Player Matchup

Hera
Hera
 
Hera
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
CcPopocatzin
Sobek
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 162L
1,259 Elo+
Solo
Tyr
Tyr
NlC ll
Tyr
Level 48
God Stats
1W - 1L
1,749 SR
Queue Stats
31W - 34L
1,380 Elo+
Solo
King Arthur
King Arthur
crucial_crumb7
King Arthur
Level 42
God Stats
13W - 22L
1,323 SR
Queue Stats
152W - 204L
1,314 Elo+
Solo
Team Averages
Level 73
1,515 SR
1,391 Elo+

VS

Team Averages
Level 94
1,476 SR
1,293 Elo+
Hera
Hera
Azsvst
Hera
Level 153
God Stats
70W - 61L
1,492 SR
Queue Stats
397W - 393L
1,416 Elo+
Party 1
Ishtar
Ishtar
CDJason520
Ishtar
Level 160
God Stats
6W - 5L
1,569 SR
Queue Stats
140W - 168L
1,374 Elo+
Party 1
Horus
Horus
SOVDovahkiin
Horus
Level 102
God Stats
13W - 19L
1,426 SR
Queue Stats
399W - 422L
1,241 Elo+
Solo
Cerberus
Cerberus
wny4wowzs
Cerberus
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,102 Elo+
Party 1
Susano
Susano
丨万物皆虚万事皆允丨
Susano
Level 43
God Stats
3W - 1L
1,394 SR
Queue Stats
6W - 10L
1,332 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
10
0 / 4 / 0
5,763
524
2,449
5,521
2,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
 
Izanami
8
0 / 0 / 0
4,850
441
4,529
4,707
1,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 2 / 0
5,502
500
2,149
10,707
8,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyr
NlC ll
Tyr
9
0 / 2 / 1
5,431
494
2,812
8,784
3,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
crucial_crumb7
King Arthur
7
0 / 5 / 0
4,966
451
2,557
8,872
3,080
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Azsvst
Hera
13
3 / 0 / 2
6,825
620
4,782
3,664
1,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ishtar
CDJason520
Ishtar
9
1 / 0 / 1
5,109
464
5,785
3,586
1,145
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
5 / 1 / 2
6,513
592
6,817
8,261
3,597
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
wny4wowzs
Cerberus
9
1 / 0 / 1
5,513
501
1,881
7,158
4,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

10
3 / 0 / 1
5,743
522
2,234
8,645
3,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
20
0
Kills
13
13
Deaths
1
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
4
0
0
L
Izanami
 
Izanami
0
0
0
0
W
Hera
Azsvst
Hera
3
0
2
4
W
Ishtar
CDJason520
Ishtar
1
0
1
1.5
L
0
2
0
0
L
Tyr
NlC ll
Tyr
0
2
1
0.25
W
5
1
2
6
L
King Arthur
crucial_crumb7
King Arthur
0
5
0
0
W
Cerberus
wny4wowzs
Cerberus
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,496
Damage
21,499
38,591
Taken
31,314
18,508
Mitigated
13,240
9,378
Healing
11,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
2,449
485
0
0
5,521
2,277
100
3,346
2,175
35,332
0
L
Izanami
 
Izanami
4,529
3,049
236
496
4,707
1,356
174
425
4,282
0
39,097
W
Hera
Azsvst
Hera
4,782
1,328
0
750
3,664
1,224
798
1,854
1,602
49,866
0
W
Ishtar
CDJason520
Ishtar
5,785
3,577
0
1,464
3,586
1,145
0
250
3,336
0
34,194
L
2,149
465
218
3,435
10,707
8,181
178
700
10,007
13,719
1,989
L
Tyr
NlC ll
Tyr
2,812
400
0
4,074
8,784
3,614
0
1,166
7,618
0
31,183
W
6,817
3,872
156
2,237
8,261
3,597
244
0
8,261
0
33,832
L
King Arthur
crucial_crumb7
King Arthur
2,557
847
0
919
8,872
3,080
0
270
8,602
0
24,540
W
Cerberus
wny4wowzs
Cerberus
1,881
149
0
1,750
7,158
4,239
0
1,654
5,504
8,981
2,891
W
2,234
464
0
5,136
8,645
3,035
0
327
8,258
0
26,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,512
Gold Earned
29,703
277
Minions Killed
274
0
Camps Cleared
0
1,021,700
Distance Traveled
988,708
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
5,763
524
82
7
0
175,535
1
L
Izanami
4,850
441
59
5
0
211,494
2
W
Hera
6,825
620
95
9
0
203,177
4
W
Ishtar
5,109
464
50
5
0
177,046
0
L
Sobek
5,502
500
28
3
0
203,976
5
L
Tyr
5,431
494
64
6
0
229,215
4
W
Horus
6,513
592
56
5
0
198,760
1
L
King Arthur
4,966
451
44
4
0
201,480
2
W
Cerberus
5,513
501
18
2
0
182,436
3
W
Susano
5,743
522
55
5
0
227,289
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role