Player Matchup

Sol
Sol
 
Sol
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Medaldragon
Jing Wei
Level 47
God Stats
1W - 1L
1,269 SR
Queue Stats
47W - 68L
1,266 Elo+
Party 2
Da Ji
Da Ji
Playber
Da Ji
Level 63
God Stats
1W - 0L
1,419 SR
Queue Stats
36W - 44L
1,319 Elo+
Party 2
Ah Puch
Ah Puch
SamTheBeast
Ah Puch
Level 76
God Stats
4W - 1L
1,333 SR
Queue Stats
33W - 45L
1,324 Elo+
Party 2
Cerberus
Cerberus
Wukio
Cerberus
Level 83
God Stats
4W - 1L
1,413 SR
Queue Stats
39W - 60L
1,336 Elo+
Party 2
Team Averages
Level 78
1,387 SR
1,349 Elo+

VS

Team Averages
Level 105
1,488 SR
1,415 Elo+
Hercules
Hercules
 
Hercules
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
AnutaWitch
Skadi
Level 128
God Stats
0W - 2L
1,430 SR
Queue Stats
19W - 20L
1,406 Elo+
Party 1
Anubis
Anubis
Arthur1111
Anubis
Level 87
God Stats
233W - 174L
1,555 SR
Queue Stats
287W - 266L
1,430 Elo+
Solo
Ne Zha
Ne Zha
DenKumar
Ne Zha
Level 114
God Stats
2W - 3L
1,531 SR
Queue Stats
11W - 16L
1,348 Elo+
Party 1
Yemoja
Yemoja
KrissTss
Yemoja
Level 68
God Stats
1W - 4L
1,427 SR
Queue Stats
1W - 4L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
6 / 0 / 2
6,926
693
5,761
6,403
2,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Medaldragon
Jing Wei
9
1 / 0 / 2
5,319
532
4,423
4,887
1,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Da Ji
Playber
Da Ji
8
1 / 3 / 0
5,107
511
1,245
7,904
2,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
SamTheBeast
Ah Puch
11
2 / 1 / 1
6,144
614
6,362
5,615
1,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
Wukio
Cerberus
8
3 / 1 / 1
5,265
527
5,048
9,325
4,635
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
0 / 5 / 0
4,729
473
1,644
8,971
4,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Skadi
7
0 / 3 / 1
4,611
461
4,537
7,286
2,003
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anubis
Arthur1111
Anubis
10
3 / 2 / 0
6,062
606
4,494
8,084
4,437
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
DenKumar
Ne Zha
7
1 / 4 / 1
4,896
490
2,873
7,614
2,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Yemoja
KrissTss
Yemoja
8
1 / 0 / 0
5,335
534
3,862
5,184
3,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
13
Kills
5
5
Deaths
14
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
0
2
7
L
Hercules
 
Hercules
0
5
0
0
L
Skadi
0
3
1
0.17
L
Anubis
Arthur1111
Anubis
3
2
0
1.5
L
Ne Zha
DenKumar
Ne Zha
1
4
1
0.38
L
Yemoja
KrissTss
Yemoja
1
0
0
1
W
Jing Wei
Medaldragon
Jing Wei
1
0
2
2
W
Da Ji
Playber
Da Ji
1
3
0
0.33
W
Ah Puch
SamTheBeast
Ah Puch
2
1
1
2.5
W
Cerberus
Wukio
Cerberus
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,839
Damage
17,410
34,134
Taken
37,139
12,531
Mitigated
17,309
14,109
Healing
10,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,761
2,921
0
3,906
6,403
2,215
2,975
1,410
4,721
35,254
3,535
L
Hercules
 
Hercules
1,644
1,004
0
1,905
8,971
4,435
759
3,904
5,067
0
17,248
L
Skadi
4,537
1,752
0
420
7,286
2,003
96
2,896
4,390
0
33,740
L
Anubis
Arthur1111
Anubis
4,494
133
0
3,193
8,084
4,437
534
5,719
2,015
46,757
0
L
Ne Zha
DenKumar
Ne Zha
2,873
764
0
1,610
7,614
2,646
528
1,907
5,643
0
25,601
L
Yemoja
KrissTss
Yemoja
3,862
1,347
854
2,413
5,184
3,788
0
1,820
3,364
20,544
0
W
Jing Wei
Medaldragon
Jing Wei
4,423
3,248
0
2,460
4,887
1,439
1,196
1,075
3,812
0
27,720
W
Da Ji
Playber
Da Ji
1,245
268
0
2,498
7,904
2,442
0
651
7,069
0
28,530
W
Ah Puch
SamTheBeast
Ah Puch
6,362
640
0
1,879
5,615
1,800
144
2,433
3,182
39,949
0
W
Cerberus
Wukio
Cerberus
5,048
264
360
3,006
9,325
4,635
352
2,787
6,538
22,958
1,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,761
Gold Earned
25,633
313
Minions Killed
242
0
Camps Cleared
0
915,020
Distance Traveled
856,908
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,926
693
56
6
0
172,181
1
L
Hercules
4,729
473
34
3
0
197,757
1
L
Skadi
4,611
461
58
6
0
171,946
4
L
Anubis
6,062
606
76
8
0
151,532
1
L
Ne Zha
4,896
490
45
5
0
182,386
3
L
Yemoja
5,335
534
29
3
0
153,287
2
W
Jing Wei
5,319
532
46
5
0
180,688
0
W
Da Ji
5,107
511
61
6
0
197,357
1
W
Ah Puch
6,144
614
86
9
0
175,383
0
W
Cerberus
5,265
527
64
6
0
189,411
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role