Player Matchup

Sol
Sol
CapnAmerica7
Sol
Level 129
God Stats
3W - 5L
1,595 SR
Queue Stats
328W - 360L
1,537 Elo+
Solo
Bastet
Bastet
KingCornilis
Bastet
Level 85
God Stats
8W - 10L
1,541 SR
Queue Stats
195W - 187L
1,482 Elo+
Solo
Cthulhu
Cthulhu
Neighbors2143
Cthulhu
Level 62
God Stats
1W - 2L
1,511 SR
Queue Stats
12W - 9L
1,541 Elo+
Solo
Team Averages
Level 92
1,549 SR
1,520 Elo+

VS

Team Averages
Level 136
1,505 SR
1,508 Elo+
Cerberus
Cerberus
 
Cerberus
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
 
Vulcan
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
KingKaiju2025
Lancelot
Level 147
God Stats
41W - 45L
1,515 SR
Queue Stats
454W - 474L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 0
6,961
633
5,727
8,793
2,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bastet
10
0 / 4 / 0
6,380
580
5,359
11,220
3,756
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
12
0 / 0 / 0
6,586
599
6,238
7,383
8,152
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
2 / 0 / 3
8,339
758
5,522
10,231
9,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
 
Vulcan
13
0 / 0 / 4
7,653
696
9,731
4,447
1,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
KingKaiju2025
Lancelot
12
3 / 0 / 2
7,977
725
7,881
8,218
4,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
14
0
Kills
5
5
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
0
3
3.5
W
Vulcan
 
Vulcan
0
0
4
2
L
0
1
0
0
L
Bastet
0
4
0
0
W
Lancelot
KingKaiju2025
Lancelot
3
0
2
4
L
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,324
Damage
23,134
27,396
Taken
22,896
14,896
Mitigated
15,964
3,536
Healing
5,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,522
198
0
3,236
10,231
9,759
135
5,299
4,932
20,046
0
W
Vulcan
 
Vulcan
9,731
2,201
42
566
4,447
1,883
305
1,174
3,273
38,938
0
L
5,727
2,603
135
2,635
8,793
2,988
0
6,268
2,525
24,036
2,251
L
Bastet
5,359
1,365
0
632
11,220
3,756
0
4,468
6,752
0
23,160
W
Lancelot
KingKaiju2025
Lancelot
7,881
1,791
0
1,402
8,218
4,322
282
5,090
3,128
0
29,003
L
Cthulhu
6,238
945
0
134
7,383
8,152
0
4,584
2,799
22,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,927
Gold Earned
23,969
125
Minions Killed
154
0
Camps Cleared
0
605,333
Distance Traveled
665,469
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,339
758
31
3
0
207,999
1
W
Vulcan
7,653
696
69
6
0
216,457
3
L
Sol
6,961
633
66
6
0
196,756
3
L
Bastet
6,380
580
34
3
0
205,628
0
W
Lancelot
7,977
725
54
5
0
241,013
4
L
Cthulhu
6,586
599
25
2
0
202,949
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role