Player Matchup

Merlin
Merlin
 
Merlin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
BrokenCarnage595
Cerberus
Level 153
God Stats
2W - 0L
1,674 SR
Queue Stats
52W - 48L
1,565 Elo+
Party 2
Fenrir
Fenrir
ConquestMain
Fenrir
Level 38
God Stats
2W - 0L
1,874 SR
Queue Stats
3W - 0L
1,710 Elo+
Party 2
Sol
Sol
SiyaSins
Sol
Level 159
God Stats
3W - 2L
1,507 SR
Queue Stats
56W - 63L
1,487 Elo+
Party 2
Chaac
Chaac
hugebryan
Chaac
Level 149
God Stats
3W - 2L
1,552 SR
Queue Stats
70W - 74L
1,501 Elo+
Party 2
Team Averages
Level 126
1,622 SR
1,552 Elo+

VS

Team Averages
Level 79
1,439 SR
1,473 Elo+
Hun Batz
Hun Batz
AutomaticAlex420
Hun Batz
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 38L
1,411 Elo+
Party 1
Shiva
Shiva
BrazenDegree594
Shiva
Level 108
God Stats
2W - 4L
1,407 SR
Queue Stats
176W - 209L
1,546 Elo+
Solo
Neith
Neith
Gen BBQ
Neith
Level 128
God Stats
0W - 3L
1,350 SR
Queue Stats
28W - 36L
1,496 Elo+
Solo
Anubis
Anubis
Xboxomatic6715
Anubis
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 73L
1,491 Elo+
Party 1
Chang'e
Chang'e
ZeroCib
Chang'e
Level 86
God Stats
9W - 8L
1,439 SR
Queue Stats
17W - 25L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
3 / 0 / 6
7,634
763
6,165
5,947
1,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 2 / 11
6,978
698
6,314
11,865
8,828
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
15
2 / 0 / 9
8,001
800
7,510
9,132
7,413
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
6 / 0 / 6
8,429
843
10,507
6,260
2,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
hugebryan
Chaac
16
8 / 1 / 9
8,668
867
9,172
9,430
5,735
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 2
6,454
645
5,887
10,869
5,030
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
0 / 4 / 1
6,705
671
4,379
10,927
6,595
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Neith
Gen BBQ
Neith
13
0 / 1 / 2
6,808
681
6,620
6,846
2,597
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
2 / 8 / 1
6,810
681
3,994
11,162
5,430
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chang'e
ZeroCib
Chang'e
13
0 / 2 / 2
6,916
692
6,600
7,451
2,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
11
20
Kills
3
3
Deaths
20
41
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
0
6
6
L
1
5
2
0.4
L
0
4
1
0.13
W
1
2
11
3.25
W
Fenrir
2
0
9
6.5
L
Neith
Gen BBQ
Neith
0
1
2
1
W
6
0
6
9
L
2
8
1
0.31
L
Chang'e
ZeroCib
Chang'e
0
2
2
0.5
W
Chaac
hugebryan
Chaac
8
1
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,668
Damage
27,480
42,634
Taken
47,255
26,562
Mitigated
22,613
12,746
Healing
6,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
6,165
174
0
724
5,947
1,933
748
51
4,696
23,853
0
L
5,887
794
0
0
10,869
5,030
0
5,631
5,238
0
9,873
L
4,379
503
0
584
10,927
6,595
152
5,422
5,505
0
18,454
W
6,314
242
0
2,707
11,865
8,828
88
4,344
7,521
15,800
0
W
Fenrir
7,510
1,288
0
4,536
9,132
7,413
0
3,201
5,931
0
27,946
L
Neith
Gen BBQ
Neith
6,620
2,044
0
1,192
6,846
2,597
27
4,029
2,817
0
27,371
W
10,507
3,127
0
2,057
6,260
2,653
2,186
404
5,856
25,202
2,118
L
3,994
445
0
890
11,162
5,430
0
4,491
6,671
12,312
0
L
Chang'e
ZeroCib
Chang'e
6,600
127
1,719
2,272
7,451
2,961
0
3,039
4,412
28,185
0
W
Chaac
hugebryan
Chaac
9,172
1,873
0
2,722
9,430
5,735
774
2,594
6,836
0
28,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,710
Gold Earned
33,693
215
Minions Killed
176
0
Camps Cleared
0
1,002,071
Distance Traveled
928,591
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,634
763
45
5
0
174,250
4
L
Hun Batz
6,454
645
10
1
0
188,951
1
L
Shiva
6,705
671
38
4
0
199,250
1
W
Cerberus
6,978
698
23
2
0
195,267
0
W
Fenrir
8,001
800
45
5
0
240,973
4
L
Neith
6,808
681
53
5
0
186,375
2
W
Sol
8,429
843
49
5
0
195,345
0
L
Anubis
6,810
681
20
2
0
162,529
0
L
Chang'e
6,916
692
55
6
0
191,486
2
W
Chaac
8,668
867
53
5
0
196,236
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role