Player Matchup

Chang'e
Chang'e
Ahmedparadise
Chang'e
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 6L
1,720 Elo+
Party 1
Neith
Neith
GripPOL
Neith
Level 45
God Stats
6W - 5L
1,486 SR
Queue Stats
43W - 68L
1,377 Elo+
Solo
Chaac
Chaac
Hmood__09
Chaac
Level 61
God Stats
70W - 41L
1,637 SR
Queue Stats
182W - 116L
1,485 Elo+
Party 1
Anubis
Anubis
ItsMeRiko
Anubis
Level 19
God Stats
5W - 0L
1,762 SR
Queue Stats
37W - 36L
1,428 Elo+
Party 2
Nemesis
Nemesis
el-dragonik
Nemesis
Level 119
God Stats
7W - 5L
1,530 SR
Queue Stats
536W - 551L
1,453 Elo+
Party 2
Team Averages
Level 51
1,583 SR
1,493 Elo+

VS

Team Averages
Level 78
1,504 SR
1,416 Elo+
Hercules
Hercules
 
Hercules
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
G-V_I_R_U_S-G
Artio
Level 44
God Stats
1W - 2L
1,763 SR
Queue Stats
31W - 32L
1,421 Elo+
Solo
Kali
Kali
Hexenmeister1112
Kali
Level 102
God Stats
14W - 21L
1,380 SR
Queue Stats
121W - 141L
1,398 Elo+
Party 3
Chang'e
Chang'e
Timoxhunter
Chang'e
Level 29
God Stats
3W - 8L
1,248 SR
Queue Stats
37W - 47L
1,338 Elo+
Party 3
Artemis
Artemis
lavrentik1
Artemis
Level 70
God Stats
2W - 2L
1,629 SR
Queue Stats
141W - 143L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
18
11 / 2 / 13
12,224
611
15,809
13,910
5,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Neith
GripPOL
Neith
17
3 / 2 / 4
10,806
540
5,286
8,748
3,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
Hmood__09
Chaac
18
11 / 3 / 13
11,890
595
23,881
27,735
18,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
ItsMeRiko
Anubis
16
1 / 4 / 7
10,488
524
8,688
13,159
7,468
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
el-dragonik
Nemesis
18
5 / 2 / 10
11,472
574
9,625
17,860
8,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
6 / 4 / 2
10,388
519
9,073
17,639
14,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
0 / 7 / 1
8,340
417
4,538
21,363
15,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
2 / 6 / 5
9,984
499
10,661
21,230
10,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Chang'e
Timoxhunter
Chang'e
16
1 / 4 / 3
9,607
480
6,215
14,804
4,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
lavrentik1
Artemis
15
3 / 10 / 2
9,753
488
11,664
18,621
5,991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
25
31
Kills
12
13
Deaths
31
47
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
6
4
2
1.75
W
Chang'e
11
2
13
8.75
L
0
7
1
0.07
W
Neith
GripPOL
Neith
3
2
4
2.5
L
2
6
5
0.75
W
Chaac
Hmood__09
Chaac
11
3
13
5.83
W
Anubis
ItsMeRiko
Anubis
1
4
7
1.13
L
Chang'e
Timoxhunter
Chang'e
1
4
3
0.63
W
Nemesis
el-dragonik
Nemesis
5
2
10
5
L
Artemis
lavrentik1
Artemis
3
10
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,289
Damage
42,151
81,412
Taken
93,657
44,180
Mitigated
51,560
40,878
Healing
24,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
9,073
1,478
0
4,286
17,639
14,755
438
4,570
13,069
0
53,415
W
Chang'e
15,809
1,214
8,251
8,716
13,910
5,727
1,017
2,618
11,248
67,044
0
L
4,538
1,031
271
2,914
21,363
15,549
550
5,970
15,393
28,685
0
W
Neith
GripPOL
Neith
5,286
3,115
0
3,075
8,748
3,962
2,541
0
8,405
0
71,280
L
10,661
4,496
0
6,822
21,230
10,444
26
3,620
17,610
0
73,133
W
Chaac
Hmood__09
Chaac
23,881
6,813
0
11,346
27,735
18,150
831
3,390
24,249
0
103,871
W
Anubis
ItsMeRiko
Anubis
8,688
68
0
4,902
13,159
7,468
2,028
2,416
10,509
80,808
0
L
Chang'e
Timoxhunter
Chang'e
6,215
206
319
6,095
14,804
4,821
1,182
5,856
8,948
67,244
0
W
Nemesis
el-dragonik
Nemesis
9,625
5,349
0
4,588
17,860
8,873
473
2,937
14,734
0
87,542
L
Artemis
lavrentik1
Artemis
11,664
6,504
0
4,082
18,621
5,991
0
4,481
14,140
0
53,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,880
Gold Earned
48,072
592
Minions Killed
409
0
Camps Cleared
0
1,886,380
Distance Traveled
1,613,634
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,388
519
104
5
0
337,184
6
W
Chang'e
12,224
611
75
4
0
391,725
2
L
Artio
8,340
417
43
2
0
351,891
2
W
Neith
10,806
540
123
6
0
325,406
3
L
Kali
9,984
499
95
5
0
350,127
0
W
Chaac
11,890
595
153
8
0
417,228
2
W
Anubis
10,488
524
115
6
0
324,454
1
L
Chang'e
9,607
480
101
5
0
305,959
0
W
Nemesis
11,472
574
126
6
0
427,567
2
L
Artemis
9,753
488
66
3
0
268,473
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role