Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Rawlinsgcanaria
Ah Muzen Cab
Level 69
God Stats
48W - 57L
1,408 SR
Queue Stats
48W - 57L
1,314 Elo+
Solo
Bacchus
Bacchus
VikingUruk
Bacchus
Level 129
God Stats
16W - 20L
1,524 SR
Queue Stats
403W - 531L
1,371 Elo+
Party 1
Horus
Horus
mys3_G2012
Horus
Level 8
God Stats
6W - 9L
1,189 SR
Queue Stats
11W - 19L
1,253 Elo+
Party 1
Team Averages
Level 95
1,424 SR
1,388 Elo+

VS

Team Averages
Level 55
1,539 SR
1,433 Elo+
Tsukuyomi
Tsukuyomi
Dyl0105
Tsukuyomi
Level 67
God Stats
12W - 13L
1,378 SR
Queue Stats
80W - 97L
1,271 Elo+
Solo
Jormungandr
Jormungandr
HoukenBeMineName
Jormungandr
Level 86
God Stats
43W - 21L
1,652 SR
Queue Stats
168W - 185L
1,457 Elo+
Party 2
Xbalanque
Xbalanque
LuxuryFlex
Xbalanque
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
157W - 160L
1,497 Elo+
Party 2
Sun Wukong
Sun Wukong
MoriartyPoison
Sun Wukong
Level 17
God Stats
23W - 17L
1,574 SR
Queue Stats
28W - 22L
1,466 Elo+
Party 2
Odin
Odin
YouWantIceScream
Odin
Level 28
God Stats
5W - 3L
1,589 SR
Queue Stats
92W - 71L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
19
7 / 6 / 7
12,984
481
24,968
23,332
17,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sol
 
Sol
19
1 / 8 / 1
12,423
460
19,893
28,761
13,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
Rawlinsgcanaria
Ah Muzen Cab
13
1 / 7 / 7
9,847
365
3,643
12,504
3,939
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bacchus
VikingUruk
Bacchus
17
2 / 7 / 4
11,420
423
11,420
22,140
15,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
19
13 / 9 / 7
13,893
515
28,401
35,306
32,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Dyl0105
Tsukuyomi
20
4 / 6 / 8
13,069
484
16,866
28,653
11,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
HoukenBeMineName
Jormungandr
20
10 / 4 / 14
14,603
541
24,989
27,486
13,180
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xbalanque
LuxuryFlex
Xbalanque
20
14 / 9 / 9
15,546
576
25,752
25,258
9,692
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sun Wukong
MoriartyPoison
Sun Wukong
19
6 / 0 / 3
13,398
496
15,867
23,074
25,449
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

19
3 / 5 / 21
13,172
488
13,049
29,513
22,699
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
92
24
Kills
37
37
Deaths
24
26
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
7
6
7
1.75
L
Sol
 
Sol
1
8
1
0.19
W
Tsukuyomi
Dyl0105
Tsukuyomi
4
6
8
1.33
W
Jormungandr
HoukenBeMineName
Jormungandr
10
4
14
4.25
W
Xbalanque
LuxuryFlex
Xbalanque
14
9
9
2.06
W
Sun Wukong
MoriartyPoison
Sun Wukong
6
0
3
7.5
L
Ah Muzen Cab
Rawlinsgcanaria
Ah Muzen Cab
1
7
7
0.64
L
Bacchus
VikingUruk
Bacchus
2
7
4
0.57
W
3
5
21
2.7
L
Horus
13
9
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,325
Damage
96,523
122,043
Taken
133,984
83,636
Mitigated
82,325
38,519
Healing
44,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
24,968
1,462
0
5,666
23,332
17,572
260
7,058
16,274
94,166
0
L
Sol
 
Sol
19,893
5,832
0
13,882
28,761
13,260
1,668
1,626
27,135
107,246
10,924
W
Tsukuyomi
Dyl0105
Tsukuyomi
16,866
4,370
0
10,064
28,653
11,305
900
8,782
19,376
0
110,811
W
Jormungandr
HoukenBeMineName
Jormungandr
24,989
3,184
610
11,781
27,486
13,180
789
14,563
12,190
110,213
0
W
Xbalanque
LuxuryFlex
Xbalanque
25,752
11,771
254
1,252
25,258
9,692
5,983
7,943
16,638
0
125,186
W
Sun Wukong
MoriartyPoison
Sun Wukong
15,867
2,929
211
10,888
23,074
25,449
388
12,535
10,067
1,036
83,738
L
Ah Muzen Cab
Rawlinsgcanaria
Ah Muzen Cab
3,643
1,636
0
2,207
12,504
3,939
78
1,492
11,012
0
46,753
L
Bacchus
VikingUruk
Bacchus
11,420
1,183
129
3,738
22,140
15,891
0
6,585
15,555
83,029
0
W
13,049
1,918
686
9,125
29,513
22,699
50
11,954
16,273
0
83,106
L
Horus
28,401
11,861
1,930
10,967
35,306
32,974
183
8,708
26,598
0
69,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,567
Gold Earned
69,788
579
Minions Killed
747
0
Camps Cleared
0
2,175,219
Distance Traveled
2,448,347
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
12,984
481
147
5
0
501,106
2
L
Sol
12,423
460
181
7
0
401,561
3
W
Tsukuyomi
13,069
484
149
6
0
539,394
3
W
Jormungandr
14,603
541
163
6
0
499,432
1
W
Xbalanque
15,546
576
167
6
0
426,096
0
W
Sun Wukong
13,398
496
142
5
0
433,526
2
L
Ah Muzen Cab
9,847
365
72
3
0
288,540
0
L
Bacchus
11,420
423
94
3
0
516,149
0
W
Odin
13,172
488
126
5
0
549,899
1
L
Horus
13,893
515
85
3
0
467,863
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role