Player Matchup

Ne Zha
Ne Zha
Alvry
Ne Zha
Level 159
God Stats
6W - 2L
1,842 SR
Queue Stats
388W - 323L
1,711 Elo+
Party 1
Jormungandr
Jormungandr
Hinataro
Jormungandr
Level 7
God Stats
7W - 6L
1,834 SR
Queue Stats
27W - 15L
1,716 Elo+
Party 1
Hun Batz
Hun Batz
Kbraszzle
Hun Batz
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 17L
1,814 Elo+
Party 1
Freya
Freya
PanthroFire2
Freya
Level 14
God Stats
0W - 2L
1,276 SR
Queue Stats
71W - 98L
1,310 Elo+
Solo
King Arthur
King Arthur
Whytee
King Arthur
Level 124
God Stats
1W - 2L
1,622 SR
Queue Stats
118W - 103L
1,733 Elo+
Party 1
Team Averages
Level 82
1,615 SR
1,657 Elo+

VS

Team Averages
Level 90
1,584 SR
1,575 Elo+
Tyr
Tyr
HugzAlv
Tyr
Level 128
God Stats
4W - 5L
1,349 SR
Queue Stats
86W - 59L
1,564 Elo+
Party 2
Izanami
Izanami
RedAutumn
Izanami
Level 101
God Stats
15W - 11L
1,601 SR
Queue Stats
431W - 460L
1,578 Elo+
Solo
Ymir
Ymir
TToxiK
Ymir
Level 46
God Stats
1W - 2L
1,837 SR
Queue Stats
141W - 98L
1,523 Elo+
Party 2
Thor
Thor
Zoronoa33
Thor
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
167W - 109L
1,649 Elo+
Party 2
Anubis
Anubis
mastertaco117
Anubis
Level 66
God Stats
2W - 1L
1,630 SR
Queue Stats
33W - 23L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Alvry
Ne Zha
18
5 / 6 / 11
11,627
684
24,281
26,694
27,189
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jormungandr
Hinataro
Jormungandr
18
1 / 5 / 17
11,482
675
18,563
15,834
20,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
Kbraszzle
Hun Batz
19
3 / 6 / 6
11,550
679
13,599
19,110
7,498
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
6 / 9 / 8
11,954
703
12,261
22,323
9,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

King Arthur
Whytee
King Arthur
20
6 / 8 / 8
12,208
718
21,048
29,154
36,586
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
19
6 / 4 / 13
12,410
730
14,434
24,220
27,176
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
RedAutumn
Izanami
20
4 / 4 / 19
12,914
760
23,607
18,306
10,362
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
TToxiK
Ymir
18
1 / 3 / 25
12,596
741
11,857
26,367
36,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Thor
20
12 / 7 / 10
13,971
822
20,850
22,066
12,735
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
11 / 3 / 12
14,298
841
23,285
16,916
10,228
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
113
21
Kills
34
34
Deaths
21
50
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Alvry
Ne Zha
5
6
11
1.75
L
Jormungandr
Hinataro
Jormungandr
1
5
17
1.9
W
Tyr
6
4
13
3.13
L
Hun Batz
Kbraszzle
Hun Batz
3
6
6
1
L
6
9
8
1.11
W
Izanami
RedAutumn
Izanami
4
4
19
3.38
W
Ymir
TToxiK
Ymir
1
3
25
4.5
L
King Arthur
Whytee
King Arthur
6
8
8
1.25
W
Thor
12
7
10
2.43
W
11
3
12
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,752
Damage
94,033
113,115
Taken
107,875
101,976
Mitigated
96,639
11,924
Healing
18,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Alvry
Ne Zha
24,281
5,838
0
5,018
26,694
27,189
0
3,453
23,241
0
51,516
L
Jormungandr
Hinataro
Jormungandr
18,563
3,335
0
1,852
15,834
20,925
0
7,388
8,446
35,017
0
W
Tyr
14,434
1,839
0
3,760
24,220
27,176
1,346
5,922
17,884
0
27,103
L
Hun Batz
Kbraszzle
Hun Batz
13,599
2,050
0
310
19,110
7,498
73
8,283
10,827
0
49,311
L
12,261
3,965
0
4,349
22,323
9,778
312
6,940
15,383
36,056
0
W
Izanami
RedAutumn
Izanami
23,607
16,730
0
2,765
18,306
10,362
2,601
4,767
13,394
0
66,592
W
Ymir
TToxiK
Ymir
11,857
1,665
0
3,674
26,367
36,138
258
7,867
17,916
21,988
0
L
King Arthur
Whytee
King Arthur
21,048
1,647
0
395
29,154
36,586
0
9,078
20,076
0
41,435
W
Thor
20,850
4,413
0
724
22,066
12,735
0
7,101
14,691
0
58,615
W
23,285
1,038
0
7,819
16,916
10,228
738
3,462
13,166
70,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,821
Gold Earned
66,189
250
Minions Killed
293
0
Camps Cleared
0
1,528,908
Distance Traveled
1,632,265
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
11,627
684
52
3
0
341,088
3
L
Jormungandr
11,482
675
44
3
0
274,510
1
W
Tyr
12,410
730
34
2
0
355,012
1
L
Hun Batz
11,550
679
66
4
0
335,812
0
L
Freya
11,954
703
43
3
0
276,077
1
W
Izanami
12,914
760
81
5
0
310,612
2
W
Ymir
12,596
741
14
1
0
338,319
1
L
King Arthur
12,208
718
45
3
0
301,421
3
W
Thor
13,971
822
71
4
0
318,850
0
W
Anubis
14,298
841
93
5
0
309,472
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role