Player Matchup

Ymir
Ymir
AzazelShil
Ymir
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
15W - 23L
1,300 Elo+
Party 1
Shiva
Shiva
N0oB13
Shiva
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 31L
1,453 Elo+
Solo
Poseidon
Poseidon
NaJeZ
Poseidon
Level 42
God Stats
2W - 3L
1,500 SR
Queue Stats
81W - 120L
1,383 Elo+
Solo
Danzaburou
Danzaburou
StrangeVisitor
Danzaburou
Level 160
God Stats
6W - 13L
1,381 SR
Queue Stats
304W - 357L
1,409 Elo+
Solo
Sun Wukong
Sun Wukong
VividPup3455701
Sun Wukong
Level 107
God Stats
0W - 1L
1,738 SR
Queue Stats
13W - 22L
1,300 Elo+
Party 1
Team Averages
Level 84
1,524 SR
1,369 Elo+

VS

Team Averages
Level 67
1,457 SR
1,439 Elo+
Bakasura
Bakasura
 
Bakasura
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
 
Apollo
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Jushyy
Olorun
Level 61
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 30L
1,422 Elo+
Solo
Fafnir
Fafnir
deadshotta94
Fafnir
Level 107
God Stats
1W - 1L
1,245 SR
Queue Stats
324W - 360L
1,378 Elo+
Solo
Chang'e
Chang'e
gokunano
Chang'e
Level 57
God Stats
7W - 7L
1,538 SR
Queue Stats
26W - 36L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 3
7,625
424
4,373
16,283
15,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Shiva
N0oB13
Shiva
12
1 / 7 / 2
8,000
444
10,020
15,346
9,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Poseidon
NaJeZ
Poseidon
15
2 / 5 / 1
9,059
503
13,134
12,443
4,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
StrangeVisitor
Danzaburou
15
1 / 0 / 0
9,169
509
4,836
8,438
3,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
VividPup3455701
Sun Wukong
11
1 / 5 / 0
7,396
411
7,078
14,509
7,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
18
6 / 1 / 7
10,813
601
10,281
19,513
8,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Apollo
 
Apollo
14
1 / 2 / 8
8,692
483
8,683
11,510
4,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Olorun
Jushyy
Olorun
14
3 / 2 / 9
8,954
497
6,861
11,432
4,917
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fafnir
12
2 / 2 / 14
9,314
517
4,223
19,145
17,111
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chang'e
gokunano
Chang'e
17
9 / 0 / 7
10,729
596
12,880
12,399
6,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
66
5
Kills
21
21
Deaths
7
6
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
6
1
7
9.5
W
Apollo
 
Apollo
1
2
8
2.5
L
0
4
3
0.38
W
Olorun
Jushyy
Olorun
3
2
9
3.75
L
Shiva
N0oB13
Shiva
1
7
2
0.29
L
Poseidon
NaJeZ
Poseidon
2
5
1
0.5
L
Danzaburou
StrangeVisitor
Danzaburou
1
0
0
1
L
Sun Wukong
VividPup3455701
Sun Wukong
1
5
0
0.2
W
Fafnir
2
2
14
4.5
W
Chang'e
gokunano
Chang'e
9
0
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,441
Damage
42,928
67,019
Taken
73,999
40,328
Mitigated
40,660
16,995
Healing
39,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
10,281
6,752
0
6,495
19,513
8,334
599
1,754
17,647
0
96,449
W
Apollo
 
Apollo
8,683
5,501
0
3,916
11,510
4,286
931
3,136
8,281
0
56,588
L
4,373
541
79
1,375
16,283
15,864
88
6,556
9,237
23,950
0
W
Olorun
Jushyy
Olorun
6,861
4,462
625
5,403
11,432
4,917
862
7,083
4,210
54,122
0
L
Shiva
N0oB13
Shiva
10,020
1,212
499
3,194
15,346
9,089
0
7,437
7,240
0
45,627
L
Poseidon
NaJeZ
Poseidon
13,134
1,170
0
3,104
12,443
4,844
0
5,051
6,631
84,778
0
L
Danzaburou
StrangeVisitor
Danzaburou
4,836
1,750
0
5,556
8,438
3,220
125
371
7,927
0
77,787
L
Sun Wukong
VividPup3455701
Sun Wukong
7,078
842
0
3,188
14,509
7,311
0
4,386
9,553
0
37,569
W
Fafnir
4,223
1,473
2,488
5,956
19,145
17,111
56
5,030
13,981
20,233
3,991
W
Chang'e
gokunano
Chang'e
12,880
243
4,688
9,501
12,399
6,012
1,384
1,876
9,906
72,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,249
Gold Earned
48,502
415
Minions Killed
477
0
Camps Cleared
0
1,586,547
Distance Traveled
1,695,442
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,813
601
158
9
0
437,112
1
W
Apollo
8,692
483
86
5
0
293,010
5
L
Ymir
7,625
424
25
1
0
328,321
3
W
Olorun
8,954
497
84
5
0
287,794
4
L
Shiva
8,000
444
71
4
0
324,306
0
L
Poseidon
9,059
503
131
7
0
331,878
3
L
Danzaburou
9,169
509
126
7
0
258,446
2
L
Sun Wukong
7,396
411
62
3
0
343,596
1
W
Fafnir
9,314
517
34
2
0
320,062
0
W
Chang'e
10,729
596
115
6
0
357,464
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role