Averages
Level 130
1,476 SR
1,511 Elo+
Ne Zha
Ne Zha
Ajrpgguy
Ne Zha
Level 129
God Stats
1W - 1L
1,259 SR
Queue Stats
122W - 126L
1,482 Elo+
Solo
Chaac
Chaac
AsocialSociopath
Chaac
Level 107
God Stats
3W - 1L
1,465 SR
Queue Stats
69W - 73L
1,468 Elo+
Solo
Nike
Nike
Fowlest
Nike
Level 157
God Stats
19W - 17L
1,561 SR
Queue Stats
435W - 467L
1,563 Elo+
Solo
Hun Batz
Hun Batz
Okami_Gamez
Hun Batz
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 58L
1,545 Elo+
Solo
Zeus
Zeus
PL4YER 9
Zeus
Level 99
God Stats
5W - 4L
1,595 SR
Queue Stats
279W - 293L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
20
7 / 4 / 8
12,054
927
17,875
17,277
10,859
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Hun Batz
Cazarak18
Hun Batz
16
4 / 6 / 7
9,222
709
13,674
15,826
8,912
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
MisterMoisty
Arachne
16
4 / 7 / 5
9,648
742
8,016
16,100
16,778
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Agni
15
2 / 8 / 8
8,914
686
11,045
15,302
7,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sobek
worlithe
Sobek
15
0 / 6 / 11
8,345
642
7,888
21,467
38,234
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Ajrpgguy
Ne Zha
19
12 / 3 / 10
11,654
896
16,399
12,674
8,684
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
4 / 2 / 17
10,763
828
15,170
18,517
21,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nike
Fowlest
Nike
17
4 / 3 / 20
11,321
871
10,590
15,903
17,175
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hun Batz
Okami_Gamez
Hun Batz
17
6 / 7 / 9
11,088
853
21,185
16,295
8,448
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zeus
18
5 / 2 / 13
10,862
836
15,909
8,691
4,565
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
100
17
Kills
31
31
Deaths
17
39
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
7
4
8
2.75
W
Ne Zha
Ajrpgguy
Ne Zha
12
3
10
5.67
W
4
2
17
6.25
L
Hun Batz
Cazarak18
Hun Batz
4
6
7
1.25
W
Nike
Fowlest
Nike
4
3
20
4.67
L
Arachne
MisterMoisty
Arachne
4
7
5
0.93
W
Hun Batz
Okami_Gamez
Hun Batz
6
7
9
1.5
W
Zeus
5
2
13
5.75
L
Agni
2
8
8
0.75
L
Sobek
worlithe
Sobek
0
6
11
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,498
Damage
79,253
85,972
Taken
72,080
82,014
Mitigated
60,366
20,498
Healing
22,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
17,875
11,233
180
6,645
17,277
10,859
612
3,439
13,540
0
38,949
W
Ne Zha
Ajrpgguy
Ne Zha
16,399
6,612
1,043
2,777
12,674
8,684
1,620
3,096
9,578
0
40,520
W
15,170
2,068
1,434
8,448
18,517
21,494
2,579
6,672
11,845
347
28,406
L
Hun Batz
Cazarak18
Hun Batz
13,674
3,418
542
2,528
15,826
8,912
0
1,941
13,694
0
27,132
W
Nike
Fowlest
Nike
10,590
810
1,218
3,596
15,903
17,175
568
3,289
12,614
0
18,348
L
Arachne
MisterMoisty
Arachne
8,016
5,400
926
2,466
16,100
16,778
0
2,812
13,092
0
11,233
W
Hun Batz
Okami_Gamez
Hun Batz
21,185
2,648
1,496
1,048
16,295
8,448
0
3,471
12,824
0
34,805
W
Zeus
15,909
1,187
288
1,476
8,691
4,565
1,982
2,405
6,286
33,033
0
L
Agni
11,045
669
1,118
2,055
15,302
7,231
0
3,317
11,690
25,859
0
L
Sobek
worlithe
Sobek
7,888
965
670
3,368
21,467
38,234
0
4,747
16,392
12,572
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,183
Gold Earned
55,688
124
Minions Killed
197
0
Camps Cleared
0
1,120,417
Distance Traveled
1,281,983
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
12,054
927
55
4
0
201,261
1
W
Ne Zha
11,654
896
44
3
0
272,999
4
W
Chaac
10,763
828
37
3
0
261,290
0
L
Hun Batz
9,222
709
27
2
0
235,283
1
W
Nike
11,321
871
24
2
0
262,722
1
L
Arachne
9,648
742
11
1
0
241,217
4
W
Hun Batz
11,088
853
43
3
0
260,980
1
W
Zeus
10,862
836
49
4
0
223,992
2
L
Agni
8,914
686
26
2
0
209,633
0
L
Sobek
8,345
642
5
0
0
233,023
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role