Player Matchup

Mercury
Mercury
CounterspeIl
Mercury
Level 158
God Stats
1W - 4L
1,263 SR
Queue Stats
306W - 298L
1,501 Elo+
Party 1
Raijin
Raijin
G2BSanders
Raijin
Level 67
God Stats
3W - 3L
1,506 SR
Queue Stats
57W - 64L
1,481 Elo+
Party 1
Medusa
Medusa
Sigma1740
Medusa
Level 84
God Stats
4W - 5L
1,383 SR
Queue Stats
261W - 312L
1,456 Elo+
Party 1
Cthulhu
Cthulhu
SolarPuppet1464
Cthulhu
Level 67
God Stats
8W - 5L
1,545 SR
Queue Stats
143W - 163L
1,415 Elo+
Party 1
Bellona
Bellona
UnlinedClover12
Bellona
Level 66
God Stats
21W - 21L
1,503 SR
Queue Stats
105W - 109L
1,441 Elo+
Party 1
Team Averages
Level 88
1,440 SR
1,459 Elo+

VS

Team Averages
Level 76
1,525 SR
1,444 Elo+
Maui
Maui
ATrainedSpotter
Maui
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 130L
1,451 Elo+
Party 2
Chaac
Chaac
BigxxDaddyxxG
Chaac
Level 107
God Stats
24W - 38L
1,490 SR
Queue Stats
290W - 327L
1,448 Elo+
Party 2
Gilgamesh
Gilgamesh
KyIieZenner
Gilgamesh
Level 88
God Stats
40W - 36L
1,490 SR
Queue Stats
408W - 456L
1,340 Elo+
Solo
Cernunnos
Cernunnos
MocK Septic
Cernunnos
Level 79
God Stats
54W - 69L
1,519 SR
Queue Stats
282W - 322L
1,465 Elo+
Party 2
Anubis
Anubis
widerking
Anubis
Level 45
God Stats
3W - 3L
1,629 SR
Queue Stats
45W - 56L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CounterspeIl
Mercury
13
9 / 1 / 1
8,377
644
7,096
8,241
2,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Raijin
G2BSanders
Raijin
12
1 / 1 / 2
7,606
585
4,863
6,790
2,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Sigma1740
Medusa
13
1 / 1 / 2
7,229
556
5,947
8,671
2,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

11
3 / 1 / 3
7,401
569
8,838
7,444
4,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
0 / 0 / 4
7,810
601
9,055
12,108
12,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
5,794
446
2,261
9,446
9,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
1 / 3 / 0
6,681
514
5,683
11,921
7,432
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
KyIieZenner
Gilgamesh
10
1 / 2 / 0
6,415
493
2,411
12,799
5,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cernunnos
MocK Septic
Cernunnos
12
0 / 4 / 1
6,770
521
7,184
12,326
4,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Anubis
widerking
Anubis
12
1 / 3 / 1
7,044
542
4,033
9,319
4,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
14
Kills
4
4
Deaths
14
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
1
3
0
0.33
W
Mercury
CounterspeIl
Mercury
9
1
1
9.5
W
Raijin
G2BSanders
Raijin
1
1
2
2
L
Gilgamesh
KyIieZenner
Gilgamesh
1
2
0
0.5
L
Cernunnos
MocK Septic
Cernunnos
0
4
1
0.13
W
Medusa
Sigma1740
Medusa
1
1
2
2
W
3
1
3
4.5
W
0
0
4
2
L
Anubis
widerking
Anubis
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,799
Damage
21,572
43,254
Taken
55,811
24,538
Mitigated
31,154
17,649
Healing
15,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,261
436
531
1,763
9,446
9,078
78
2,608
6,838
12,066
0
L
5,683
1,482
0
3,405
11,921
7,432
289
575
11,346
0
48,746
W
Mercury
CounterspeIl
Mercury
7,096
3,632
0
702
8,241
2,727
0
357
7,884
0
49,882
W
Raijin
G2BSanders
Raijin
4,863
493
73
1,411
6,790
2,329
726
2,651
4,139
52,508
0
L
Gilgamesh
KyIieZenner
Gilgamesh
2,411
609
0
2,498
12,799
5,409
0
3,267
9,532
0
44,084
L
Cernunnos
MocK Septic
Cernunnos
7,184
3,174
0
3,989
12,326
4,884
0
1,285
11,041
0
61,240
W
Medusa
Sigma1740
Medusa
5,947
2,143
0
5,791
8,671
2,373
768
519
8,152
0
49,455
W
8,838
360
228
1,547
7,444
4,384
39
1,515
5,929
36,504
0
W
9,055
4,600
0
7,897
12,108
12,725
33
1,252
10,856
0
60,451
L
Anubis
widerking
Anubis
4,033
272
0
3,043
9,319
4,351
0
5,966
3,353
53,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,423
Gold Earned
32,704
423
Minions Killed
375
0
Camps Cleared
0
1,336,924
Distance Traveled
1,203,059
24
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
5,794
446
22
2
0
252,042
0
L
Chaac
6,681
514
75
6
0
243,762
1
W
Mercury
8,377
644
70
5
0
319,660
5
W
Raijin
7,606
585
102
8
0
258,472
5
L
Gilgamesh
6,415
493
88
7
0
274,748
4
L
Cernunnos
6,770
521
92
7
0
218,029
7
W
Medusa
7,229
556
86
7
0
258,472
3
W
Cthulhu
7,401
569
56
4
0
261,106
9
W
Bellona
7,810
601
109
8
0
239,214
2
L
Anubis
7,044
542
98
8
0
214,478
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role