Player Matchup

Pele
Pele
 
Pele
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AzureFatalis191
Cthulhu
Level 115
God Stats
3W - 2L
1,548 SR
Queue Stats
206W - 217L
1,464 Elo+
Solo
Chang'e
Chang'e
RedThunder33244
Chang'e
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 55L
1,433 Elo+
Solo
Ne Zha
Ne Zha
Swamp_Witch_666
Ne Zha
Level 128
God Stats
1W - 3L
1,093 SR
Queue Stats
216W - 223L
1,543 Elo+
Party 1
Kukulkan
Kukulkan
TjMaxx__Hookker
Kukulkan
Level 128
God Stats
3W - 7L
1,683 SR
Queue Stats
301W - 293L
1,541 Elo+
Party 1
Team Averages
Level 106
1,465 SR
1,496 Elo+

VS

Team Averages
Level 130
1,531 SR
1,485 Elo+
Raijin
Raijin
 
Raijin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Fifth Year
Ra
Level 98
God Stats
1W - 1L
1,741 SR
Queue Stats
100W - 99L
1,453 Elo+
Solo
Cu Chulainn
Cu Chulainn
SCORPION_RAM
Cu Chulainn
Level 160
God Stats
1W - 3L
1,478 SR
Queue Stats
79W - 79L
1,531 Elo+
Solo
Bakasura
Bakasura
SSJFearing
Bakasura
Level 129
God Stats
3W - 5L
1,436 SR
Queue Stats
850W - 942L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
6 / 2 / 12
9,482
948
12,580
12,881
6,800
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 2 / 15
9,271
927
10,444
12,510
16,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
5 / 2 / 11
9,403
940
11,515
12,230
5,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
6 / 2 / 7
9,301
930
10,116
11,053
5,961
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
16
2 / 2 / 12
8,979
898
8,597
7,366
3,770
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
3 / 5 / 6
8,653
865
13,394
12,560
5,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
 
Achilles
14
3 / 5 / 4
8,017
802
12,457
20,076
14,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 5 / 4
7,172
717
9,549
9,484
4,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cu Chulainn
SCORPION_RAM
Cu Chulainn
15
3 / 4 / 4
8,136
814
7,696
13,353
12,147
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bakasura
SSJFearing
Bakasura
7
0 / 1 / 0
6,087
609
210
3,628
1,771
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
28
20
Kills
10
10
Deaths
20
57
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
6
2
12
6
L
Raijin
 
Raijin
3
5
6
1.2
L
Achilles
 
Achilles
3
5
4
1
W
1
2
15
4.25
L
1
5
4
0.6
W
5
2
11
5.25
L
Cu Chulainn
SCORPION_RAM
Cu Chulainn
3
4
4
1.25
L
Bakasura
SSJFearing
Bakasura
0
1
0
0
W
6
2
7
4.75
W
Kukulkan
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,252
Damage
43,306
56,040
Taken
59,101
38,327
Mitigated
37,970
26,625
Healing
14,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
12,580
3,194
2,707
4,335
12,881
6,800
1,701
4,182
8,438
0
17,762
L
Raijin
 
Raijin
13,394
1,459
437
1,431
12,560
5,258
0
6,384
6,176
28,459
0
L
Achilles
 
Achilles
12,457
1,300
290
6,247
20,076
14,772
0
9,772
10,304
0
18,700
W
10,444
1,155
1,704
1,179
12,510
16,215
320
4,677
7,568
21,583
0
L
9,549
324
1,357
1,755
9,484
4,022
0
5,070
4,414
16,022
0
W
11,515
1,222
8,229
5,723
12,230
5,581
1,114
4,680
7,258
22,319
0
L
Cu Chulainn
SCORPION_RAM
Cu Chulainn
7,696
905
520
1,017
13,353
12,147
0
7,284
6,069
0
15,431
L
Bakasura
SSJFearing
Bakasura
210
170
502
1,339
3,628
1,771
0
2,046
1,582
0
239
W
10,116
1,445
461
1,217
11,053
5,961
2,879
5,514
5,272
0
22,525
W
Kukulkan
8,597
1,073
533
537
7,366
3,770
1,490
3,890
3,298
15,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,436
Gold Earned
38,065
115
Minions Killed
76
0
Camps Cleared
0
1,065,183
Distance Traveled
763,014
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,482
948
15
2
0
211,657
2
L
Raijin
8,653
865
33
3
0
161,710
0
L
Achilles
8,017
802
9
1
0
194,446
2
W
Cthulhu
9,271
927
26
3
0
211,225
0
L
Ra
7,172
717
13
1
0
154,603
1
W
Chang'e
9,403
940
32
3
0
225,062
1
L
Cu Chulainn
8,136
814
20
2
0
198,753
3
L
Bakasura
6,087
609
1
0
0
53,502
0
W
Ne Zha
9,301
930
19
2
0
215,105
0
W
Kukulkan
8,979
898
23
2
0
202,134
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role