Player Matchup

Bastet
Bastet
MERL1N VE
Bastet
Level 47
God Stats
8W - 4L
1,460 SR
Queue Stats
87W - 60L
1,428 Elo+
Party 3
Ymir
Ymir
SpicyChickenBot
Ymir
Level 102
God Stats
1W - 1L
1,344 SR
Queue Stats
222W - 249L
1,341 Elo+
Party 3
Erlang Shen
Erlang Shen
WHEELIEROD336
Erlang Shen
Level 103
God Stats
19W - 14L
1,522 SR
Queue Stats
46W - 44L
1,400 Elo+
Party 3
Tiamat
Tiamat
itchybman
Tiamat
Level 95
God Stats
4W - 6L
1,441 SR
Queue Stats
20W - 20L
1,405 Elo+
Party 3
Cupid
Cupid
saiahbad 14
Cupid
Level 144
God Stats
2W - 0L
1,393 SR
Queue Stats
48W - 50L
1,426 Elo+
Party 3
Team Averages
Level 98
1,432 SR
1,400 Elo+

VS

Team Averages
Level 79
1,552 SR
1,450 Elo+
Ne Zha
Ne Zha
ApoloCreed15618
Ne Zha
Level 108
God Stats
7W - 3L
1,587 SR
Queue Stats
301W - 286L
1,427 Elo+
Party 2
Awilix
Awilix
BolilloDuro4305
Awilix
Level 146
God Stats
51W - 60L
1,495 SR
Queue Stats
715W - 721L
1,442 Elo+
Party 2
Hades
Hades
ChooChoo__9
Hades
Level 55
God Stats
44W - 35L
1,599 SR
Queue Stats
72W - 75L
1,421 Elo+
Party 1
Sun Wukong
Sun Wukong
Godzill99
Sun Wukong
Level 62
God Stats
2W - 4L
1,371 SR
Queue Stats
7W - 9L
1,361 Elo+
Party 1
Heimdallr
Heimdallr
lavish_squatter7
Heimdallr
Level 25
God Stats
1W - 1L
1,707 SR
Queue Stats
28W - 19L
1,597 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
MERL1N VE
Bastet
16
5 / 2 / 3
10,204
537
7,378
14,673
7,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
1 / 4 / 4
7,762
409
6,488
16,932
16,945
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Erlang Shen
WHEELIEROD336
Erlang Shen
15
1 / 3 / 1
9,393
494
9,340
20,693
19,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
itchybman
Tiamat
17
2 / 1 / 2
10,053
529
7,392
10,582
6,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
3 / 3 / 4
9,825
517
11,584
15,545
6,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 4
9,423
496
6,517
15,210
17,168
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
5 / 2 / 3
9,969
525
11,114
14,323
6,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 3 / 2
9,995
526
11,971
13,857
8,817
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
Godzill99
Sun Wukong
16
2 / 2 / 3
9,710
511
12,277
15,658
12,332
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
15
0 / 2 / 3
8,929
470
8,956
15,219
7,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
28
12
Kills
13
13
Deaths
12
14
Assists
15
Player
Kills
Deaths
Assists
KDA
L
3
3
4
1.67
L
5
2
3
3.25
L
3
3
2
1.33
L
Sun Wukong
Godzill99
Sun Wukong
2
2
3
1.75
W
Bastet
MERL1N VE
Bastet
5
2
3
3.25
W
1
4
4
0.75
W
Erlang Shen
WHEELIEROD336
Erlang Shen
1
3
1
0.5
W
Tiamat
itchybman
Tiamat
2
1
2
3
L
Heimdallr
0
2
3
0.75
W
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,182
Damage
50,835
78,425
Taken
74,267
57,348
Mitigated
51,953
26,497
Healing
24,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,517
2,028
0
2,794
15,210
17,168
0
4,165
11,045
91
41,697
L
11,114
4,327
0
3,160
14,323
6,206
272
2,343
11,980
0
86,476
L
11,971
1,258
0
6,608
13,857
8,817
870
5,380
8,477
78,802
0
L
Sun Wukong
Godzill99
Sun Wukong
12,277
4,364
0
5,036
15,658
12,332
29
172
15,486
0
73,723
W
Bastet
MERL1N VE
Bastet
7,378
2,560
0
4,624
14,673
7,650
0
1,737
12,936
0
69,336
W
6,488
2,736
0
500
16,932
16,945
62
3,442
13,490
22,830
0
W
Erlang Shen
WHEELIEROD336
Erlang Shen
9,340
5,660
0
9,438
20,693
19,184
504
136
20,557
0
71,536
W
Tiamat
itchybman
Tiamat
7,392
668
132
3,096
10,582
6,803
0
5,473
5,109
77,881
0
L
Heimdallr
8,956
4,783
0
6,573
15,219
7,430
95
1,820
13,399
0
80,978
W
11,584
7,137
567
8,140
15,545
6,766
2,116
1,875
13,670
0
68,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,237
Gold Earned
48,026
501
Minions Killed
539
0
Camps Cleared
0
1,761,833
Distance Traveled
1,780,623
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,423
496
64
3
0
379,880
0
L
Awilix
9,969
525
128
7
0
383,644
4
L
Hades
9,995
526
137
7
0
280,796
3
L
Sun Wukong
9,710
511
105
6
0
382,438
4
W
Bastet
10,204
537
88
5
0
414,103
2
W
Ymir
7,762
409
28
1
0
314,661
1
W
Erlang Shen
9,393
494
126
7
0
344,389
1
W
Tiamat
10,053
529
137
7
0
374,119
7
L
Heimdallr
8,929
470
105
6
0
353,865
0
W
Cupid
9,825
517
122
6
0
314,561
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role