Player Matchup

Ne Zha
Ne Zha
A FUTURE WEAPON
Ne Zha
Level 123
God Stats
11W - 4L
1,646 SR
Queue Stats
248W - 226L
1,542 Elo+
Party 2
Jormungandr
Jormungandr
fugginkocks69
Jormungandr
Level 80
God Stats
2W - 5L
1,500 SR
Queue Stats
71W - 90L
1,498 Elo+
Solo
Jing Wei
Jing Wei
juulphoria
Jing Wei
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,345 Elo+
Solo
King Arthur
King Arthur
kiekerstetter11
King Arthur
Level 128
God Stats
19W - 18L
1,624 SR
Queue Stats
304W - 294L
1,588 Elo+
Party 2
Chang'e
Chang'e
raphaeldel1999x
Chang'e
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,355 Elo+
Solo
Team Averages
Level 74
1,554 SR
1,466 Elo+

VS

Team Averages
Level 122
1,581 SR
1,519 Elo+
Hel
Hel
ELPUCHAS3000
Hel
Level 67
God Stats
15W - 23L
1,495 SR
Queue Stats
152W - 201L
1,457 Elo+
Solo
Khepri
Khepri
GoldenBroQc98
Khepri
Level 155
God Stats
26W - 19L
1,700 SR
Queue Stats
52W - 47L
1,578 Elo+
Party 1
Achilles
Achilles
RedVIKING73
Achilles
Level 155
God Stats
4W - 4L
1,560 SR
Queue Stats
129W - 144L
1,431 Elo+
Party 1
Hou Yi
Hou Yi
Slimraph33
Hou Yi
Level 149
God Stats
0W - 1L
1,649 SR
Queue Stats
6W - 7L
1,662 Elo+
Party 1
Lancelot
Lancelot
compl3ctz
Lancelot
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 1 / 14
11,856
790
21,129
16,406
11,480
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jormungandr
fugginkocks69
Jormungandr
18
5 / 3 / 6
11,308
754
16,692
21,431
27,113
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
juulphoria
Jing Wei
19
5 / 0 / 11
11,502
767
15,178
8,245
4,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
kiekerstetter11
King Arthur
18
3 / 2 / 13
11,456
764
22,055
21,958
27,322
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

17
1 / 0 / 9
10,793
720
7,159
8,078
4,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 4
9,681
645
8,316
17,819
8,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
3 / 4 / 2
11,001
733
11,174
22,517
34,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Achilles
RedVIKING73
Achilles
17
2 / 3 / 3
10,006
667
12,758
21,274
31,732
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hou Yi
Slimraph33
Hou Yi
18
1 / 0 / 3
10,755
717
13,409
14,799
8,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Lancelot
compl3ctz
Lancelot
15
0 / 8 / 4
9,225
615
4,529
18,200
13,177
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
22
18
Kills
6
6
Deaths
18
53
Assists
16
Player
Kills
Deaths
Assists
KDA
W
4
1
14
11
L
0
3
4
0.67
L
3
4
2
1
L
Achilles
RedVIKING73
Achilles
2
3
3
1.17
L
Hou Yi
Slimraph33
Hou Yi
1
0
3
2.5
L
Lancelot
compl3ctz
Lancelot
0
8
4
0.25
W
Jormungandr
fugginkocks69
Jormungandr
5
3
6
2.67
W
Jing Wei
juulphoria
Jing Wei
5
0
11
10.5
W
King Arthur
kiekerstetter11
King Arthur
3
2
13
4.75
W
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,213
Damage
50,186
76,118
Taken
94,609
74,723
Mitigated
96,422
31,374
Healing
30,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,129
4,541
0
8,100
16,406
11,480
3,017
3,339
13,067
0
60,852
L
8,316
689
8,461
8,130
17,819
8,975
222
3,380
14,439
33,521
0
L
11,174
619
1,084
2,553
22,517
34,443
0
6,894
15,623
35,089
0
L
Achilles
RedVIKING73
Achilles
12,758
1,602
746
3,619
21,274
31,732
234
5,298
15,976
59
31,422
L
Hou Yi
Slimraph33
Hou Yi
13,409
6,152
0
5,441
14,799
8,095
957
3,098
11,701
0
63,355
L
Lancelot
compl3ctz
Lancelot
4,529
887
344
470
18,200
13,177
204
5,181
13,019
0
11,344
W
Jormungandr
fugginkocks69
Jormungandr
16,692
5,231
157
684
21,431
27,113
498
4,920
16,511
43,150
0
W
Jing Wei
juulphoria
Jing Wei
15,178
11,171
0
2,838
8,245
4,609
5,777
2,882
5,363
0
39,374
W
King Arthur
kiekerstetter11
King Arthur
22,055
1,494
0
4,158
21,958
27,322
475
6,308
15,650
0
48,348
W
7,159
536
9,625
5,812
8,078
4,199
989
2,100
5,978
31,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,915
Gold Earned
50,668
282
Minions Killed
277
0
Camps Cleared
0
1,706,790
Distance Traveled
1,513,614
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,856
790
71
5
0
362,132
1
L
Hel
9,681
645
78
5
0
318,780
0
L
Khepri
11,001
733
40
3
0
324,444
3
L
Achilles
10,006
667
42
3
0
285,618
0
L
Hou Yi
10,755
717
97
6
0
307,637
1
L
Lancelot
9,225
615
20
1
0
277,135
0
W
Jormungandr
11,308
754
71
5
0
332,609
1
W
Jing Wei
11,502
767
50
3
0
317,446
0
W
King Arthur
11,456
764
42
3
0
343,968
0
W
Chang'e
10,793
720
48
3
0
350,635
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role