Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Br0k3nB3rRy666
Ah Muzen Cab
Level 6
God Stats
4W - 4L
1,716 SR
Queue Stats
8W - 25L
1,256 Elo+
Party 2
Sol
Sol
KipuszTitusz
Sol
Level 114
God Stats
3W - 1L
1,868 SR
Queue Stats
17W - 44L
1,246 Elo+
Party 2
Ymir
Ymir
PrivatePingu
Ymir
Level 16
God Stats
3W - 2L
1,716 SR
Queue Stats
7W - 10L
1,308 Elo+
Party 2
Team Averages
Level 45
1,767 SR
1,270 Elo+

VS

Team Averages
Level 35
1,533 SR
1,218 Elo+
Hera
Hera
KingSavJr
Hera
Level 44
God Stats
0W - 1L
1,822 SR
Queue Stats
10W - 20L
1,070 Elo+
Party 1
Artemis
Artemis
Sasukegirl3082
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
King Arthur
King Arthur
Tonnayyy
King Arthur
Level 56
God Stats
0W - 1L
1,276 SR
Queue Stats
4W - 11L
1,085 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Br0k3nB3rRy666
Ah Muzen Cab
14
4 / 1 / 2
8,462
769
15,685
9,058
3,865
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 0 / 3
7,979
725
8,360
7,019
3,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 0 / 7
8,475
770
5,333
9,544
10,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
12
0 / 0 / 1
7,420
675
6,367
7,916
3,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 4 / 0
6,776
616
3,177
12,510
6,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

King Arthur
Tonnayyy
King Arthur
9
1 / 4 / 0
6,635
603
4,945
14,397
9,508
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
8
Kills
1
1
Deaths
8
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Br0k3nB3rRy666
Ah Muzen Cab
4
1
2
5
L
Hera
0
0
1
0.5
W
3
0
3
4.5
W
1
0
7
4.5
L
0
4
0
0
L
King Arthur
Tonnayyy
King Arthur
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,378
Damage
14,489
25,621
Taken
34,823
17,189
Mitigated
19,596
8,614
Healing
3,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Br0k3nB3rRy666
Ah Muzen Cab
15,685
5,118
386
2,198
9,058
3,865
531
1,433
7,625
0
54,906
L
Hera
6,367
1,869
438
1,155
7,916
3,968
0
2,793
5,123
26,711
0
W
8,360
2,037
616
3,889
7,019
3,272
2,000
2,124
4,895
35,697
2,993
W
5,333
1,218
0
1,525
9,544
10,052
210
2,889
6,655
14,635
0
L
3,177
1,724
0
540
12,510
6,120
0
4,609
7,901
0
7,376
L
King Arthur
Tonnayyy
King Arthur
4,945
303
318
590
14,397
9,508
0
6,039
8,358
0
13,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,916
Gold Earned
20,831
141
Minions Killed
67
0
Camps Cleared
0
587,760
Distance Traveled
501,944
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
8,462
769
73
7
0
208,635
1
L
Hera
7,420
675
42
4
0
186,846
0
W
Sol
7,979
725
55
5
0
187,493
2
W
Ymir
8,475
770
13
1
0
191,632
0
L
Artemis
6,776
616
11
1
0
145,120
1
L
King Arthur
6,635
603
14
1
0
169,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role