Player Matchup

Kukulkan
Kukulkan
Borkoroni
Kukulkan
Level 30
God Stats
2W - 3L
1,400 SR
Queue Stats
27W - 18L
1,562 Elo+
Solo
King Arthur
King Arthur
ShadowFox19
King Arthur
Level 36
God Stats
0W - 1L
1,367 SR
Queue Stats
9W - 22L
1,324 Elo+
Party 2
Neith
Neith
theSlizinky
Neith
Level 39
God Stats
1W - 1L
1,459 SR
Queue Stats
7W - 14L
1,366 Elo+
Party 2
Team Averages
Level 35
1,409 SR
1,417 Elo+

VS

Team Averages
Level 90
1,737 SR
1,719 Elo+
Atlas
Atlas
BuddhaJay
Atlas
Level 28
God Stats
11W - 3L
1,801 SR
Queue Stats
180W - 81L
1,757 Elo+
Party 1
Guan Yu
Guan Yu
Cαrry
Guan Yu
Level 155
God Stats
19W - 4L
1,779 SR
Queue Stats
499W - 162L
1,906 Elo+
Party 1
Sol
Sol
LeWithers
Sol
Level 87
God Stats
7W - 5L
1,631 SR
Queue Stats
19W - 15L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Borkoroni
Kukulkan
16
2 / 7 / 2
10,019
771
13,005
11,888
4,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
ShadowFox19
King Arthur
14
2 / 4 / 1
9,069
698
7,290
15,244
12,971
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
2 / 5 / 3
9,162
705
9,856
15,093
6,340
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
BuddhaJay
Atlas
15
5 / 3 / 11
11,225
863
11,570
19,438
29,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Guan Yu
Cαrry
Guan Yu
15
5 / 2 / 9
10,739
826
11,308
19,276
24,619
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heavy Mace

Heavy Mace

+30
Physical Power

16
6 / 1 / 9
10,651
819
14,511
11,438
6,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
45
6
Kills
16
16
Deaths
6
6
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Borkoroni
Kukulkan
2
7
2
0.43
W
Atlas
BuddhaJay
Atlas
5
3
11
3.5
W
Guan Yu
Cαrry
Guan Yu
5
2
9
4.75
W
6
1
9
10.5
L
King Arthur
ShadowFox19
King Arthur
2
4
1
0.63
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,151
Damage
37,389
42,225
Taken
50,152
24,116
Mitigated
60,623
4,407
Healing
15,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Borkoroni
Kukulkan
13,005
1,037
0
125
11,888
4,805
256
6,240
5,452
49,262
0
W
Atlas
BuddhaJay
Atlas
11,570
5,398
0
4,318
19,438
29,843
313
5,170
14,268
34,677
0
W
Guan Yu
Cαrry
Guan Yu
11,308
2,184
2,113
2,860
19,276
24,619
70
4,017
14,953
0
31,721
W
14,511
5,539
0
6,275
11,438
6,161
2,362
3,857
7,581
50,200
3,513
L
King Arthur
ShadowFox19
King Arthur
7,290
928
374
1,366
15,244
12,971
126
9,590
5,365
0
19,644
L
9,856
4,663
0
2,542
15,093
6,340
0
9,448
5,645
0
39,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,250
Gold Earned
32,615
145
Minions Killed
148
0
Camps Cleared
0
669,112
Distance Traveled
747,901
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,019
771
81
6
0
225,759
5
W
Atlas
11,225
863
42
3
0
251,623
4
W
Guan Yu
10,739
826
39
3
0
245,610
0
W
Sol
10,651
819
67
5
0
250,668
4
L
King Arthur
9,069
698
16
1
0
237,091
2
L
Neith
9,162
705
48
4
0
206,262
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role