Player Matchup

Cabrakan
Cabrakan
Sukehiro117
Cabrakan
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 15L
1,264 Elo+
Solo
Kukulkan
Kukulkan
Vast 1er
Kukulkan
Level 160
God Stats
3W - 1L
1,623 SR
Queue Stats
59W - 56L
1,410 Elo+
Solo
Sylvanus
Sylvanus
ianmeadows
Sylvanus
Level 83
God Stats
5W - 8L
1,264 SR
Queue Stats
242W - 246L
1,408 Elo+
Solo
Ravana
Ravana
lmgalaad
Ravana
Level 40
God Stats
1W - 3L
1,286 SR
Queue Stats
235W - 295L
1,375 Elo+
Solo
Chiron
Chiron
ojebussaveus
Chiron
Level 129
God Stats
3W - 0L
1,715 SR
Queue Stats
118W - 108L
1,405 Elo+
Solo
Team Averages
Level 87
1,478 SR
1,372 Elo+

VS

Team Averages
Level 83
1,490 SR
1,336 Elo+
Maui
Maui
LrgBeefChief
Maui
Level 58
God Stats
0W - 2L
1,281 SR
Queue Stats
14W - 23L
1,324 Elo+
Solo
Yu Huang
Yu Huang
MarksMan0013
Yu Huang
Level 47
God Stats
4W - 7L
1,477 SR
Queue Stats
242W - 259L
1,355 Elo+
Solo
Horus
Horus
SsSNAKEBELLYsS
Horus
Level 155
God Stats
3W - 11L
1,341 SR
Queue Stats
751W - 767L
1,396 Elo+
Solo
He Bo
He Bo
lacva
He Bo
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 39L
1,302 Elo+
Solo
Chaac
Chaac
youngunzz88
Chaac
Level 93
God Stats
3W - 1L
1,848 SR
Queue Stats
44W - 68L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Sukehiro117
Cabrakan
19
4 / 4 / 16
13,160
693
13,395
31,745
45,473
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Kukulkan
Vast 1er
Kukulkan
20
6 / 1 / 10
14,103
742
30,316
15,756
9,416
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
ianmeadows
Sylvanus
19
5 / 7 / 15
13,266
698
20,086
34,806
41,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ravana
lmgalaad
Ravana
20
3 / 4 / 16
12,748
671
17,256
24,995
24,445
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chiron
20
6 / 1 / 8
12,793
673
27,711
13,048
7,486
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 4 / 12
10,629
559
10,493
34,560
35,017
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yu Huang
MarksMan0013
Yu Huang
20
5 / 2 / 7
11,868
625
28,424
14,467
7,734
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
2 / 6 / 9
11,159
587
8,619
25,845
26,518
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

He Bo
lacva
He Bo
17
2 / 7 / 7
10,860
572
15,573
18,294
7,218
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
8 / 5 / 7
13,220
696
37,733
35,034
30,586
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
59
24
Kills
17
17
Deaths
24
65
Assists
42
Player
Kills
Deaths
Assists
KDA
L
0
4
12
1.5
L
Yu Huang
MarksMan0013
Yu Huang
5
2
7
4.25
L
2
6
9
1.08
W
Cabrakan
Sukehiro117
Cabrakan
4
4
16
3
W
Kukulkan
Vast 1er
Kukulkan
6
1
10
11
W
Sylvanus
ianmeadows
Sylvanus
5
7
15
1.79
L
He Bo
lacva
He Bo
2
7
7
0.79
W
Ravana
lmgalaad
Ravana
3
4
16
2.75
W
Chiron
6
1
8
10
L
8
5
7
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,764
Damage
100,842
120,350
Taken
128,200
128,353
Mitigated
107,073
53,071
Healing
63,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,493
1,542
1,981
13,720
34,560
35,017
136
17,076
17,484
24,413
0
L
Yu Huang
MarksMan0013
Yu Huang
28,424
2,023
2,532
2,060
14,467
7,734
23
7,018
7,449
60,261
0
L
8,619
4,253
11,838
9,477
25,845
26,518
475
13,599
12,246
0
16,706
W
Cabrakan
Sukehiro117
Cabrakan
13,395
2,353
1,255
5,580
31,745
45,473
186
17,067
14,188
18,559
0
W
Kukulkan
Vast 1er
Kukulkan
30,316
2,800
4,096
3,114
15,756
9,416
2,216
3,665
12,091
77,943
0
W
Sylvanus
ianmeadows
Sylvanus
20,086
4,482
9,549
9,689
34,806
41,533
214
17,771
17,035
35,350
0
L
He Bo
lacva
He Bo
15,573
1,183
1,547
1,055
18,294
7,218
120
9,139
9,155
24,235
0
W
Ravana
lmgalaad
Ravana
17,256
7,788
2,165
6,294
24,995
24,445
2,045
12,917
12,078
33
34,770
W
Chiron
27,711
6,977
7,302
4,027
13,048
7,486
3,354
3,070
9,978
0
54,273
L
37,733
5,760
4,097
15,200
35,034
30,586
432
16,998
18,036
0
70,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,070
Gold Earned
57,736
218
Minions Killed
204
0
Camps Cleared
0
1,747,377
Distance Traveled
1,685,569
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
10,629
559
14
1
0
345,308
2
L
Yu Huang
11,868
625
100
5
0
340,033
0
L
Horus
11,159
587
11
1
0
295,324
1
W
Cabrakan
13,160
693
7
0
0
348,941
0
W
Kukulkan
14,103
742
111
6
0
365,950
0
W
Sylvanus
13,266
698
22
1
0
313,174
0
L
He Bo
10,860
572
21
1
0
331,169
0
W
Ravana
12,748
671
29
2
0
350,381
2
W
Chiron
12,793
673
49
3
0
368,931
0
L
Chaac
13,220
696
58
3
0
373,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role