Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
HotQueenSol
Sol
Level 159
God Stats
29W - 6L
1,694 SR
Queue Stats
47W - 20L
1,811 Elo+
Party 1
Guan Yu
Guan Yu
Kunyaro
Guan Yu
Level 160
God Stats
1W - 0L
1,733 SR
Queue Stats
81W - 23L
1,983 Elo+
Party 1
Team Averages
Level 148
1,642 SR
1,765 Elo+

VS

Team Averages
Level 95
1,416 SR
1,312 Elo+
Ao Kuang
Ao Kuang
GODZUKI59
Ao Kuang
Level 84
God Stats
13W - 21L
1,329 SR
Queue Stats
67W - 126L
1,273 Elo+
Party 2
Medusa
Medusa
LEGEND24011
Medusa
Level 107
God Stats
26W - 26L
1,514 SR
Queue Stats
104W - 138L
1,377 Elo+
Solo
Fafnir
Fafnir
Zecuee
Fafnir
Level 93
God Stats
1W - 3L
1,404 SR
Queue Stats
107W - 202L
1,287 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 2 / 10
8,138
814
9,435
7,716
4,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
8 / 0 / 5
9,691
969
10,131
5,943
2,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Guan Yu
Kunyaro
Guan Yu
15
4 / 0 / 11
8,833
883
7,719
9,141
8,368
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
GODZUKI59
Ao Kuang
10
0 / 6 / 0
6,178
618
4,581
11,064
3,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Medusa
12
0 / 5 / 2
7,044
704
4,560
9,759
3,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fafnir
Zecuee
Fafnir
12
1 / 4 / 1
7,442
744
4,374
12,068
12,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
4
15
Kills
1
2
Deaths
15
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
2
10
4
L
Ao Kuang
GODZUKI59
Ao Kuang
0
6
0
0
W
8
0
5
10.5
W
Guan Yu
Kunyaro
Guan Yu
4
0
11
9.5
L
Medusa
0
5
2
0.2
L
Fafnir
Zecuee
Fafnir
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,285
Damage
13,515
22,800
Taken
32,891
15,127
Mitigated
19,522
9,101
Healing
2,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
9,435
2,536
0
1,451
7,716
4,204
134
3,410
4,306
0
17,575
L
Ao Kuang
GODZUKI59
Ao Kuang
4,581
1,703
0
771
11,064
3,856
0
3,409
7,527
13,883
0
W
10,131
5,348
0
4,000
5,943
2,555
3,556
2,229
3,714
55,228
0
W
Guan Yu
Kunyaro
Guan Yu
7,719
1,316
1,177
2,473
9,141
8,368
0
3,388
5,753
0
30,309
L
Medusa
4,560
2,123
0
254
9,759
3,172
0
3,517
6,078
0
35,288
L
Fafnir
Zecuee
Fafnir
4,374
1,225
0
1,564
12,068
12,494
0
3,247
8,603
10,667
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,662
Gold Earned
20,664
147
Minions Killed
84
0
Camps Cleared
0
585,605
Distance Traveled
548,433
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,138
814
13
1
0
176,246
3
L
Ao Kuang
6,178
618
20
2
0
182,331
5
W
Sol
9,691
969
98
10
0
192,110
2
W
Guan Yu
8,833
883
36
4
0
217,249
3
L
Medusa
7,044
704
47
5
0
179,341
2
L
Fafnir
7,442
744
17
2
0
186,761
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role