Player Matchup

Fenrir
Fenrir
Enderps16
Fenrir
Level 99
God Stats
2W - 6L
1,283 SR
Queue Stats
198W - 223L
1,406 Elo+
Party 3
Artio
Artio
MorriganWitch
Artio
Level 84
God Stats
2W - 3L
1,542 SR
Queue Stats
82W - 112L
1,405 Elo+
Party 3
Poseidon
Poseidon
MurlenWolf
Poseidon
Level 145
God Stats
3W - 3L
1,337 SR
Queue Stats
128W - 146L
1,411 Elo+
Party 2
Yemoja
Yemoja
Nootzinator
Yemoja
Level 128
God Stats
3W - 4L
1,378 SR
Queue Stats
214W - 265L
1,416 Elo+
Party 2
Da Ji
Da Ji
YaBoiSpida
Da Ji
Level 59
God Stats
2W - 1L
1,076 SR
Queue Stats
54W - 61L
1,417 Elo+
Solo
Team Averages
Level 103
1,323 SR
1,411 Elo+

VS

Team Averages
Level 108
1,548 SR
1,377 Elo+
Janus
Janus
 
Janus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
ShadowLynx86
Nike
Level 145
God Stats
6W - 3L
1,529 SR
Queue Stats
183W - 181L
1,410 Elo+
Solo
Poseidon
Poseidon
TheSaiyanKlNG
Poseidon
Level 115
God Stats
1W - 0L
1,709 SR
Queue Stats
6W - 17L
1,290 Elo+
Party 1
Hel
Hel
UnstableMusic
Hel
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,185 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Enderps16
Fenrir
19
9 / 8 / 11
12,625
664
18,524
23,686
17,547
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
3 / 4 / 21
13,049
687
7,401
32,023
58,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Poseidon
MurlenWolf
Poseidon
20
12 / 6 / 10
13,524
712
35,413
19,911
13,423
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
19
1 / 3 / 19
11,391
600
10,833
20,707
24,105
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Da Ji
18
4 / 7 / 19
11,880
625
14,170
25,213
17,530
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
20
6 / 4 / 19
14,106
742
25,625
13,604
6,012
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
 
Chaac
20
7 / 4 / 17
13,934
733
26,505
27,196
24,280
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

19
4 / 8 / 19
13,543
713
18,542
22,961
25,867
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
TheSaiyanKlNG
Poseidon
20
10 / 7 / 13
14,786
778
27,358
20,293
9,626
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

19
1 / 6 / 21
12,120
638
7,483
18,540
14,801
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
117
29
Kills
28
28
Deaths
29
80
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
6
4
19
3.88
W
Chaac
 
Chaac
7
4
17
3.88
L
Fenrir
Enderps16
Fenrir
9
8
11
1.81
L
3
4
21
3.38
L
Poseidon
MurlenWolf
Poseidon
12
6
10
2.83
L
Yemoja
1
3
19
3.5
W
4
8
19
1.69
W
Poseidon
TheSaiyanKlNG
Poseidon
10
7
13
2.36
W
1
6
21
1.92
L
Da Ji
4
7
19
1.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,341
Damage
105,513
121,540
Taken
102,594
130,752
Mitigated
80,586
42,052
Healing
40,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
25,625
2,206
2,297
1,756
13,604
6,012
1,612
6,231
7,373
55,875
0
W
Chaac
 
Chaac
26,505
4,912
211
7,234
27,196
24,280
3,042
16,843
10,353
0
53,455
L
Fenrir
Enderps16
Fenrir
18,524
3,315
3,052
2,772
23,686
17,547
68
10,350
13,336
0
30,666
L
7,401
1,065
2,800
6,866
32,023
58,147
135
18,092
13,931
14,463
0
L
Poseidon
MurlenWolf
Poseidon
35,413
4,625
846
1,251
19,911
13,423
281
7,566
12,345
78,873
0
L
Yemoja
10,833
2,922
12,869
6,044
20,707
24,105
464
11,674
9,033
25,833
0
W
18,542
2,908
3,465
2,371
22,961
25,867
1,390
12,711
10,250
0
29,429
W
Poseidon
TheSaiyanKlNG
Poseidon
27,358
3,300
1,749
1,228
20,293
9,626
1,775
9,213
11,080
53,219
0
W
7,483
736
11,857
8,424
18,540
14,801
446
8,649
9,891
13,141
0
L
Da Ji
14,170
1,169
1,576
3,976
25,213
17,530
782
12,784
12,429
0
23,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,469
Gold Earned
68,489
174
Minions Killed
194
0
Camps Cleared
0
1,523,781
Distance Traveled
1,707,714
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
14,106
742
90
5
0
335,068
3
W
Chaac
13,934
733
48
3
0
347,096
0
L
Fenrir
12,625
664
28
1
0
292,151
1
L
Artio
13,049
687
10
1
0
327,158
0
L
Poseidon
13,524
712
78
4
0
292,721
1
L
Yemoja
11,391
600
28
1
0
311,382
0
W
Nike
13,543
713
10
1
0
302,342
2
W
Poseidon
14,786
778
40
2
0
342,673
0
W
Hel
12,120
638
6
0
0
380,535
0
L
Da Ji
11,880
625
30
2
0
300,369
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role