Player Matchup

He Bo
He Bo
Heeaky
He Bo
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 19L
1,302 Elo+
Party 1
Jing Wei
Jing Wei
Ramanaka
Jing Wei
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 15L
1,323 Elo+
Party 1
Nemesis
Nemesis
nipapin
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,349 Elo+
Party 1
Team Averages
Level 30
1,500 SR
1,325 Elo+

VS

Team Averages
Level 71
1,580 SR
1,464 Elo+
Odin
Odin
MenoSubZer0
Odin
Level 136
God Stats
3W - 0L
1,734 SR
Queue Stats
101W - 94L
1,560 Elo+
Solo
Set
Set
Zaiets555
Set
Level 39
God Stats
2W - 2L
1,506 SR
Queue Stats
16W - 25L
1,333 Elo+
Party 2
Agni
Agni
помощь
Agni
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Heeaky
He Bo
16
5 / 9 / 2
11,341
756
15,251
16,538
5,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jing Wei
Ramanaka
Jing Wei
14
1 / 5 / 5
9,974
665
9,095
13,840
5,129
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
nipapin
Nemesis
14
1 / 6 / 5
10,686
712
5,798
16,488
12,198
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 12
11,702
780
13,185
14,818
18,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
10 / 2 / 8
12,527
835
16,141
14,421
12,039
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
3 / 4 / 14
10,599
707
7,150
9,305
4,514
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
54
7
Kills
20
20
Deaths
7
12
Assists
34
Player
Kills
Deaths
Assists
KDA
L
He Bo
Heeaky
He Bo
5
9
2
0.67
W
7
1
12
13
L
Jing Wei
Ramanaka
Jing Wei
1
5
5
0.7
W
10
2
8
7
L
Nemesis
nipapin
Nemesis
1
6
5
0.58
W
3
4
14
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,144
Damage
36,476
46,866
Taken
38,544
23,323
Mitigated
35,020
7,809
Healing
7,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Heeaky
He Bo
15,251
414
66
1,294
16,538
5,996
932
2,452
13,463
39,167
0
W
13,185
2,699
0
2,082
14,818
18,467
367
4,871
9,947
0
35,639
L
Jing Wei
Ramanaka
Jing Wei
9,095
7,214
0
2,417
13,840
5,129
1,958
959
12,522
0
39,206
W
16,141
6,553
1,838
3,072
14,421
12,039
2,225
5,192
9,229
0
54,396
L
Nemesis
nipapin
Nemesis
5,798
1,772
1,586
2,446
16,488
12,198
0
3,829
12,143
0
23,238
W
7,150
606
0
355
9,305
4,514
598
5,243
4,062
34,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,001
Gold Earned
34,828
144
Minions Killed
146
0
Camps Cleared
0
698,073
Distance Traveled
816,868
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
11,341
756
63
4
0
217,099
0
W
Odin
11,702
780
27
2
0
298,622
2
L
Jing Wei
9,974
665
60
4
0
214,813
1
W
Set
12,527
835
53
4
0
269,834
1
L
Nemesis
10,686
712
21
1
0
266,161
1
W
Agni
10,599
707
66
4
0
248,412
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role