Player Matchup

Jormungandr
Jormungandr
GeMiGu14
Jormungandr
Level 146
God Stats
3W - 2L
1,811 SR
Queue Stats
274W - 91L
1,762 Elo+
Party 2
Baron Samedi
Baron Samedi
GeriGuti
Baron Samedi
Level 101
God Stats
6W - 1L
1,884 SR
Queue Stats
108W - 38L
1,792 Elo+
Party 2
Thor
Thor
minfaxx
Thor
Level 46
God Stats
11W - 4L
1,892 SR
Queue Stats
164W - 53L
1,746 Elo+
Party 2
Team Averages
Level 98
1,862 SR
1,767 Elo+

VS

Team Averages
Level 124
1,593 SR
1,542 Elo+
Sun Wukong
Sun Wukong
Calum_mcc_
Sun Wukong
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 38L
1,550 Elo+
Party 1
Arachne
Arachne
Razamatazle
Arachne
Level 110
God Stats
2W - 0L
1,500 SR
Queue Stats
149W - 119L
1,517 Elo+
Party 1
Anubis
Anubis
WAR0FG0D
Anubis
Level 154
God Stats
12W - 6L
1,778 SR
Queue Stats
191W - 217L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GeMiGu14
Jormungandr
19
5 / 4 / 6
14,306
753
20,571
23,380
39,841
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Baron Samedi
GeriGuti
Baron Samedi
19
4 / 5 / 8
13,861
730
24,120
17,142
8,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Thor
minfaxx
Thor
18
3 / 5 / 4
12,775
672
10,834
18,055
6,476
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Calum_mcc_
Sun Wukong
18
1 / 4 / 12
12,561
661
11,596
26,373
22,794
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
Razamatazle
Arachne
20
6 / 3 / 8
14,330
754
15,617
22,975
14,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Anubis
WAR0FG0D
Anubis
20
7 / 5 / 7
14,619
769
20,578
20,403
12,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
41
12
Kills
14
14
Deaths
12
18
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Calum_mcc_
Sun Wukong
1
4
12
1.75
L
Jormungandr
GeMiGu14
Jormungandr
5
4
6
2
L
Baron Samedi
GeriGuti
Baron Samedi
4
5
8
1.6
W
Arachne
Razamatazle
Arachne
6
3
8
3.33
W
Anubis
WAR0FG0D
Anubis
7
5
7
2.1
L
Thor
minfaxx
Thor
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,525
Damage
47,791
58,577
Taken
69,751
54,795
Mitigated
49,541
13,292
Healing
19,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Calum_mcc_
Sun Wukong
11,596
2,103
0
6,517
26,373
22,794
237
18,653
7,720
0
46,620
L
Jormungandr
GeMiGu14
Jormungandr
20,571
4,188
0
4,686
23,380
39,841
1,319
7,130
16,250
62,869
0
L
Baron Samedi
GeriGuti
Baron Samedi
24,120
1,912
2,420
5,699
17,142
8,478
1,146
6,472
10,670
74,125
0
W
Arachne
Razamatazle
Arachne
15,617
9,399
0
6,024
22,975
14,599
1,130
14,995
7,980
0
58,324
W
Anubis
WAR0FG0D
Anubis
20,578
1,457
0
7,059
20,403
12,148
1,745
11,120
9,283
92,566
0
L
Thor
minfaxx
Thor
10,834
2,376
0
487
18,055
6,476
703
7,492
10,563
0
59,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,942
Gold Earned
41,510
270
Minions Killed
249
0
Camps Cleared
0
970,236
Distance Traveled
1,037,748
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,561
661
46
2
0
352,689
1
L
Jormungandr
14,306
753
84
4
0
340,655
0
L
Baron Samedi
13,861
730
107
6
0
301,428
4
W
Arachne
14,330
754
60
3
0
402,418
2
W
Anubis
14,619
769
143
8
0
282,641
1
L
Thor
12,775
672
79
4
0
328,153
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role