Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
AzureFatalis191
Anhur
Level 115
God Stats
1W - 3L
1,443 SR
Queue Stats
206W - 217L
1,480 Elo+
Solo
Eset
Eset
Goodnlucky
Eset
Level 29
God Stats
1W - 1L
1,683 SR
Queue Stats
60W - 43L
1,613 Elo+
Solo
Pele
Pele
Guy5
Pele
Level 105
God Stats
24W - 10L
1,662 SR
Queue Stats
640W - 676L
1,469 Elo+
Solo
Sol
Sol
WAHOO2012
Sol
Level 158
God Stats
0W - 1L
1,701 SR
Queue Stats
3W - 4L
1,527 Elo+
Solo
Team Averages
Level 112
1,598 SR
1,518 Elo+

VS

Team Averages
Level 97
1,513 SR
1,537 Elo+
Athena
Athena
SHADOWWALKER338
Athena
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,703 Elo+
Solo
Set
Set
SmiteTyson
Set
Level 135
God Stats
2W - 1L
1,482 SR
Queue Stats
144W - 167L
1,474 Elo+
Solo
Janus
Janus
TeflonDonMr45
Janus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 60L
1,658 Elo+
Solo
Sol
Sol
VACARAMARA
Sol
Level 160
God Stats
14W - 16L
1,429 SR
Queue Stats
778W - 789L
1,421 Elo+
Solo
Discordia
Discordia
k9ruru
Discordia
Level 159
God Stats
3W - 2L
1,655 SR
Queue Stats
177W - 192L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
1 / 5 / 4
7,002
700
7,782
11,718
5,973
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
1 / 2 / 2
7,232
723
5,115
7,013
3,098
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
1 / 2 / 4
7,289
729
5,414
5,718
2,337
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
Guy5
Pele
14
2 / 3 / 2
7,642
764
5,857
8,636
3,573
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 2 / 2
7,373
737
8,537
8,330
3,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 10
8,421
842
2,589
7,120
6,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
1 / 1 / 9
7,916
792
3,893
9,095
7,589
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
5 / 2 / 4
8,498
850
14,561
8,870
4,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 2 / 6
8,247
825
5,804
11,294
5,260
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Discordia
k9ruru
Discordia
14
3 / 2 / 8
8,249
825
9,920
6,753
3,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
51
6
Kills
14
14
Deaths
7
14
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
5
4
0.6
L
1
2
2
1
L
1
2
4
1.5
L
Pele
Guy5
Pele
2
3
2
1
W
1
0
10
6
W
1
1
9
5.5
W
5
2
4
3.5
W
4
2
6
3.5
L
1
2
2
1
W
Discordia
k9ruru
Discordia
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,705
Damage
36,767
41,415
Taken
43,132
18,420
Mitigated
27,083
13,833
Healing
17,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
7,782
1,023
465
1,916
11,718
5,973
0
8,917
2,455
0
16,185
L
5,115
1,637
692
1,273
7,013
3,098
0
5,823
1,007
0
11,350
L
5,414
103
1,180
830
5,718
2,337
43
5,336
124
11,263
0
L
Pele
Guy5
Pele
5,857
318
1,485
1,604
8,636
3,573
0
6,230
2,152
0
22,493
W
2,589
884
650
1,285
7,120
6,476
186
2,418
4,702
5,897
0
W
3,893
875
1,596
2,113
9,095
7,589
126
3,529
5,566
0
7,189
W
14,561
231
2,754
2,768
8,870
4,611
107
2,882
5,988
30,499
0
W
5,804
194
791
4,491
11,294
5,260
1,324
2,836
8,458
19,035
0
L
8,537
1,351
776
3,612
8,330
3,439
0
5,423
2,803
14,486
0
W
Discordia
k9ruru
Discordia
9,920
0
236
892
6,753
3,147
612
2,286
4,467
17,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,538
Gold Earned
41,331
94
Minions Killed
108
0
Camps Cleared
0
922,723
Distance Traveled
1,029,638
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,002
700
9
1
0
171,230
0
L
Anhur
7,232
723
23
2
0
188,213
1
L
Eset
7,289
729
18
2
0
197,599
0
L
Pele
7,642
764
24
2
0
196,802
2
W
Athena
8,421
842
8
1
0
222,152
0
W
Set
7,916
792
14
1
0
197,946
3
W
Janus
8,498
850
48
5
0
200,877
0
W
Sol
8,247
825
21
2
0
209,004
0
L
Sol
7,373
737
20
2
0
168,879
4
W
Discordia
8,249
825
17
2
0
199,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role