Player Matchup

Da Ji
Da Ji
Silver V
Arentex
Da Ji
Silver V
Level 73
God Stats
1W - 1L
1,700 SR
Queue Stats
27W - 41L
682 MMR
Party 1
Charybdis
Charybdis
Silver IV
Dexvin
Charybdis
Silver IV
Level 160
God Stats
34W - 33L
1,502 SR
Queue Stats
462W - 489L
670 MMR
Solo
Athena
Athena
Bronze V
DiscoFalcon
Athena
Bronze V
Level 109
God Stats
11W - 11L
1,441 SR
Queue Stats
370W - 466L
-500 MMR
Solo
Jormungandr
Jormungandr
Silver V
ElmoWrld
Jormungandr
Silver V
Level 49
God Stats
1W - 2L
1,458 SR
Queue Stats
26W - 40L
682 MMR
Party 1
Vulcan
Vulcan
Silver I
Roskineitor
Vulcan
Silver I
Level 101
God Stats
2W - 2L
1,496 SR
Queue Stats
218W - 226L
1,037 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 98
1,519 SR
514 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 105
1,548 SR
1,262 MMR
Izanami
Izanami
Silver IV
 
Izanami
Silver IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Bronze II
 
Cthulhu
Bronze II
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baba Yaga
Baba Yaga
Bronze III
 
Baba Yaga
Bronze III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Silver III
Chunka81
Horus
Silver III
Level 82
God Stats
5W - 7L
1,534 SR
Queue Stats
41W - 46L
1,063 MMR
Solo
Hun Batz
Hun Batz
Silver IV
rokenperren
Hun Batz
Silver IV
Level 84
God Stats
4W - 1L
1,705 SR
Queue Stats
77W - 86L
745 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Arentex
Da Ji
13
3 / 5 / 1
8,153
480
7,904
15,051
6,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
Dexvin
Charybdis
13
0 / 2 / 0
7,667
451
7,037
13,056
5,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Athena
12
0 / 4 / 2
7,435
437
1,740
15,607
12,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jormungandr
ElmoWrld
Jormungandr
13
2 / 4 / 2
7,871
463
10,765
15,827
10,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Vulcan
13
0 / 3 / 0
7,714
454
5,744
8,284
3,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
ApolloHadesAgniCliodhna

VS

Bans
ThorNemesisIshtarBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
5 / 0 / 2
10,056
592
9,239
10,752
4,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
 
Cthulhu
14
2 / 4 / 5
9,203
541
12,166
17,141
13,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baba Yaga
 
Baba Yaga
14
3 / 0 / 2
9,111
536
7,139
8,493
4,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Chunka81
Horus
12
2 / 0 / 10
8,802
518
7,195
12,068
10,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hun Batz
rokenperren
Hun Batz
18
6 / 1 / 6
10,460
615
9,188
14,118
6,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
5
Kills
18
18
Deaths
5
5
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
0
2
6
W
Cthulhu
 
Cthulhu
2
4
5
1.13
W
Baba Yaga
 
Baba Yaga
3
0
2
4
L
Da Ji
Arentex
Da Ji
3
5
1
0.7
W
Horus
Chunka81
Horus
2
0
10
7
L
Charybdis
Dexvin
Charybdis
0
2
0
0
L
Athena
0
4
2
0.25
L
Jormungandr
ElmoWrld
Jormungandr
2
4
2
0.75
L
Vulcan
0
3
0
0
W
Hun Batz
rokenperren
Hun Batz
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,190
Damage
44,927
67,825
Taken
62,572
38,265
Mitigated
39,746
14,694
Healing
29,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
9,239
6,153
0
4,081
10,752
4,930
782
539
10,213
0
91,397
W
Cthulhu
 
Cthulhu
12,166
1,275
140
5,616
17,141
13,862
0
8,927
7,523
60,798
0
W
Baba Yaga
 
Baba Yaga
7,139
142
0
4,077
8,493
4,239
564
3,775
4,600
66,550
0
L
Da Ji
Arentex
Da Ji
7,904
2,388
0
4,272
15,051
6,413
848
2,002
12,949
0
47,849
W
Horus
Chunka81
Horus
7,195
3,594
2,387
5,379
12,068
10,450
0
1,936
10,098
0
23,167
L
Charybdis
Dexvin
Charybdis
7,037
3,289
0
4,222
13,056
5,276
764
355
12,701
0
74,837
L
Athena
1,740
336
0
3,065
15,607
12,063
107
3,340
12,179
22,622
0
L
Jormungandr
ElmoWrld
Jormungandr
10,765
3,017
0
2,630
15,827
10,896
437
7,987
6,830
47,485
0
L
Vulcan
5,744
653
0
505
8,284
3,617
0
4,272
3,861
53,167
0
W
Hun Batz
rokenperren
Hun Batz
9,188
2,204
0
7,490
14,118
6,265
0
2,015
11,889
0
99,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,840
Gold Earned
47,632
439
Minions Killed
574
0
Camps Cleared
0
1,579,897
Distance Traveled
1,689,842
18
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,056
592
158
9
0
312,727
3
W
Cthulhu
9,203
541
107
6
0
310,275
8
W
Baba Yaga
9,111
536
134
8
0
336,606
4
L
Da Ji
8,153
480
82
5
0
311,755
0
W
Horus
8,802
518
32
2
0
361,877
5
L
Charybdis
7,667
451
117
7
0
309,470
4
L
Athena
7,435
437
40
2
0
346,448
10
L
Jormungandr
7,871
463
95
6
0
289,829
1
L
Vulcan
7,714
454
105
6
0
322,395
3
W
Hun Batz
10,460
615
143
8
0
368,357
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role