Player Matchup

Cu Chulainn
Cu Chulainn
Masters
LupoDargentato
Cu Chulainn
Masters
Level 129
God Stats
3W - 2L
1,466 SR
Queue Stats
103W - 84L
2,415 MMR
Party 1
Ne Zha
Ne Zha
Diamond III
Lynà
Ne Zha
Diamond III
Level 79
God Stats
4W - 0L
1,702 SR
Queue Stats
117W - 95L
2,326 MMR
Party 1
Eset
Eset
Masters
MuletLeFragile
Eset
Masters
Level 154
God Stats
1W - 1L
1,579 SR
Queue Stats
230W - 215L
2,534 MMR
Solo
Terra
Terra
Masters
Seitokai
Terra
Masters
Level 149
God Stats
6W - 1L
1,907 SR
Queue Stats
161W - 142L
2,548 MMR
Solo
Anhur
Anhur
Masters
minicarway
Anhur
Masters
Level 107
God Stats
17W - 19L
1,564 SR
Queue Stats
396W - 387L
2,485 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 124
1,643 SR
2,462 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 138
1,543 SR
1,654 MMR
Heimdallr
Heimdallr
Masters
 
Heimdallr
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Diamond III
 
Mulan
Diamond III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Masters
 
Janus
Masters
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Diamond II
 
Thanatos
Diamond II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Masters
subkick
Bacchus
Masters
Level 102
God Stats
7W - 5L
1,715 SR
Queue Stats
25W - 30L
2,268 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
LupoDargentato
Cu Chulainn
13
6 / 1 / 0
7,952
723
7,947
7,281
5,095
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Ne Zha
Lynà
Ne Zha
11
3 / 0 / 4
6,249
568
4,734
7,047
2,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
5 / 2 / 3
6,565
597
6,027
7,936
3,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
Seitokai
Terra
10
0 / 1 / 8
6,257
569
4,378
8,027
4,183
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Anhur
12
0 / 0 / 1
6,476
589
4,261
7,353
2,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
AphroditeRamaKhepri

VS

Bans
ChronosKaliIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
11
1 / 1 / 0
6,180
562
4,540
7,373
2,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
 
Mulan
10
1 / 4 / 0
6,123
557
2,387
8,722
4,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
 
Janus
10
1 / 3 / 1
5,838
531
3,999
6,259
2,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
 
Thanatos
8
1 / 4 / 1
5,433
494
3,444
8,489
3,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
subkick
Bacchus
9
0 / 2 / 2
5,719
520
5,581
9,838
9,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
14
Kills
4
4
Deaths
14
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
1
1
0
1
L
Mulan
 
Mulan
1
4
0
0.25
L
Janus
 
Janus
1
3
1
0.5
L
Thanatos
 
Thanatos
1
4
1
0.38
W
Cu Chulainn
LupoDargentato
Cu Chulainn
6
1
0
6
W
Ne Zha
Lynà
Ne Zha
3
0
4
5
W
5
2
3
3.25
W
Terra
Seitokai
Terra
0
1
8
4
W
Anhur
0
0
1
0.5
L
Bacchus
subkick
Bacchus
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,347
Damage
19,951
37,644
Taken
40,681
17,398
Mitigated
22,442
15,635
Healing
16,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
4,540
2,392
0
3,428
7,373
2,235
0
537
6,836
0
53,588
L
Mulan
 
Mulan
2,387
456
0
2,748
8,722
4,942
0
0
8,722
0
37,447
L
Janus
 
Janus
3,999
318
0
850
6,259
2,406
0
3,249
3,010
48,944
0
L
Thanatos
 
Thanatos
3,444
712
0
6,203
8,489
3,358
0
1,610
6,879
0
22,953
W
Cu Chulainn
LupoDargentato
Cu Chulainn
7,947
2,095
0
2,712
7,281
5,095
0
0
6,982
0
63,054
W
Ne Zha
Lynà
Ne Zha
4,734
1,486
0
961
7,047
2,220
0
482
6,527
0
44,073
W
6,027
630
135
2,130
7,936
3,524
828
4,697
3,239
50,037
0
W
Terra
Seitokai
Terra
4,378
899
2,677
2,718
8,027
4,183
203
2,886
5,141
16,829
0
W
Anhur
4,261
2,416
0
4,302
7,353
2,376
0
991
6,362
0
58,359
L
Bacchus
subkick
Bacchus
5,581
823
0
2,878
9,838
9,501
0
5,009
4,829
17,615
1,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,499
Gold Earned
29,293
452
Minions Killed
358
0
Camps Cleared
0
1,103,157
Distance Traveled
1,062,002
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,180
562
97
9
0
193,013
4
L
Mulan
6,123
557
80
7
0
198,487
3
L
Janus
5,838
531
112
10
0
211,665
2
L
Thanatos
5,433
494
53
5
0
243,213
2
W
Cu Chulainn
7,952
723
130
12
0
214,488
1
W
Ne Zha
6,249
568
85
8
0
257,058
3
W
Eset
6,565
597
94
9
0
211,849
5
W
Terra
6,257
569
23
2
0
242,708
3
W
Anhur
6,476
589
120
11
0
177,054
4
L
Bacchus
5,719
520
16
1
0
215,624
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role