Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
AngelV1001
Heimdallr
Level 146
God Stats
8W - 8L
1,457 SR
Queue Stats
328W - 301L
1,491 Elo+
Party 2
Ne Zha
Ne Zha
Antuito
Ne Zha
Level 144
God Stats
0W - 4L
1,107 SR
Queue Stats
75W - 69L
1,544 Elo+
Party 2
Horus
Horus
ArchoVID
Horus
Level 66
God Stats
23W - 25L
1,556 SR
Queue Stats
197W - 200L
1,517 Elo+
Solo
Merlin
Merlin
ProMatador24
Merlin
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,718 Elo+
Solo
Team Averages
Level 113
1,424 SR
1,554 Elo+

VS

Team Averages
Level 120
1,553 SR
1,508 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Born2B3ast
Izanami
Level 104
God Stats
15W - 9L
1,544 SR
Queue Stats
401W - 401L
1,567 Elo+
Solo
Hou Yi
Hou Yi
OmniousDertah
Hou Yi
Level 127
God Stats
10W - 8L
1,624 SR
Queue Stats
103W - 92L
1,510 Elo+
Party 1
Kukulkan
Kukulkan
clownpr1nce420
Kukulkan
Level 160
God Stats
47W - 39L
1,597 SR
Queue Stats
244W - 247L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
0 / 2 / 0
5,394
490
2,114
9,253
6,488
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
AngelV1001
Heimdallr
11
0 / 1 / 1
6,254
569
2,207
6,288
2,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ne Zha
Antuito
Ne Zha
9
1 / 2 / 0
5,287
481
2,325
7,768
2,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
ArchoVID
Horus
8
1 / 3 / 2
5,208
473
6,925
8,771
4,488
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Merlin
9
2 / 2 / 1
5,604
509
4,306
6,487
2,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
2 / 2 / 2
6,125
557
4,620
9,414
3,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
 
Cerberus
8
0 / 1 / 4
5,535
503
2,295
6,279
3,256
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
Born2B3ast
Izanami
12
2 / 0 / 0
7,343
668
6,434
6,423
2,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
4 / 0 / 1
7,072
643
4,665
8,089
2,844
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
11
2 / 1 / 2
6,337
576
4,571
2,987
1,202
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
4
Kills
10
10
Deaths
4
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
2
0
0
W
Ao Kuang
 
Ao Kuang
2
2
2
1.5
W
Cerberus
 
Cerberus
0
1
4
2
L
Heimdallr
AngelV1001
Heimdallr
0
1
1
0.5
L
Ne Zha
Antuito
Ne Zha
1
2
0
0.5
L
Horus
ArchoVID
Horus
1
3
2
0.67
W
Izanami
Born2B3ast
Izanami
2
0
0
2
W
4
0
1
4.5
L
Merlin
2
2
1
1.25
W
Kukulkan
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,877
Damage
22,585
38,567
Taken
33,192
18,985
Mitigated
12,984
9,038
Healing
15,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
2,114
697
0
2,149
9,253
6,488
0
0
9,253
0
35,557
W
Ao Kuang
 
Ao Kuang
4,620
1,147
0
5,494
9,414
3,292
214
1,814
7,600
35,946
0
W
Cerberus
 
Cerberus
2,295
259
1,617
1,955
6,279
3,256
0
1,139
5,140
10,292
0
L
Heimdallr
AngelV1001
Heimdallr
2,207
1,161
0
3,263
6,288
2,345
0
1,712
4,576
0
46,524
L
Ne Zha
Antuito
Ne Zha
2,325
665
0
1,077
7,768
2,802
0
1,261
6,507
0
29,218
L
Horus
ArchoVID
Horus
6,925
3,523
854
1,201
8,771
4,488
0
4,815
3,956
0
19,881
W
Izanami
Born2B3ast
Izanami
6,434
4,526
0
3,542
6,423
2,390
443
0
6,423
0
67,039
W
4,665
2,440
0
3,082
8,089
2,844
0
431
7,658
0
48,645
L
Merlin
4,306
340
0
494
6,487
2,862
87
3,698
2,789
33,646
0
W
Kukulkan
4,571
655
0
45
2,987
1,202
0
922
2,065
51,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,747
Gold Earned
32,412
303
Minions Killed
407
0
Camps Cleared
0
1,146,963
Distance Traveled
1,071,878
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,394
490
72
7
0
198,660
4
W
Ao Kuang
6,125
557
75
7
0
243,096
5
W
Cerberus
5,535
503
19
2
0
232,174
5
L
Heimdallr
6,254
569
82
7
0
227,983
5
L
Ne Zha
5,287
481
62
6
0
253,956
3
L
Horus
5,208
473
33
3
0
234,305
0
W
Izanami
7,343
668
127
12
0
181,241
3
W
Hou Yi
7,072
643
89
8
0
190,220
3
L
Merlin
5,604
509
54
5
0
232,059
4
W
Kukulkan
6,337
576
97
9
0
225,147
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role