Player Matchup

Mulan
Mulan
 
Mulan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
BabyBoyDenki
Sylvanus
Level 120
God Stats
3W - 3L
1,530 SR
Queue Stats
220W - 233L
1,433 Elo+
Solo
Poseidon
Poseidon
Jayosocietyy
Poseidon
Level 97
God Stats
7W - 13L
1,275 SR
Queue Stats
189W - 218L
1,423 Elo+
Solo
Freya
Freya
Smitehatesme
Freya
Level 68
God Stats
5W - 6L
1,418 SR
Queue Stats
79W - 90L
1,419 Elo+
Solo
Hachiman
Hachiman
TPT-GhostyyC417
Hachiman
Level 65
God Stats
2W - 4L
1,417 SR
Queue Stats
36W - 62L
1,331 Elo+
Solo
Team Averages
Level 102
1,428 SR
1,421 Elo+

VS

Team Averages
Level 93
1,538 SR
1,515 Elo+
Chaac
Chaac
JEEK_JOCK
Chaac
Level 68
God Stats
2W - 1L
1,326 SR
Queue Stats
4W - 2L
1,723 Elo+
Solo
Charybdis
Charybdis
PedroDeLeon3
Charybdis
Level 146
God Stats
16W - 17L
1,562 SR
Queue Stats
522W - 530L
1,463 Elo+
Solo
Ishtar
Ishtar
braxton203
Ishtar
Level 139
God Stats
2W - 2L
1,804 SR
Queue Stats
184W - 172L
1,529 Elo+
Party 1
Yemoja
Yemoja
edurx_99
Yemoja
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 36L
1,418 Elo+
Solo
Da Ji
Da Ji
royal_nuisance51
Da Ji
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
19
7 / 2 / 6
11,194
589
24,805
25,382
23,214
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
BabyBoyDenki
Sylvanus
13
0 / 1 / 7
7,899
416
5,634
14,301
17,053
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Poseidon
Jayosocietyy
Poseidon
17
5 / 6 / 5
10,438
549
10,478
15,201
4,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

19
7 / 4 / 2
12,106
637
15,751
19,297
13,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
12
0 / 2 / 3
7,691
405
8,576
15,308
5,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
JEEK_JOCK
Chaac
16
4 / 4 / 2
10,501
553
15,546
19,834
23,565
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
PedroDeLeon3
Charybdis
13
0 / 3 / 2
8,763
461
11,017
16,030
6,730
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ishtar
braxton203
Ishtar
15
1 / 5 / 4
9,275
488
10,378
18,152
8,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
edurx_99
Yemoja
13
3 / 3 / 2
9,033
475
7,431
17,183
17,588
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
7 / 4 / 3
10,153
534
12,245
21,352
11,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
28
19
Kills
15
15
Deaths
19
23
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
7
2
6
5
W
Sylvanus
BabyBoyDenki
Sylvanus
0
1
7
3.5
L
Chaac
JEEK_JOCK
Chaac
4
4
2
1.25
W
Poseidon
Jayosocietyy
Poseidon
5
6
5
1.25
L
Charybdis
PedroDeLeon3
Charybdis
0
3
2
0.33
W
7
4
2
2
W
Hachiman
0
2
3
0.75
L
Ishtar
braxton203
Ishtar
1
5
4
0.6
L
Yemoja
edurx_99
Yemoja
3
3
2
1.33
L
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,244
Damage
56,617
89,489
Taken
92,551
63,421
Mitigated
67,060
32,359
Healing
32,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
24,805
4,389
0
4,801
25,382
23,214
0
2,395
22,987
0
98,413
W
Sylvanus
BabyBoyDenki
Sylvanus
5,634
1,704
2,004
4,470
14,301
17,053
766
1,969
12,332
34,800
1,312
L
Chaac
JEEK_JOCK
Chaac
15,546
2,879
0
5,513
19,834
23,565
936
12,851
6,983
0
79,719
W
Poseidon
Jayosocietyy
Poseidon
10,478
1,548
0
4,863
15,201
4,595
0
724
14,477
82,312
0
L
Charybdis
PedroDeLeon3
Charybdis
11,017
5,818
0
8,290
16,030
6,730
0
1,779
14,251
0
81,476
W
15,751
6,231
0
9,695
19,297
13,466
120
590
18,707
84,761
8,010
W
Hachiman
8,576
5,349
0
6,526
15,308
5,093
379
1,782
13,526
0
46,521
L
Ishtar
braxton203
Ishtar
10,378
5,890
0
4,216
18,152
8,089
1,676
4,149
14,003
29
76,147
L
Yemoja
edurx_99
Yemoja
7,431
1,510
3,843
2,867
17,183
17,588
66
6,469
10,714
23,023
0
L
12,245
3,300
0
7,608
21,352
11,088
0
5,418
15,934
0
75,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,328
Gold Earned
47,725
546
Minions Killed
527
0
Camps Cleared
0
1,753,298
Distance Traveled
1,561,865
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
11,194
589
140
7
0
390,734
3
W
Sylvanus
7,899
416
38
2
0
318,979
4
L
Chaac
10,501
553
130
7
0
313,712
1
W
Poseidon
10,438
549
129
7
0
378,231
0
L
Charybdis
8,763
461
126
7
0
244,075
4
W
Freya
12,106
637
157
8
0
335,603
1
W
Hachiman
7,691
405
82
4
0
329,751
3
L
Ishtar
9,275
488
119
6
0
317,477
0
L
Yemoja
9,033
475
33
2
0
322,781
4
L
Da Ji
10,153
534
119
6
0
363,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role