Player Matchup

Hun Batz
Hun Batz
Hefeflo
Hun Batz
Level 160
God Stats
1W - 3L
1,588 SR
Queue Stats
48W - 45L
1,628 Elo+
Solo
Tyr
Tyr
Strenghts
Tyr
Level 62
God Stats
4W - 9L
1,294 SR
Queue Stats
120W - 143L
1,429 Elo+
Party 1
Hades
Hades
TheEsh
Hades
Level 68
God Stats
13W - 8L
1,607 SR
Queue Stats
43W - 63L
1,433 Elo+
Party 1
Team Averages
Level 97
1,496 SR
1,496 Elo+

VS

Team Averages
Level 73
1,455 SR
1,394 Elo+
Izanami
Izanami
BachSteven01
Izanami
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 27L
1,393 Elo+
Party 2
Kukulkan
Kukulkan
FireDemonJay
Kukulkan
Level 60
God Stats
1W - 1L
1,688 SR
Queue Stats
10W - 15L
1,439 Elo+
Party 2
Hercules
Hercules
ZombieManI37
Hercules
Level 102
God Stats
0W - 1L
1,177 SR
Queue Stats
47W - 64L
1,348 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Hefeflo
Hun Batz
20
9 / 1 / 7
13,891
817
21,517
16,714
8,721
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 3 / 6
11,424
672
14,247
21,631
26,599
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hades
TheEsh
Hades
16
3 / 3 / 8
11,437
673
11,458
13,129
8,150
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BachSteven01
Izanami
15
1 / 7 / 1
10,293
605
3,932
15,289
5,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kukulkan
FireDemonJay
Kukulkan
18
1 / 7 / 2
11,407
671
11,213
15,994
6,725
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hercules
ZombieManI37
Hercules
16
4 / 3 / 1
11,055
650
13,673
22,070
24,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
17
Kills
6
7
Deaths
17
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Izanami
BachSteven01
Izanami
1
7
1
0.21
L
Kukulkan
FireDemonJay
Kukulkan
1
7
2
0.29
W
Hun Batz
Hefeflo
Hun Batz
9
1
7
12.5
W
5
3
6
2.67
W
Hades
TheEsh
Hades
3
3
8
2.33
L
Hercules
ZombieManI37
Hercules
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,222
Damage
28,818
51,474
Taken
53,353
43,470
Mitigated
36,548
13,181
Healing
5,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BachSteven01
Izanami
3,932
2,842
0
836
15,289
5,339
689
2,712
12,577
0
28,409
L
Kukulkan
FireDemonJay
Kukulkan
11,213
1,688
0
1,331
15,994
6,725
0
2,721
13,273
53,839
0
W
Hun Batz
Hefeflo
Hun Batz
21,517
5,932
0
690
16,714
8,721
483
3,266
13,137
0
101,077
W
14,247
2,087
347
5,607
21,631
26,599
675
4,786
16,262
0
27,703
W
Hades
TheEsh
Hades
11,458
1,030
1,706
4,831
13,129
8,150
1,555
3,361
9,415
37,582
0
L
Hercules
ZombieManI37
Hercules
13,673
2,947
0
3,551
22,070
24,484
0
6,076
15,994
89
30,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,752
Gold Earned
32,755
201
Minions Killed
176
0
Camps Cleared
0
942,077
Distance Traveled
811,964
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,293
605
55
3
0
219,797
1
L
Kukulkan
11,407
671
94
6
0
262,040
0
W
Hun Batz
13,891
817
137
8
0
325,227
2
W
Tyr
11,424
672
22
1
0
326,125
3
W
Hades
11,437
673
42
2
0
290,725
0
L
Hercules
11,055
650
27
2
0
330,127
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role