Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Karasugoi
Merlin
Level 108
God Stats
13W - 5L
1,647 SR
Queue Stats
207W - 160L
1,522 Elo+
Solo
King Arthur
King Arthur
Rushzombie
King Arthur
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 25L
1,259 Elo+
Solo
Tiamat
Tiamat
XPEEEH
Tiamat
Level 149
God Stats
4W - 7L
1,520 SR
Queue Stats
562W - 551L
1,440 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
mighty_mark2003
Ah Muzen Cab
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 45L
1,597 Elo+
Solo
Team Averages
Level 107
1,533 SR
1,464 Elo+

VS

Team Averages
Level 95
1,299 SR
1,512 Elo+
Nox
Nox
MaxLi69
Nox
Level 88
God Stats
5W - 2L
1,478 SR
Queue Stats
473W - 464L
1,545 Elo+
Solo
Ne Zha
Ne Zha
PhelixFanel
Ne Zha
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,606 Elo+
Solo
Vamana
Vamana
SantaBoum
Vamana
Level 148
God Stats
2W - 2L
1,183 SR
Queue Stats
346W - 344L
1,442 Elo+
Party 1
Kukulkan
Kukulkan
deepmaki
Kukulkan
Level 62
God Stats
1W - 3L
1,120 SR
Queue Stats
297W - 304L
1,481 Elo+
Party 1
Cerberus
Cerberus
ray2k13
Cerberus
Level 159
God Stats
3W - 2L
1,212 SR
Queue Stats
224W - 214L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
4 / 13 / 2
10,638
591
10,653
23,103
9,814
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Karasugoi
Merlin
20
1 / 3 / 5
11,844
658
18,424
15,428
7,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Rushzombie
King Arthur
16
0 / 8 / 5
10,355
575
10,006
35,868
36,155
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tiamat
XPEEEH
Tiamat
16
4 / 9 / 2
10,666
593
12,260
22,199
15,693
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Muzen Cab
mighty_mark2003
Ah Muzen Cab
20
1 / 3 / 5
10,870
604
22,497
18,055
8,527
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
20
4 / 1 / 22
12,067
670
12,584
13,508
8,158
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
20
12 / 2 / 15
14,539
808
27,572
18,808
11,439
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vamana
SantaBoum
Vamana
20
5 / 2 / 25
13,169
732
22,982
26,641
33,138
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kukulkan
deepmaki
Kukulkan
20
9 / 1 / 19
13,294
739
25,685
11,443
7,456
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
ray2k13
Cerberus
19
6 / 4 / 23
13,172
732
18,985
33,526
45,289
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
140
10
Kills
36
36
Deaths
10
19
Assists
104
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
13
2
0.38
L
Merlin
Karasugoi
Merlin
1
3
5
1.17
W
Nox
4
1
22
15
W
Ne Zha
12
2
15
9.75
L
King Arthur
Rushzombie
King Arthur
0
8
5
0.31
W
Vamana
SantaBoum
Vamana
5
2
25
8.75
L
Tiamat
XPEEEH
Tiamat
4
9
2
0.56
W
Kukulkan
deepmaki
Kukulkan
9
1
19
18.5
L
Ah Muzen Cab
mighty_mark2003
Ah Muzen Cab
1
3
5
1.17
W
Cerberus
ray2k13
Cerberus
6
4
23
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,840
Damage
107,808
114,653
Taken
103,926
77,272
Mitigated
105,480
33,359
Healing
52,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
10,653
1,854
0
1,054
23,103
9,814
0
11,781
11,322
0
12,637
L
Merlin
Karasugoi
Merlin
18,424
1,089
1,990
4,910
15,428
7,083
0
6,730
8,698
58,790
0
W
Nox
12,584
2,049
2,476
2,833
13,508
8,158
1,600
3,827
9,681
30,216
0
W
Ne Zha
27,572
3,561
4,728
6,150
18,808
11,439
1,414
5,853
12,955
0
61,284
L
King Arthur
Rushzombie
King Arthur
10,006
828
852
8,998
35,868
36,155
0
19,755
16,113
0
13,094
W
Vamana
SantaBoum
Vamana
22,982
8,010
5,959
11,969
26,641
33,138
1,929
10,258
16,383
2,916
34,696
L
Tiamat
XPEEEH
Tiamat
12,260
555
1,583
3,159
22,199
15,693
0
12,678
9,521
19,185
0
W
Kukulkan
deepmaki
Kukulkan
25,685
5,739
3,386
2,322
11,443
7,456
2,908
2,567
8,876
45,820
0
L
Ah Muzen Cab
mighty_mark2003
Ah Muzen Cab
22,497
10,005
2,391
8,422
18,055
8,527
0
8,248
9,807
0
47,999
W
Cerberus
ray2k13
Cerberus
18,985
1,126
1,311
10,970
33,526
45,289
185
8,179
24,552
29,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,373
Gold Earned
66,241
164
Minions Killed
250
0
Camps Cleared
0
1,546,689
Distance Traveled
1,693,620
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,638
591
5
0
0
258,058
5
L
Merlin
11,844
658
90
5
0
312,360
1
W
Nox
12,067
670
58
3
0
349,255
0
W
Ne Zha
14,539
808
41
2
0
328,359
6
L
King Arthur
10,355
575
2
0
0
313,595
1
W
Vamana
13,169
732
48
3
0
385,488
4
L
Tiamat
10,666
593
15
1
0
290,386
1
W
Kukulkan
13,294
739
61
3
0
320,114
4
L
Ah Muzen Cab
10,870
604
52
3
0
372,290
1
W
Cerberus
13,172
732
42
2
0
310,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role