Player Matchup

Horus
Horus
AleMacallister
Horus
Level 20
God Stats
3W - 0L
1,717 SR
Queue Stats
53W - 2L
1,983 Elo+
Party 2
Nemesis
Nemesis
NewAgeNewGame
Nemesis
Level 160
God Stats
4W - 1L
1,827 SR
Queue Stats
196W - 210L
1,480 Elo+
Solo
Chaac
Chaac
ShinzuLT
Chaac
Level 123
God Stats
2W - 1L
1,723 SR
Queue Stats
120W - 26L
1,986 Elo+
Party 2
Tiamat
Tiamat
Xiever
Tiamat
Level 127
God Stats
5W - 4L
1,358 SR
Queue Stats
123W - 104L
1,484 Elo+
Party 2
Ishtar
Ishtar
xTatengue
Ishtar
Level 160
God Stats
64W - 3L
2,000 SR
Queue Stats
208W - 34L
1,889 Elo+
Party 2
Team Averages
Level 118
1,725 SR
1,765 Elo+

VS

Team Averages
Level 82
1,456 SR
1,541 Elo+
Bacchus
Bacchus
 
Bacchus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
 
Hou Yi
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zeus
Zeus
SheltterEvil
Zeus
Level 121
God Stats
3W - 5L
1,510 SR
Queue Stats
583W - 642L
1,501 Elo+
Party 1
Da Ji
Da Ji
claudioooooo
Da Ji
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,696 Elo+
Party 3
Fafnir
Fafnir
jiar__
Fafnir
Level 137
God Stats
0W - 2L
1,273 SR
Queue Stats
442W - 499L
1,505 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 0 / 3
3,832
766
2,890
3,844
1,366
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
5
2 / 1 / 0
3,450
690
1,268
3,809
1,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chaac
ShinzuLT
Chaac
5
0 / 2 / 0
3,358
672
1,309
3,677
1,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Xiever
Tiamat
6
1 / 0 / 2
3,693
739
1,804
932
260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ishtar
xTatengue
Ishtar
6
2 / 0 / 0
4,071
814
2,394
3,927
1,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
1 / 0 / 0
3,859
772
1,867
2,245
1,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hou Yi
 
Hou Yi
5
0 / 2 / 0
3,114
623
1,460
4,664
1,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

1
0 / 0 / 0
975
195
0
0
0
4
2 / 3 / 0
3,318
664
1,749
4,197
1,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
jiar__
Fafnir
4
0 / 1 / 0
3,050
610
620
4,810
2,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
3
6
Kills
3
3
Deaths
6
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
0
0
1
L
Hou Yi
 
Hou Yi
0
2
0
0
W
1
0
3
2.5
W
Nemesis
2
1
0
2
L
0
0
0
0
W
Chaac
ShinzuLT
Chaac
0
2
0
0
W
Tiamat
Xiever
Tiamat
1
0
2
2
L
2
3
0
0.67
L
Fafnir
jiar__
Fafnir
0
1
0
0
W
Ishtar
xTatengue
Ishtar
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,665
Damage
5,696
16,189
Taken
15,916
5,593
Mitigated
6,330
7,492
Healing
5,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
1,867
462
0
750
2,245
1,092
0
0
2,033
15,377
0
L
Hou Yi
 
Hou Yi
1,460
1,008
0
1,592
4,664
1,193
0
668
3,996
0
15,404
W
2,890
1,197
641
1,327
3,844
1,366
0
255
3,589
0
10,743
W
Nemesis
1,268
772
0
1,064
3,809
1,023
0
84
3,699
0
14,953
L
0
0
0
0
0
0
0
0
0
0
0
W
Chaac
ShinzuLT
Chaac
1,309
335
0
1,373
3,677
1,729
0
1,539
1,920
0
15,090
W
Tiamat
Xiever
Tiamat
1,804
268
0
496
932
260
0
84
848
17,636
0
L
1,749
488
0
1,153
4,197
1,142
0
487
3,675
0
9,278
L
Fafnir
jiar__
Fafnir
620
257
0
1,602
4,810
2,903
0
649
4,161
4,293
0
W
Ishtar
xTatengue
Ishtar
2,394
1,765
0
2,591
3,927
1,215
0
281
3,646
0
23,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,404
Gold Earned
14,316
161
Minions Killed
101
0
Camps Cleared
0
528,261
Distance Traveled
395,437
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
3,859
772
43
9
0
107,837
2
L
Hou Yi
3,114
623
30
6
0
77,788
0
W
Horus
3,832
766
16
3
0
107,322
1
W
Nemesis
3,450
690
33
7
0
122,152
1
L
Zeus
975
195
0
0
0
0
0
W
Chaac
3,358
672
31
6
0
116,869
2
W
Tiamat
3,693
739
40
8
0
100,298
1
L
Da Ji
3,318
664
18
4
0
104,563
2
L
Fafnir
3,050
610
10
2
0
105,249
0
W
Ishtar
4,071
814
41
8
0
81,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role