Player Matchup

Janus
Janus
AfroHitta_
Janus
Level 46
God Stats
7W - 5L
1,530 SR
Queue Stats
111W - 105L
1,454 Elo+
Solo
Ishtar
Ishtar
AnxiousPsyche
Ishtar
Level 78
God Stats
3W - 4L
1,425 SR
Queue Stats
29W - 40L
1,319 Elo+
Solo
Atlas
Atlas
Doc Karp
Atlas
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 39L
1,437 Elo+
Solo
Yemoja
Yemoja
H2OERS
Yemoja
Level 160
God Stats
54W - 68L
1,503 SR
Queue Stats
730W - 773L
1,468 Elo+
Solo
Lancelot
Lancelot
nickolas73
Lancelot
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,233 Elo+
Solo
Team Averages
Level 87
1,492 SR
1,382 Elo+

VS

Team Averages
Level 91
1,529 SR
1,446 Elo+
Tsukuyomi
Tsukuyomi
IGWra1th
Tsukuyomi
Level 54
God Stats
7W - 5L
1,500 SR
Queue Stats
52W - 44L
1,422 Elo+
Solo
Heimdallr
Heimdallr
MastrSlaughtr115
Heimdallr
Level 67
God Stats
9W - 4L
1,431 SR
Queue Stats
258W - 323L
1,381 Elo+
Solo
Baron Samedi
Baron Samedi
Nargone
Baron Samedi
Level 117
God Stats
5W - 2L
1,644 SR
Queue Stats
185W - 205L
1,458 Elo+
Solo
Bellona
Bellona
Tenmaurufu
Bellona
Level 105
God Stats
27W - 20L
1,573 SR
Queue Stats
463W - 434L
1,490 Elo+
Party 1
Athena
Athena
USSRHELLUNLESHED
Athena
Level 113
God Stats
6W - 6L
1,496 SR
Queue Stats
296W - 289L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
18
4 / 4 / 5
13,474
1,123
21,439
12,999
5,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
1 / 12 / 4
11,517
960
15,901
26,345
12,097
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atlas
Doc Karp
Atlas
18
2 / 7 / 7
12,177
1,015
12,746
19,948
18,786
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Yemoja
H2OERS
Yemoja
18
2 / 4 / 7
12,442
1,037
12,037
28,900
14,521
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Lancelot
nickolas73
Lancelot
17
0 / 12 / 5
10,870
906
9,818
21,877
10,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

0

VS

Team 2 Tickets

235

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
IGWra1th
Tsukuyomi
20
13 / 2 / 21
14,595
1,216
28,543
13,611
7,388
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Heimdallr
19
3 / 1 / 24
12,822
1,069
5,287
8,457
4,464
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Baron Samedi
Nargone
Baron Samedi
20
7 / 3 / 25
14,197
1,183
22,067
17,666
10,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
Tenmaurufu
Bellona
20
8 / 1 / 21
14,172
1,181
24,637
16,354
19,347
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
8 / 2 / 25
13,668
1,139
20,495
21,678
24,099
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
155
9
Kills
39
39
Deaths
9
28
Assists
116
Player
Kills
Deaths
Assists
KDA
L
Janus
4
4
5
1.63
L
1
12
4
0.25
L
Atlas
Doc Karp
Atlas
2
7
7
0.79
L
Yemoja
H2OERS
Yemoja
2
4
7
1.38
W
Tsukuyomi
IGWra1th
Tsukuyomi
13
2
21
11.75
W
Heimdallr
3
1
24
15
W
Baron Samedi
Nargone
Baron Samedi
7
3
25
6.5
W
Bellona
Tenmaurufu
Bellona
8
1
21
18.5
W
8
2
25
10.25
L
Lancelot
nickolas73
Lancelot
0
12
5
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,941
Damage
101,029
110,069
Taken
77,766
61,644
Mitigated
65,973
13,045
Healing
24,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
21,439
860
358
2,184
12,999
5,535
0
4,442
8,557
55,884
0
L
15,901
8,975
0
1,196
26,345
12,097
0
11,629
14,716
0
32,083
L
Atlas
Doc Karp
Atlas
12,746
3,417
0
0
19,948
18,786
0
6,783
13,165
25,443
0
L
Yemoja
H2OERS
Yemoja
12,037
2,062
3,382
5,925
28,900
14,521
0
10,759
18,141
29,641
0
W
Tsukuyomi
IGWra1th
Tsukuyomi
28,543
9,644
0
3,252
13,611
7,388
0
10,839
2,772
0
46,107
W
Heimdallr
5,287
2,618
259
367
8,457
4,464
0
6,829
1,628
0
31,886
W
Baron Samedi
Nargone
Baron Samedi
22,067
2,258
7,038
6,216
17,666
10,675
0
10,630
7,036
53,383
0
W
Bellona
Tenmaurufu
Bellona
24,637
9,111
1,840
1,952
16,354
19,347
0
6,681
9,673
0
34,484
W
20,495
4,747
579
2,521
21,678
24,099
0
11,243
10,435
29,292
0
L
Lancelot
nickolas73
Lancelot
9,818
4,512
0
0
21,877
10,705
0
8,949
12,928
0
19,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,480
Gold Earned
69,454
215
Minions Killed
239
5
Camps Cleared
6
987,258
Distance Traveled
1,143,922
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
13,474
1,123
104
9
4
215,401
0
L
Ishtar
11,517
960
33
3
0
197,712
0
L
Atlas
12,177
1,015
18
2
0
192,573
0
L
Yemoja
12,442
1,037
26
2
1
194,528
0
W
Tsukuyomi
14,595
1,216
32
3
3
252,686
0
W
Heimdallr
12,822
1,069
75
6
3
196,743
5
W
Baron Samedi
14,197
1,183
102
9
0
213,987
0
W
Bellona
14,172
1,181
19
2
0
240,265
1
W
Athena
13,668
1,139
11
1
0
240,241
0
L
Lancelot
10,870
906
34
3
0
187,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role