Player Matchup

Sobek
Sobek
Luiper222
Sobek
Level 59
God Stats
5W - 7L
1,253 SR
Queue Stats
85W - 100L
1,337 Elo+
Party 2
Medusa
Medusa
LuzDeRayo78
Medusa
Level 23
God Stats
4W - 5L
1,563 SR
Queue Stats
30W - 37L
1,361 Elo+
Party 2
Ratatoskr
Ratatoskr
TearlessSpice32
Ratatoskr
Level 129
God Stats
2W - 0L
1,725 SR
Queue Stats
162W - 175L
1,352 Elo+
Solo
Hel
Hel
Trippie_swayy
Hel
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,655 Elo+
Party 3
Cthulhu
Cthulhu
sNaGGyE__
Cthulhu
Level 124
God Stats
7W - 3L
1,500 SR
Queue Stats
285W - 268L
1,588 Elo+
Party 3
Team Averages
Level 71
1,508 SR
1,459 Elo+

VS

Team Averages
Level 91
1,507 SR
1,422 Elo+
Janus
Janus
 
Janus
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Baihu_blaze
Pele
Level 157
God Stats
3W - 2L
1,565 SR
Queue Stats
369W - 409L
1,350 Elo+
Solo
Danzaburou
Danzaburou
VirtualPi
Danzaburou
Level 7
God Stats
7W - 12L
1,200 SR
Queue Stats
26W - 39L
1,459 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
bleedrs
Ah Muzen Cab
Level 141
God Stats
11W - 7L
1,612 SR
Queue Stats
174W - 205L
1,413 Elo+
Party 1
Kumbhakarna
Kumbhakarna
kel03
Kumbhakarna
Level 49
God Stats
10W - 7L
1,656 SR
Queue Stats
109W - 138L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Luiper222
Sobek
13
4 / 0 / 4
8,460
529
4,733
12,804
13,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Medusa
13
1 / 1 / 5
7,949
497
7,192
7,882
3,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Short Bow

Short Bow

+15%
Attack Speed

Ratatoskr
TearlessSpice32
Ratatoskr
15
6 / 3 / 5
9,346
584
8,200
13,720
7,316
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
3 / 0 / 3
9,470
592
9,383
6,718
2,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
sNaGGyE__
Cthulhu
16
4 / 1 / 4
10,123
633
10,589
12,270
8,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
0 / 4 / 0
7,142
446
5,267
11,317
4,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 6 / 2
7,244
453
6,856
16,859
6,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
VirtualPi
Danzaburou
11
1 / 3 / 0
6,565
410
6,838
12,042
4,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ah Muzen Cab
bleedrs
Ah Muzen Cab
14
3 / 4 / 0
8,287
518
5,953
11,195
5,043
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
kel03
Kumbhakarna
7
0 / 1 / 1
5,831
364
1,229
7,060
4,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
18
Kills
4
5
Deaths
18
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
4
0
0
L
0
6
2
0.17
W
Sobek
Luiper222
Sobek
4
0
4
6
W
Medusa
1
1
5
3.5
W
Ratatoskr
TearlessSpice32
Ratatoskr
6
3
5
2.83
W
3
0
3
4.5
L
Danzaburou
VirtualPi
Danzaburou
1
3
0
0.33
L
Ah Muzen Cab
bleedrs
Ah Muzen Cab
3
4
0
0.75
L
Kumbhakarna
kel03
Kumbhakarna
0
1
1
0.5
W
Cthulhu
sNaGGyE__
Cthulhu
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,097
Damage
26,143
53,394
Taken
58,473
35,134
Mitigated
25,036
24,925
Healing
17,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,267
66
59
4,184
11,317
4,944
0
8,671
2,045
49,388
0
L
6,856
2,454
0
6,297
16,859
6,288
0
3,595
13,187
0
55,939
W
Sobek
Luiper222
Sobek
4,733
388
0
4,299
12,804
13,475
270
828
11,976
22,453
0
W
Medusa
7,192
2,471
0
4,313
7,882
3,290
1,567
0
7,882
31
58,379
W
Ratatoskr
TearlessSpice32
Ratatoskr
8,200
3,467
250
4,103
13,720
7,316
348
338
13,382
0
67,515
W
9,383
1,108
1,442
4,517
6,718
2,802
0
620
6,098
78,136
0
L
Danzaburou
VirtualPi
Danzaburou
6,838
2,736
0
3,020
12,042
4,665
0
3,467
8,575
0
37,859
L
Ah Muzen Cab
bleedrs
Ah Muzen Cab
5,953
1,407
0
1,815
11,195
5,043
33
6,310
4,885
0
65,816
L
Kumbhakarna
kel03
Kumbhakarna
1,229
216
0
1,715
7,060
4,096
0
2,015
5,045
10,936
0
W
Cthulhu
sNaGGyE__
Cthulhu
10,589
1,050
0
6,001
12,270
8,251
0
4,710
7,560
64,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,348
Gold Earned
35,069
529
Minions Killed
372
0
Camps Cleared
0
1,632,379
Distance Traveled
1,346,962
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,142
446
88
6
0
284,034
7
L
Pele
7,244
453
90
6
0
307,174
0
W
Sobek
8,460
529
45
3
0
330,757
0
W
Medusa
7,949
497
85
5
0
284,770
4
W
Ratatoskr
9,346
584
113
7
0
347,433
0
W
Hel
9,470
592
156
10
0
344,418
1
L
Danzaburou
6,565
410
64
4
0
275,478
0
L
Ah Muzen Cab
8,287
518
118
7
0
321,470
4
L
Kumbhakarna
5,831
364
12
1
0
158,806
0
W
Cthulhu
10,123
633
130
8
0
325,001
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role