Player Matchup

Danzaburou
Danzaburou
FITIWAVE
Danzaburou
Level 158
God Stats
7W - 7L
1,309 SR
Queue Stats
160W - 160L
1,524 Elo+
Solo
Ravana
Ravana
Ripti
Ravana
Level 156
God Stats
2W - 0L
1,760 SR
Queue Stats
146W - 162L
1,540 Elo+
Solo
Sun Wukong
Sun Wukong
SaunGoCrazy
Sun Wukong
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
282W - 287L
1,535 Elo+
Solo
Cthulhu
Cthulhu
TheBergs66
Cthulhu
Level 104
God Stats
15W - 9L
1,707 SR
Queue Stats
222W - 214L
1,591 Elo+
Solo
Kumbhakarna
Kumbhakarna
bryanleches
Kumbhakarna
Level 129
God Stats
1W - 1L
1,704 SR
Queue Stats
51W - 65L
1,537 Elo+
Solo
Team Averages
Level 135
1,596 SR
1,545 Elo+

VS

Team Averages
Level 106
1,598 SR
1,523 Elo+
Kukulkan
Kukulkan
Bones Mk88
Kukulkan
Level 28
God Stats
2W - 2L
1,923 SR
Queue Stats
50W - 75L
1,435 Elo+
Solo
Cu Chulainn
Cu Chulainn
C4l3t05
Cu Chulainn
Level 149
God Stats
1W - 3L
1,387 SR
Queue Stats
166W - 174L
1,538 Elo+
Solo
Gilgamesh
Gilgamesh
JollyGreen352
Gilgamesh
Level 128
God Stats
54W - 74L
1,515 SR
Queue Stats
265W - 271L
1,534 Elo+
Solo
Maui
Maui
Marrrrrrrrrrrrs
Maui
Level 67
God Stats
0W - 1L
1,551 SR
Queue Stats
35W - 32L
1,541 Elo+
Solo
Thor
Thor
tonyhd1786
Thor
Level 159
God Stats
39W - 38L
1,615 SR
Queue Stats
720W - 755L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FITIWAVE
Danzaburou
20
17 / 8 / 8
20,390
816
40,717
40,960
22,695
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ravana
Ripti
Ravana
20
10 / 4 / 15
18,834
753
32,201
28,735
35,941
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sun Wukong
SaunGoCrazy
Sun Wukong
20
2 / 3 / 20
17,049
682
25,098
37,608
46,887
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cthulhu
TheBergs66
Cthulhu
20
5 / 2 / 15
17,852
714
45,641
33,510
49,781
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kumbhakarna
bryanleches
Kumbhakarna
20
6 / 6 / 16
17,900
716
31,155
43,531
20,968
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Bones Mk88
Kukulkan
20
0 / 14 / 12
15,456
618
15,460
33,917
22,715
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cu Chulainn
C4l3t05
Cu Chulainn
20
9 / 8 / 10
17,808
712
35,996
44,028
53,899
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
JollyGreen352
Gilgamesh
20
2 / 11 / 15
15,407
616
33,561
43,327
37,827
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

20
7 / 1 / 12
17,675
707
21,885
38,988
66,799
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
5 / 6 / 7
16,636
665
31,668
34,018
24,515
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
79
40
Kills
23
23
Deaths
40
74
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Bones Mk88
Kukulkan
0
14
12
0.43
L
Cu Chulainn
C4l3t05
Cu Chulainn
9
8
10
1.75
W
Danzaburou
FITIWAVE
Danzaburou
17
8
8
2.63
L
Gilgamesh
JollyGreen352
Gilgamesh
2
11
15
0.86
L
7
1
12
13
W
Ravana
Ripti
Ravana
10
4
15
4.38
W
Sun Wukong
SaunGoCrazy
Sun Wukong
2
3
20
4
W
Cthulhu
TheBergs66
Cthulhu
5
2
15
6.25
W
Kumbhakarna
bryanleches
Kumbhakarna
6
6
16
2.33
L
5
6
7
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

174,812
Damage
138,570
184,344
Taken
194,278
176,272
Mitigated
205,755
58,364
Healing
15,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Bones Mk88
Kukulkan
15,460
719
724
7,003
33,917
22,715
0
14,031
19,429
69,684
0
L
Cu Chulainn
C4l3t05
Cu Chulainn
35,996
7,195
0
530
44,028
53,899
0
16,160
27,396
10,518
63,990
W
Danzaburou
FITIWAVE
Danzaburou
40,717
18,016
0
13,398
40,960
22,695
5,960
7,326
33,634
21
128,713
L
Gilgamesh
JollyGreen352
Gilgamesh
33,561
7,782
0
1,268
43,327
37,827
140
18,184
24,606
4,838
66,020
L
21,885
4,194
0
1,032
38,988
66,799
0
14,686
23,292
42,159
0
W
Ravana
Ripti
Ravana
32,201
9,049
0
8,331
28,735
35,941
3,848
7,656
21,079
1,062
80,113
W
Sun Wukong
SaunGoCrazy
Sun Wukong
25,098
5,539
0
12,700
37,608
46,887
129
6,639
30,269
632
68,635
W
Cthulhu
TheBergs66
Cthulhu
45,641
1,805
3,303
10,225
33,510
49,781
301
10,442
23,068
85,744
0
W
Kumbhakarna
bryanleches
Kumbhakarna
31,155
3,183
0
10,407
43,531
20,968
825
12,567
29,599
89,079
0
L
31,668
5,273
0
5,374
34,018
24,515
0
12,286
21,170
167
76,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

92,025
Gold Earned
82,982
503
Minions Killed
380
0
Camps Cleared
0
2,547,500
Distance Traveled
2,303,704
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
15,456
618
114
5
0
384,114
4
L
Cu Chulainn
17,808
712
74
3
0
455,596
0
W
Danzaburou
20,390
816
142
6
0
443,556
1
L
Gilgamesh
15,407
616
67
3
0
437,536
0
L
Maui
17,675
707
44
2
0
542,072
6
W
Ravana
18,834
753
92
4
0
512,442
0
W
Sun Wukong
17,049
682
78
3
0
516,806
0
W
Cthulhu
17,852
714
104
4
0
574,370
1
W
Kumbhakarna
17,900
716
87
3
0
500,326
1
L
Thor
16,636
665
81
3
0
484,386
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role