Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Caizo4102
King Arthur
Level 159
God Stats
5W - 4L
1,562 SR
Queue Stats
248W - 251L
1,505 Elo+
Solo
Arachne
Arachne
ShurukuYT
Arachne
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 25L
1,536 Elo+
Solo
Sylvanus
Sylvanus
turtlepower312
Sylvanus
Level 71
God Stats
94W - 92L
1,468 SR
Queue Stats
373W - 395L
1,447 Elo+
Solo
Tiamat
Tiamat
umbreon315
Tiamat
Level 124
God Stats
3W - 0L
1,801 SR
Queue Stats
315W - 330L
1,451 Elo+
Party 2
Team Averages
Level 125
1,566 SR
1,488 Elo+

VS

Team Averages
Level 129
1,430 SR
1,477 Elo+
He Bo
He Bo
Nitefelina
He Bo
Level 160
God Stats
3W - 4L
1,515 SR
Queue Stats
272W - 275L
1,473 Elo+
Solo
Achilles
Achilles
ParadigmANOMALY
Achilles
Level 160
God Stats
1W - 1L
1,398 SR
Queue Stats
119W - 126L
1,416 Elo+
Solo
Ishtar
Ishtar
Paryite
Ishtar
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 5L
1,453 Elo+
Party 1
Serqet
Serqet
SoulReaper2133
Serqet
Level 122
God Stats
0W - 2L
1,239 SR
Queue Stats
20W - 24L
1,619 Elo+
Solo
Ganesha
Ganesha
muensterbenice
Ganesha
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
0 / 1 / 0
3,474
579
2,222
4,972
1,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
Caizo4102
King Arthur
6
1 / 2 / 0
3,823
637
2,036
5,353
2,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arachne
ShurukuYT
Arachne
6
1 / 0 / 0
3,811
635
1,632
3,613
1,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
6
0 / 0 / 0
3,544
591
4,590
4,187
1,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
umbreon315
Tiamat
7
0 / 0 / 1
4,089
682
872
3,435
1,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
7
0 / 1 / 0
3,981
664
1,671
3,063
909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Achilles
7
2 / 1 / 0
4,353
726
2,593
5,638
4,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ishtar
Paryite
Ishtar
6
1 / 0 / 0
3,242
540
2,798
4,021
1,190
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

1
0 / 0 / 0
1,191
199
0
0
0
6
0 / 0 / 1
3,761
627
2,183
5,159
2,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
4
2
Kills
3
3
Deaths
2
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
1
0
0
W
King Arthur
Caizo4102
King Arthur
1
2
0
0.5
L
He Bo
0
1
0
0
L
Achilles
2
1
0
2
L
Ishtar
Paryite
Ishtar
1
0
0
1
W
Arachne
ShurukuYT
Arachne
1
0
0
1
L
0
0
0
0
L
0
0
1
0.5
W
Sylvanus
0
0
0
0
W
Tiamat
umbreon315
Tiamat
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,352
Damage
9,245
21,560
Taken
17,881
8,814
Mitigated
8,995
9,464
Healing
6,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
2,222
374
136
1,605
4,972
1,992
108
1,582
3,390
12,481
0
W
King Arthur
Caizo4102
King Arthur
2,036
345
53
2,454
5,353
2,220
0
0
5,033
0
16,906
L
He Bo
1,671
77
0
680
3,063
909
0
872
2,191
22,209
0
L
Achilles
2,593
689
0
1,997
5,638
4,597
0
0
5,251
0
20,289
L
Ishtar
Paryite
Ishtar
2,798
1,865
234
1,598
4,021
1,190
0
3,276
573
0
10,881
W
Arachne
ShurukuYT
Arachne
1,632
1,281
0
1,099
3,613
1,066
0
214
3,326
0
14,478
L
0
0
0
0
0
0
0
0
0
0
0
L
2,183
322
0
1,722
5,159
2,299
0
2,615
2,264
10,724
0
W
Sylvanus
4,590
1,989
609
2,000
4,187
1,915
310
601
3,586
20,474
6,660
W
Tiamat
umbreon315
Tiamat
872
191
0
1,508
3,435
1,621
0
1,457
1,978
23,237
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,741
Gold Earned
16,528
173
Minions Killed
100
0
Camps Cleared
0
589,663
Distance Traveled
437,334
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
3,474
579
23
4
0
119,297
1
W
King Arthur
3,823
637
27
5
0
133,897
0
L
He Bo
3,981
664
44
7
0
108,552
2
L
Achilles
4,353
726
31
5
0
109,809
1
L
Ishtar
3,242
540
21
4
0
100,437
0
W
Arachne
3,811
635
27
5
0
127,836
0
L
Serqet
1,191
199
0
0
0
0
0
L
Ganesha
3,761
627
4
1
0
118,536
0
W
Sylvanus
3,544
591
46
8
0
102,587
0
W
Tiamat
4,089
682
50
8
0
106,046
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role