Player Matchup

Chaac
Chaac
 
Chaac
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
ThatGuyLewii
Set
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 46L
1,505 Elo+
Solo
Bastet
Bastet
XanthanGun
Bastet
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,511 Elo+
Solo
Cabrakan
Cabrakan
rastama
Cabrakan
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,306 Elo+
Solo
Team Averages
Level 78
1,500 SR
1,464 Elo+

VS

Team Averages
Level 62
1,514 SR
1,489 Elo+
Janus
Janus
Burkowitz88
Janus
Level 88
God Stats
3W - 3L
1,465 SR
Queue Stats
190W - 174L
1,457 Elo+
Solo
Nike
Nike
OmniaDulcis
Nike
Level 118
God Stats
2W - 0L
1,698 SR
Queue Stats
148W - 152L
1,448 Elo+
Solo
Cthulhu
Cthulhu
RomaniaTaraDeKkt
Cthulhu
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 35L
1,550 Elo+
Party 1
Ah Puch
Ah Puch
namechanged9583
Ah Puch
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 30L
1,533 Elo+
Party 1
Cabrakan
Cabrakan
Вишенька
Cabrakan
Level 56
God Stats
13W - 5L
1,407 SR
Queue Stats
166W - 142L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
3 / 6 / 3
8,630
664
14,108
18,452
12,795
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
 
Morgan Le Fay
14
0 / 4 / 3
7,778
598
6,637
9,297
4,676
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
0 / 6 / 3
7,242
557
3,748
11,173
8,212
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
XanthanGun
Bastet
15
1 / 6 / 4
8,325
640
4,354
12,238
5,635
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Mace

Mace

+10
Physical Power

Cabrakan
rastama
Cabrakan
15
3 / 5 / 1
8,396
646
11,907
11,028
7,895
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 10
9,105
700
6,866
6,782
2,904
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
6 / 1 / 14
10,342
796
7,760
10,354
10,687
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

18
3 / 2 / 19
10,204
785
10,968
14,466
18,393
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

19
9 / 2 / 13
11,245
865
22,723
12,535
6,789
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 3 / 13
9,423
725
6,152
11,094
8,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
95
7
Kills
26
27
Deaths
10
14
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
6
3
0.75
L
Morgan Le Fay
 
Morgan Le Fay
0
4
3
0.38
W
4
2
10
4.5
W
6
1
14
13
W
3
2
19
6.25
L
0
6
3
0.25
L
Bastet
XanthanGun
Bastet
1
6
4
0.5
W
9
2
13
7.75
L
Cabrakan
rastama
Cabrakan
3
5
1
0.7
W
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,754
Damage
54,469
62,188
Taken
55,231
39,213
Mitigated
47,503
12,422
Healing
25,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
14,108
547
1,275
5,642
18,452
12,795
0
14,334
4,118
0
33,181
L
Morgan Le Fay
 
Morgan Le Fay
6,637
1,125
135
1,142
9,297
4,676
54
4,746
4,551
18,078
0
W
6,866
816
1,040
1,234
6,782
2,904
1,164
2,334
4,448
17,873
0
W
7,760
625
2,113
2,755
10,354
10,687
1,167
2,268
8,086
0
21,712
W
10,968
537
2,410
4,681
14,466
18,393
111
5,312
9,154
21,448
0
L
3,748
1,660
502
1,114
11,173
8,212
0
8,214
2,959
0
9,264
L
Bastet
XanthanGun
Bastet
4,354
1,322
0
1,076
12,238
5,635
0
10,264
1,974
0
12,993
W
22,723
1,114
1,133
4,657
12,535
6,789
0
3,980
8,555
41,195
0
L
Cabrakan
rastama
Cabrakan
11,907
0
179
1,357
11,028
7,895
0
9,151
1,877
16,622
0
W
6,152
539
3,112
2,217
11,094
8,730
1,120
4,650
6,444
12,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,371
Gold Earned
50,319
124
Minions Killed
146
0
Camps Cleared
0
997,239
Distance Traveled
1,291,232
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,630
664
33
3
0
229,860
1
L
Morgan Le Fay
7,778
598
41
3
0
172,883
3
W
Janus
9,105
700
33
3
0
264,351
0
W
Nike
10,342
796
31
2
0
256,047
4
W
Cthulhu
10,204
785
25
2
0
263,154
0
L
Set
7,242
557
17
1
0
195,810
2
L
Bastet
8,325
640
17
1
0
206,019
1
W
Ah Puch
11,245
865
42
3
0
253,013
0
L
Cabrakan
8,396
646
16
1
0
192,667
1
W
Cabrakan
9,423
725
15
1
0
254,667
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role