Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
FightForLand
Scylla
Level 69
God Stats
0W - 2L
1,327 SR
Queue Stats
251W - 335L
1,338 Elo+
Solo
Xing Tian
Xing Tian
Gaiaxo
Xing Tian
Level 137
God Stats
3W - 5L
1,508 SR
Queue Stats
157W - 156L
1,410 Elo+
Party 2
Hera
Hera
MobTiesx
Hera
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 52L
1,397 Elo+
Party 1
Ishtar
Ishtar
Wolves Are Chil
Ishtar
Level 123
God Stats
112W - 108L
1,588 SR
Queue Stats
934W - 940L
1,529 Elo+
Party 2
Team Averages
Level 108
1,485 SR
1,435 Elo+

VS

Team Averages
Level 93
1,523 SR
1,448 Elo+
Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Fire_King7001
Sol
Level 87
God Stats
5W - 8L
1,405 SR
Queue Stats
222W - 208L
1,451 Elo+
Solo
Hachiman
Hachiman
Froman__
Hachiman
Level 104
God Stats
3W - 1L
1,500 SR
Queue Stats
193W - 183L
1,487 Elo+
Party 3
Athena
Athena
Skybass_
Athena
Level 70
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 57L
1,489 Elo+
Party 3
Chaac
Chaac
wJokerwx
Chaac
Level 44
God Stats
2W - 0L
1,710 SR
Queue Stats
20W - 23L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
1 / 3 / 1
7,524
418
6,475
12,841
4,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
12
1 / 4 / 1
8,096
450
7,375
10,567
4,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Xing Tian
Gaiaxo
Xing Tian
10
0 / 2 / 6
7,716
429
9,379
22,877
14,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hera
14
2 / 7 / 0
8,623
479
8,107
10,489
3,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
6 / 4 / 1
8,890
494
13,022
18,311
7,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
6 / 2 / 5
9,685
538
7,431
16,017
6,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

15
2 / 0 / 5
10,010
556
11,739
14,354
6,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hachiman
Froman__
Hachiman
14
4 / 4 / 1
9,379
521
8,355
12,060
3,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Athena
Skybass_
Athena
12
1 / 2 / 9
8,328
463
6,175
18,091
15,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chaac
wJokerwx
Chaac
14
7 / 3 / 2
9,577
532
11,004
14,707
11,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
42
10
Kills
20
20
Deaths
11
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
3
1
0.5
W
Fenrir
 
Fenrir
6
2
5
4.25
L
Scylla
1
4
1
0.38
W
2
0
5
4.5
W
Hachiman
Froman__
Hachiman
4
4
1
1.13
L
Xing Tian
Gaiaxo
Xing Tian
0
2
6
1.5
L
Hera
2
7
0
0.29
W
Athena
Skybass_
Athena
1
2
9
2.75
L
6
4
1
1.63
W
Chaac
wJokerwx
Chaac
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,358
Damage
44,704
75,085
Taken
75,229
34,026
Mitigated
43,780
17,784
Healing
25,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
6,475
4,137
0
1,933
12,841
4,924
0
1,741
11,046
0
51,020
W
Fenrir
 
Fenrir
7,431
2,830
0
5,648
16,017
6,938
308
3,232
12,785
0
51,391
L
Scylla
7,375
1,312
0
500
10,567
4,117
265
4,711
5,760
47,241
0
W
11,739
4,222
0
9,392
14,354
6,404
3,438
4,453
9,901
92,799
10,039
W
Hachiman
Froman__
Hachiman
8,355
4,416
0
5,345
12,060
3,948
0
3,008
9,052
0
58,566
L
Xing Tian
Gaiaxo
Xing Tian
9,379
688
373
6,584
22,877
14,293
0
5,362
16,300
23,570
8,611
L
Hera
8,107
2,244
0
1,133
10,489
3,449
846
839
8,948
59,314
0
W
Athena
Skybass_
Athena
6,175
2,363
0
2,815
18,091
15,373
0
6,987
11,104
23,240
0
L
13,022
7,718
0
7,261
18,311
7,243
594
4,702
13,558
0
71,625
W
Chaac
wJokerwx
Chaac
11,004
3,112
0
2,761
14,707
11,117
112
6,712
7,995
0
55,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,849
Gold Earned
46,979
392
Minions Killed
437
0
Camps Cleared
0
1,558,462
Distance Traveled
1,769,140
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,524
418
79
4
0
321,504
3
W
Fenrir
9,685
538
87
5
0
403,652
1
L
Scylla
8,096
450
71
4
0
285,282
5
W
Sol
10,010
556
155
9
0
312,059
2
W
Hachiman
9,379
521
90
5
0
329,192
4
L
Xing Tian
7,716
429
33
2
0
375,625
6
L
Hera
8,623
479
103
6
0
285,723
0
W
Athena
8,328
463
27
2
0
354,851
0
L
Ishtar
8,890
494
106
6
0
290,328
4
W
Chaac
9,577
532
78
4
0
369,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role