Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
KazidiaEvie
Discordia
Level 160
God Stats
3W - 3L
1,500 SR
Queue Stats
229W - 273L
1,436 Elo+
Party 1
Atlas
Atlas
NozomanaiAkuma
Atlas
Level 144
God Stats
9W - 6L
1,691 SR
Queue Stats
190W - 228L
1,398 Elo+
Party 1
Anhur
Anhur
Raithen2
Anhur
Level 103
God Stats
22W - 28L
1,448 SR
Queue Stats
675W - 625L
1,552 Elo+
Solo
Nu Wa
Nu Wa
your_bad_2022
Nu Wa
Level 26
God Stats
7W - 8L
1,519 SR
Queue Stats
10W - 16L
1,384 Elo+
Solo
Team Averages
Level 111
1,532 SR
1,454 Elo+

VS

Team Averages
Level 93
1,582 SR
1,522 Elo+
Bacchus
Bacchus
 
Bacchus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
CocMerchant
Thor
Level 57
God Stats
6W - 3L
1,780 SR
Queue Stats
90W - 80L
1,527 Elo+
Party 2
Danzaburou
Danzaburou
Lanseth
Danzaburou
Level 120
God Stats
5W - 3L
1,562 SR
Queue Stats
70W - 75L
1,514 Elo+
Solo
Atlas
Atlas
Sifu
Atlas
Level 124
God Stats
15W - 13L
1,570 SR
Queue Stats
94W - 82L
1,536 Elo+
Party 2
Olorun
Olorun
XxTrollGuyX
Olorun
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 18L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
0 / 3 / 1
6,984
635
4,487
9,212
4,517
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Discordia
KazidiaEvie
Discordia
13
0 / 3 / 1
7,207
655
4,721
6,094
2,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 2 / 0
7,486
681
5,589
12,618
11,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
Raithen2
Anhur
13
0 / 3 / 1
7,179
653
5,539
9,789
4,499
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

14
0 / 1 / 0
7,373
670
7,698
5,195
2,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
1 / 0 / 5
7,940
722
7,371
5,594
3,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

16
8 / 0 / 2
9,164
833
9,292
5,835
2,740
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
Lanseth
Danzaburou
15
1 / 0 / 6
8,162
742
4,557
8,831
3,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Atlas
Sifu
Atlas
15
2 / 0 / 7
8,386
762
6,927
10,794
11,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Olorun
14
0 / 1 / 8
7,912
719
7,873
11,541
4,951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
40
1
Kills
12
12
Deaths
1
3
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
3
1
0.17
W
Bacchus
 
Bacchus
1
0
5
3.5
W
8
0
2
9
L
Discordia
KazidiaEvie
Discordia
0
3
1
0.17
W
Danzaburou
Lanseth
Danzaburou
1
0
6
4
L
1
2
0
0.5
L
Anhur
Raithen2
Anhur
0
3
1
0.17
W
Atlas
Sifu
Atlas
2
0
7
5.5
W
Olorun
0
1
8
4
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,034
Damage
36,020
42,908
Taken
42,595
25,015
Mitigated
26,459
5,912
Healing
15,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,487
1,055
0
1,129
9,212
4,517
0
4,916
4,296
0
16,932
W
Bacchus
 
Bacchus
7,371
461
0
0
5,594
3,765
0
1,829
3,656
31,226
0
W
9,292
655
0
2,078
5,835
2,740
0
3,069
2,496
0
36,990
L
Discordia
KazidiaEvie
Discordia
4,721
45
0
0
6,094
2,393
0
2,685
3,409
23,664
0
W
Danzaburou
Lanseth
Danzaburou
4,557
1,541
0
4,781
8,831
3,973
523
4,077
4,464
0
36,379
L
5,589
2,204
0
1,540
12,618
11,459
0
6,542
6,076
12,689
0
L
Anhur
Raithen2
Anhur
5,539
3,278
0
1,693
9,789
4,499
0
5,833
3,956
0
25,129
W
Atlas
Sifu
Atlas
6,927
1,714
0
2,906
10,794
11,030
0
3,910
6,634
15,969
0
W
Olorun
7,873
4,433
541
5,376
11,541
4,951
1,376
3,978
7,337
39,429
0
L
7,698
543
0
1,550
5,195
2,147
0
2,195
3,000
25,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,229
Gold Earned
41,564
194
Minions Killed
276
0
Camps Cleared
0
1,027,010
Distance Traveled
1,164,681
8
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,984
635
24
2
0
243,095
2
W
Bacchus
7,940
722
66
6
0
252,953
9
W
Thor
9,164
833
54
5
0
258,161
5
L
Discordia
7,207
655
45
4
0
200,793
4
W
Danzaburou
8,162
742
70
6
0
209,007
4
L
Atlas
7,486
681
21
2
0
192,076
1
L
Anhur
7,179
653
41
4
0
189,335
0
W
Atlas
8,386
762
21
2
0
235,512
3
W
Olorun
7,912
719
65
6
0
209,048
1
L
Nu Wa
7,373
670
63
6
0
201,711
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role