Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
BanAccount6
Awilix
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,137 Elo+
Solo
Chiron
Chiron
Pe95
Chiron
Level 116
God Stats
5W - 1L
1,679 SR
Queue Stats
54W - 61L
1,481 Elo+
Solo
Xbalanque
Xbalanque
SiggiSmallz73
Xbalanque
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 22L
1,398 Elo+
Solo
Zeus
Zeus
ZKIZO
Zeus
Level 116
God Stats
4W - 3L
1,550 SR
Queue Stats
105W - 123L
1,493 Elo+
Solo
Team Averages
Level 104
1,546 SR
1,402 Elo+

VS

Team Averages
Level 120
1,511 SR
1,422 Elo+
Poseidon
Poseidon
CriminelJohnn59
Poseidon
Level 123
God Stats
7W - 3L
1,652 SR
Queue Stats
258W - 291L
1,418 Elo+
Party 1
Achilles
Achilles
MajinSully
Achilles
Level 128
God Stats
8W - 7L
1,396 SR
Queue Stats
283W - 325L
1,431 Elo+
Party 1
Da Ji
Da Ji
SirHultan
Da Ji
Level 123
God Stats
1W - 4L
1,307 SR
Queue Stats
203W - 228L
1,446 Elo+
Solo
Raijin
Raijin
SkarrQ
Raijin
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 28L
1,331 Elo+
Solo
Cthulhu
Cthulhu
X-blackspirit
Cthulhu
Level 127
God Stats
9W - 4L
1,701 SR
Queue Stats
242W - 252L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
18
3 / 9 / 17
11,904
700
7,185
24,457
26,765
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Awilix
20
11 / 6 / 8
13,226
778
20,060
16,857
9,204
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chiron
Pe95
Chiron
20
6 / 4 / 16
13,271
781
22,257
19,851
10,455
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Xbalanque
SiggiSmallz73
Xbalanque
20
7 / 4 / 17
13,645
803
23,264
17,674
9,975
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Zeus
ZKIZO
Zeus
20
5 / 6 / 12
12,802
753
25,731
17,946
8,687
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
18
5 / 7 / 6
11,749
691
12,319
14,373
6,991
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
MajinSully
Achilles
20
11 / 4 / 11
12,967
763
23,293
25,659
35,894
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Da Ji
SirHultan
Da Ji
17
6 / 8 / 9
11,722
690
13,219
19,205
11,203
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Raijin
SkarrQ
Raijin
16
2 / 8 / 9
10,619
625
15,302
17,486
8,556
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
20
3 / 5 / 16
13,244
779
16,209
31,834
38,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
78
32
Kills
27
29
Deaths
32
70
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
3
9
17
1.28
W
Awilix
11
6
8
2.5
L
Poseidon
5
7
6
1.14
L
Achilles
MajinSully
Achilles
11
4
11
4.13
W
Chiron
Pe95
Chiron
6
4
16
3.5
W
Xbalanque
SiggiSmallz73
Xbalanque
7
4
17
3.88
L
Da Ji
SirHultan
Da Ji
6
8
9
1.31
L
Raijin
SkarrQ
Raijin
2
8
9
0.81
L
Cthulhu
3
5
16
2.2
W
Zeus
ZKIZO
Zeus
5
6
12
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,497
Damage
80,342
96,785
Taken
108,557
65,086
Mitigated
101,412
32,497
Healing
34,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
7,185
1,179
626
4,547
24,457
26,765
430
9,334
15,123
0
9,832
W
Awilix
20,060
6,641
387
1,673
16,857
9,204
1,040
6,787
10,070
0
30,004
L
Poseidon
12,319
463
3,504
1,075
14,373
6,991
1,684
4,836
9,537
33,752
0
L
Achilles
MajinSully
Achilles
23,293
3,187
3,313
6,627
25,659
35,894
259
4,688
20,971
0
40,515
W
Chiron
Pe95
Chiron
22,257
8,213
4,571
9,395
19,851
10,455
3,176
10,091
9,760
0
50,915
W
Xbalanque
SiggiSmallz73
Xbalanque
23,264
13,606
608
3,923
17,674
9,975
2,661
8,478
9,196
0
39,062
L
Da Ji
SirHultan
Da Ji
13,219
1,836
2,900
1,653
19,205
11,203
755
3,299
15,906
0
17,348
L
Raijin
SkarrQ
Raijin
15,302
1,652
626
1,275
17,486
8,556
866
5,613
11,873
22,910
0
L
Cthulhu
16,209
491
4,336
8,952
31,834
38,768
599
7,295
24,539
40,099
0
W
Zeus
ZKIZO
Zeus
25,731
1,081
1,454
5,313
17,946
8,687
817
9,140
8,806
57,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,848
Gold Earned
60,301
175
Minions Killed
160
0
Camps Cleared
0
1,508,673
Distance Traveled
1,528,341
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,904
700
3
0
0
276,776
0
W
Awilix
13,226
778
28
2
0
344,963
4
L
Poseidon
11,749
691
47
3
0
300,563
1
L
Achilles
12,967
763
40
2
0
352,184
2
W
Chiron
13,271
781
52
3
0
300,016
0
W
Xbalanque
13,645
803
26
2
0
294,658
0
L
Da Ji
11,722
690
13
1
0
284,738
2
L
Raijin
10,619
625
16
1
0
278,900
2
L
Cthulhu
13,244
779
44
3
0
311,956
3
W
Zeus
12,802
753
66
4
0
292,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role