Player Matchup

Serqet
Serqet
 
Serqet
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
AmericanTangents
Atlas
Level 158
God Stats
2W - 4L
1,589 SR
Queue Stats
147W - 138L
1,561 Elo+
Solo
He Bo
He Bo
Slayercamilo
He Bo
Level 157
God Stats
2W - 4L
1,479 SR
Queue Stats
236W - 261L
1,561 Elo+
Solo
Geb
Geb
iisaac2
Geb
Level 156
God Stats
3W - 1L
1,917 SR
Queue Stats
367W - 380L
1,609 Elo+
Solo
Sol
Sol
takeya69
Sol
Level 154
God Stats
1W - 1L
1,555 SR
Queue Stats
137W - 137L
1,608 Elo+
Solo
Team Averages
Level 155
1,608 SR
1,568 Elo+

VS

Team Averages
Level 155
1,465 SR
1,544 Elo+
Thoth
Thoth
Avileus
Thoth
Level 160
God Stats
1W - 3L
1,318 SR
Queue Stats
180W - 197L
1,614 Elo+
Solo
Achilles
Achilles
Esiliare
Achilles
Level 159
God Stats
3W - 2L
1,604 SR
Queue Stats
255W - 259L
1,574 Elo+
Solo
Gilgamesh
Gilgamesh
LoCoBuRRiTo22
Gilgamesh
Level 138
God Stats
3W - 3L
1,416 SR
Queue Stats
304W - 311L
1,518 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PoseidonsRebirth
Morgan Le Fay
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Cernunnos
Cernunnos
jorgeihm
Cernunnos
Level 156
God Stats
15W - 22L
1,486 SR
Queue Stats
842W - 897L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
0 / 0 / 6
8,132
739
7,098
22,001
18,988
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
3 / 1 / 2
8,505
773
10,206
9,052
8,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
2 / 3 / 3
7,908
719
7,778
8,802
4,609
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Geb
13
0 / 2 / 6
7,882
717
5,741
16,350
14,737
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
3 / 2 / 4
8,348
759
14,161
12,096
6,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Avileus
Thoth
15
1 / 2 / 5
8,060
733
6,361
6,590
4,060
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
Esiliare
Achilles
14
2 / 3 / 4
7,711
701
10,743
13,412
18,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
LoCoBuRRiTo22
Gilgamesh
15
1 / 0 / 7
8,580
780
8,977
11,259
10,925
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
PoseidonsRebirth
Morgan Le Fay
15
1 / 1 / 7
7,997
727
19,294
9,783
5,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
jorgeihm
Cernunnos
15
3 / 2 / 4
8,331
757
12,565
10,127
5,910
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
35
8
Kills
8
8
Deaths
8
21
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
0
6
3
L
3
1
2
4
W
Thoth
Avileus
Thoth
1
2
5
1.75
W
Achilles
Esiliare
Achilles
2
3
4
1.33
W
Gilgamesh
LoCoBuRRiTo22
Gilgamesh
1
0
7
4.5
W
Morgan Le Fay
PoseidonsRebirth
Morgan Le Fay
1
1
7
4.5
L
2
3
3
1.17
L
Geb
0
2
6
1.5
W
Cernunnos
jorgeihm
Cernunnos
3
2
4
2.5
L
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,984
Damage
57,940
68,301
Taken
51,171
53,991
Mitigated
45,257
31,308
Healing
26,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
7,098
1,137
2,930
10,126
22,001
18,988
0
7,191
14,186
0
9,103
L
10,206
2,992
965
1,732
9,052
8,892
0
1,928
7,085
16,894
0
W
Thoth
Avileus
Thoth
6,361
205
2,706
1,197
6,590
4,060
1,146
5,758
736
25,160
0
W
Achilles
Esiliare
Achilles
10,743
897
902
3,890
13,412
18,697
0
9,258
4,008
0
13,619
W
Gilgamesh
LoCoBuRRiTo22
Gilgamesh
8,977
1,271
3,423
3,473
11,259
10,925
0
7,339
3,728
0
10,985
W
Morgan Le Fay
PoseidonsRebirth
Morgan Le Fay
19,294
1,394
3,765
4,928
9,783
5,665
141
7,740
2,043
39,243
0
L
7,778
185
1,162
292
8,802
4,609
0
3,839
4,963
16,093
0
L
Geb
5,741
77
3,100
4,095
16,350
14,737
0
7,593
8,671
11,861
0
W
Cernunnos
jorgeihm
Cernunnos
12,565
4,968
202
2,348
10,127
5,910
1,026
7,791
2,096
0
18,168
L
14,161
2,078
2,594
4,312
12,096
6,765
539
5,104
6,728
39,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,775
Gold Earned
40,679
106
Minions Killed
116
0
Camps Cleared
0
1,090,807
Distance Traveled
1,084,134
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,132
739
12
1
0
220,073
3
L
Atlas
8,505
773
4
0
0
188,919
1
W
Thoth
8,060
733
50
5
0
214,042
3
W
Achilles
7,711
701
10
1
0
194,543
0
W
Gilgamesh
8,580
780
5
0
0
227,176
6
W
Morgan Le Fay
7,997
727
35
3
0
249,794
5
L
He Bo
7,908
719
32
3
0
235,205
4
L
Geb
7,882
717
12
1
0
218,836
6
W
Cernunnos
8,331
757
16
1
0
198,579
5
L
Sol
8,348
759
46
4
0
227,774
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role