Player Matchup

Tyr
Tyr
MR Smiles0014
Tyr
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,214 Elo+
Party 2
Zhong Kui
Zhong Kui
Miggу
Zhong Kui
Level 160
God Stats
9W - 2L
1,743 SR
Queue Stats
387W - 239L
1,680 Elo+
Party 2
King Arthur
King Arthur
Studdle
King Arthur
Level 157
God Stats
1W - 0L
1,586 SR
Queue Stats
81W - 53L
1,591 Elo+
Party 2
Anubis
Anubis
Viixune
Anubis
Level 143
God Stats
4W - 2L
1,783 SR
Queue Stats
270W - 155L
1,618 Elo+
Party 2
Sylvanus
Sylvanus
hehner91
Sylvanus
Level 128
God Stats
1W - 1L
1,091 SR
Queue Stats
140W - 103L
1,564 Elo+
Party 2
Team Averages
Level 122
1,540 SR
1,533 Elo+

VS

Team Averages
Level 115
1,461 SR
1,435 Elo+
Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
 
Horus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
ChickenMan2U
Ymir
Level 45
God Stats
0W - 2L
1,386 SR
Queue Stats
22W - 50L
1,359 Elo+
Solo
Anhur
Anhur
YungPharohStar
Anhur
Level 148
God Stats
1W - 2L
1,461 SR
Queue Stats
156W - 142L
1,483 Elo+
Solo
Mulan
Mulan
giv_u_HE11o
Mulan
Level 69
God Stats
0W - 1L
1,457 SR
Queue Stats
2W - 4L
1,333 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 8 / 17
10,175
636
3,438
22,349
20,617
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
Miggу
Zhong Kui
20
18 / 5 / 12
14,890
931
43,179
25,531
18,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

King Arthur
Studdle
King Arthur
16
3 / 4 / 15
10,735
671
16,395
17,860
21,817
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anubis
Viixune
Anubis
20
8 / 1 / 21
12,552
785
28,795
11,645
8,034
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
hehner91
Sylvanus
20
5 / 3 / 27
12,555
785
23,183
21,257
14,544
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
8 / 5 / 11
11,843
740
24,255
22,869
10,839
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
 
Horus
17
2 / 4 / 12
9,858
616
7,766
25,411
30,634
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
3 / 10 / 10
10,903
681
5,871
34,714
27,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
6 / 7 / 11
11,524
720
13,508
21,600
9,156
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

17
2 / 8 / 16
10,510
657
17,201
26,996
25,716
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
81
34
Kills
21
21
Deaths
34
92
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
8
5
11
2.7
L
Horus
 
Horus
2
4
12
2
L
3
10
10
0.8
W
0
8
17
1.06
W
Zhong Kui
Miggу
Zhong Kui
18
5
12
4.8
W
King Arthur
Studdle
King Arthur
3
4
15
2.63
W
Anubis
Viixune
Anubis
8
1
21
18.5
L
6
7
11
1.64
L
2
8
16
1.25
W
Sylvanus
hehner91
Sylvanus
5
3
27
6.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,990
Damage
68,601
98,642
Taken
131,590
83,720
Mitigated
103,534
46,372
Healing
46,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
24,255
9,195
778
8,142
22,869
10,839
1,633
18,409
3,962
47,900
573
L
Horus
 
Horus
7,766
3,464
7,934
11,941
25,411
30,634
459
13,526
11,620
136
17,113
L
5,871
293
1,347
3,235
34,714
27,189
0
27,571
6,768
13,155
0
W
3,438
1,323
864
2,023
22,349
20,617
2,530
8,203
14,146
0
12,728
W
Zhong Kui
Miggу
Zhong Kui
43,179
3,619
795
10,496
25,531
18,708
1,956
6,361
19,170
61,171
0
W
King Arthur
Studdle
King Arthur
16,395
1,476
4,175
2,214
17,860
21,817
230
5,143
12,717
672
27,644
W
Anubis
Viixune
Anubis
28,795
1,320
581
6,497
11,645
8,034
1,221
3,857
7,788
58,087
0
L
13,508
7,366
322
3,406
21,600
9,156
490
17,419
3,791
0
24,860
L
17,201
1,088
2,209
7,313
26,996
25,716
377
15,537
11,030
485
29,573
W
Sylvanus
hehner91
Sylvanus
23,183
11,074
9,788
8,939
21,257
14,544
1,503
6,856
14,401
38,460
2,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,907
Gold Earned
54,638
166
Minions Killed
149
0
Camps Cleared
0
1,415,103
Distance Traveled
1,278,289
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,843
740
52
3
0
248,653
0
L
Horus
9,858
616
13
1
0
299,096
0
L
Ymir
10,903
681
28
2
0
215,656
1
W
Tyr
10,175
636
15
1
0
275,211
2
W
Zhong Kui
14,890
931
50
3
0
287,860
0
W
King Arthur
10,735
671
23
1
0
294,071
0
W
Anubis
12,552
785
50
3
0
291,537
6
L
Anhur
11,524
720
34
2
0
246,657
0
L
Mulan
10,510
657
22
1
0
268,227
1
W
Sylvanus
12,555
785
28
2
0
266,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role