Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Cameron11238
Chaac
Level 86
God Stats
12W - 3L
1,858 SR
Queue Stats
242W - 258L
1,389 Elo+
Party 2
Medusa
Medusa
RankFull auto
Medusa
Level 19
God Stats
11W - 9L
1,672 SR
Queue Stats
47W - 44L
1,425 Elo+
Party 2
Athena
Athena
RedDragonn1011
Athena
Level 79
God Stats
12W - 16L
1,390 SR
Queue Stats
146W - 158L
1,374 Elo+
Party 2
Lancelot
Lancelot
sultanofshot
Lancelot
Level 32
God Stats
2W - 3L
1,567 SR
Queue Stats
5W - 10L
1,247 Elo+
Solo
Team Averages
Level 65
1,597 SR
1,387 Elo+

VS

Team Averages
Level 65
1,471 SR
1,388 Elo+
Horus
Horus
IllNetherllI
Horus
Level 67
God Stats
16W - 11L
1,532 SR
Queue Stats
190W - 191L
1,424 Elo+
Party 1
Shiva
Shiva
SamuraiOTW77
Shiva
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
40W - 52L
1,275 Elo+
Party 3
Medusa
Medusa
Sourdough6264
Medusa
Level 18
God Stats
5W - 18L
1,252 SR
Queue Stats
25W - 31L
1,500 Elo+
Party 1
Thanatos
Thanatos
SweetBunnyHoney
Thanatos
Level 100
God Stats
1W - 6L
1,367 SR
Queue Stats
163W - 147L
1,464 Elo+
Party 1
Nu Wa
Nu Wa
revans156
Nu Wa
Level 12
God Stats
4W - 8L
1,707 SR
Queue Stats
32W - 47L
1,275 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
2 / 1 / 7
7,118
548
10,923
10,898
5,033
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 0 / 0
7,772
598
3,652
4,247
4,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
1 / 1 / 3
6,172
475
4,251
7,021
2,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
5 / 0 / 4
7,298
561
4,607
7,887
8,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Lancelot
sultanofshot
Lancelot
13
6 / 0 / 1
7,902
608
5,544
9,956
3,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
6,377
491
3,106
10,981
8,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
0 / 1 / 0
6,899
531
1,817
9,764
4,720
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 2 / 1
5,793
446
2,883
7,775
2,786
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
10
1 / 4 / 0
5,944
457
5,833
10,710
4,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
revans156
Nu Wa
11
0 / 4 / 0
6,008
462
4,298
8,242
2,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
14
Kills
2
2
Deaths
14
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
2
1
7
5.5
W
0
0
0
0
L
1
3
0
0.33
W
1
1
3
2.5
W
5
0
4
7
L
0
1
0
0
L
0
2
1
0.25
L
Thanatos
1
4
0
0.25
L
Nu Wa
revans156
Nu Wa
0
4
0
0
W
Lancelot
sultanofshot
Lancelot
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,977
Damage
17,937
40,009
Taken
47,472
23,975
Mitigated
22,939
15,218
Healing
21,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
10,923
2,426
273
4,127
10,898
5,033
345
2,829
8,069
42,151
2,330
W
3,652
471
0
1,706
4,247
4,376
165
381
3,866
0
53,528
L
3,106
1,287
1,439
3,934
10,981
8,642
0
4,359
6,622
174
22,721
W
4,251
1,499
0
2,378
7,021
2,113
1,206
417
6,604
0
36,727
W
4,607
1,351
0
1,118
7,887
8,648
63
464
7,423
14,565
0
L
1,817
542
0
4,077
9,764
4,720
0
0
9,215
0
46,847
L
2,883
836
0
1,960
7,775
2,786
104
3,169
4,606
0
36,083
L
Thanatos
5,833
1,647
0
8,247
10,710
4,042
0
2,123
8,587
0
38,123
L
Nu Wa
revans156
Nu Wa
4,298
942
0
1,719
8,242
2,749
870
5,633
2,609
35,742
0
W
Lancelot
sultanofshot
Lancelot
5,544
1,455
0
5,616
9,956
3,805
0
381
9,575
0
48,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,262
Gold Earned
31,021
324
Minions Killed
330
0
Camps Cleared
0
1,315,487
Distance Traveled
1,215,744
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,118
548
44
3
0
254,035
2
W
Chaac
7,772
598
118
9
0
249,600
4
L
Horus
6,377
491
34
3
0
236,576
1
W
Medusa
6,172
475
54
4
0
225,480
1
W
Athena
7,298
561
19
1
0
281,266
2
L
Shiva
6,899
531
104
8
0
256,763
0
L
Medusa
5,793
446
65
5
0
229,092
0
L
Thanatos
5,944
457
68
5
0
276,849
2
L
Nu Wa
6,008
462
59
5
0
216,464
3
W
Lancelot
7,902
608
89
7
0
305,106
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role