Player Matchup

Danzaburou
Danzaburou
JIJEF
Danzaburou
Level 87
God Stats
3W - 3L
1,662 SR
Queue Stats
28W - 34L
1,347 Elo+
Party 1
Kuzenbo
Kuzenbo
TearlessSpice32
Kuzenbo
Level 129
God Stats
4W - 8L
1,443 SR
Queue Stats
162W - 175L
1,382 Elo+
Solo
Mulan
Mulan
TreyThaKid3
Mulan
Level 52
God Stats
21W - 20L
1,475 SR
Queue Stats
129W - 142L
1,431 Elo+
Solo
Tiamat
Tiamat
joe2082773
Tiamat
Level 98
God Stats
3W - 7L
1,365 SR
Queue Stats
229W - 259L
1,377 Elo+
Solo
Susano
Susano
the LASP GAM3R
Susano
Level 104
God Stats
5W - 3L
1,526 SR
Queue Stats
31W - 19L
1,499 Elo+
Party 1
Team Averages
Level 94
1,494 SR
1,407 Elo+

VS

Team Averages
Level 90
1,511 SR
1,407 Elo+
Hun Batz
Hun Batz
EnriquezPa
Hun Batz
Level 80
God Stats
4W - 1L
1,602 SR
Queue Stats
34W - 29L
1,409 Elo+
Solo
Raijin
Raijin
OMG ItZ Shanks
Raijin
Level 158
God Stats
1W - 2L
1,184 SR
Queue Stats
196W - 198L
1,414 Elo+
Solo
Ishtar
Ishtar
PUPRUCKUS
Ishtar
Level 53
God Stats
2W - 0L
1,698 SR
Queue Stats
9W - 7L
1,429 Elo+
Solo
Nike
Nike
SP0NG3G4R
Nike
Level 116
God Stats
12W - 6L
1,571 SR
Queue Stats
322W - 339L
1,385 Elo+
Solo
Fafnir
Fafnir
SweetP1428
Fafnir
Level 41
God Stats
2W - 4L
1,500 SR
Queue Stats
62W - 80L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JIJEF
Danzaburou
14
2 / 1 / 2
8,340
491
7,528
10,150
4,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

11
2 / 2 / 1
6,738
396
7,320
17,983
15,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
1 / 3 / 2
7,766
457
6,751
15,594
10,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tiamat
joe2082773
Tiamat
14
0 / 2 / 2
8,315
489
4,653
11,432
6,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 3 / 2
7,535
443
6,109
11,436
4,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
EnriquezPa
Hun Batz
13
1 / 2 / 3
8,520
501
4,644
13,777
5,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
4 / 0 / 2
10,538
620
7,433
9,171
4,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
PUPRUCKUS
Ishtar
12
0 / 3 / 4
7,527
443
6,658
10,915
3,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nike
15
4 / 2 / 0
9,893
582
9,288
10,976
9,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fafnir
SweetP1428
Fafnir
12
2 / 1 / 4
8,529
502
7,358
13,407
13,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
24
7
Kills
11
11
Deaths
8
9
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
EnriquezPa
Hun Batz
1
2
3
1.25
L
Danzaburou
JIJEF
Danzaburou
2
1
2
3
W
4
0
2
5
W
Ishtar
PUPRUCKUS
Ishtar
0
3
4
0.67
W
Nike
4
2
0
2
W
Fafnir
SweetP1428
Fafnir
2
1
4
4
L
2
2
1
1.25
L
1
3
2
0.67
L
Tiamat
joe2082773
Tiamat
0
2
2
0.5
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,361
Damage
35,381
66,595
Taken
58,246
41,579
Mitigated
36,099
23,749
Healing
23,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
EnriquezPa
Hun Batz
4,644
1,105
0
6,396
13,777
5,248
872
1,318
12,208
0
61,804
L
Danzaburou
JIJEF
Danzaburou
7,528
2,006
0
4,414
10,150
4,025
0
4,081
6,069
0
50,857
W
7,433
455
0
3,654
9,171
4,287
456
2,119
6,790
112,169
0
W
Ishtar
PUPRUCKUS
Ishtar
6,658
3,485
0
4,129
10,915
3,985
1,860
2,965
7,375
0
44,514
W
Nike
9,288
2,344
0
3,270
10,976
9,546
1,071
329
10,607
0
68,923
W
Fafnir
SweetP1428
Fafnir
7,358
2,153
137
5,645
13,407
13,033
225
3,522
9,293
23,058
4,644
L
7,320
3,294
222
7,274
17,983
15,313
12
2,726
15,257
31,363
0
L
6,751
2,336
0
4,751
15,594
10,957
0
1,499
13,178
0
54,978
L
Tiamat
joe2082773
Tiamat
4,653
235
0
3,360
11,432
6,638
0
5,735
5,658
54,884
0
L
6,109
315
0
3,728
11,436
4,646
0
449
10,936
0
49,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,694
Gold Earned
45,007
422
Minions Killed
546
0
Camps Cleared
0
1,503,148
Distance Traveled
1,568,319
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,520
501
100
6
0
360,155
5
L
Danzaburou
8,340
491
87
5
0
315,176
4
W
Raijin
10,538
620
187
11
0
305,953
2
W
Ishtar
7,527
443
81
5
0
313,641
1
W
Nike
9,893
582
135
8
0
308,640
1
W
Fafnir
8,529
502
43
3
0
279,930
5
L
Kuzenbo
6,738
396
32
2
0
312,262
1
L
Mulan
7,766
457
103
6
0
291,286
0
L
Tiamat
8,315
489
115
7
0
268,227
2
L
Susano
7,535
443
85
5
0
316,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role