Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Bonecro
Osiris
Level 86
God Stats
68W - 70L
1,443 SR
Queue Stats
343W - 431L
1,363 Elo+
Solo
Nox
Nox
Fintipli
Nox
Level 57
God Stats
0W - 1L
1,265 SR
Queue Stats
18W - 35L
1,283 Elo+
Solo
Gilgamesh
Gilgamesh
RastockiJanko
Gilgamesh
Level 27
God Stats
10W - 14L
1,418 SR
Queue Stats
67W - 89L
1,233 Elo+
Party 2
Fenrir
Fenrir
VrgniDida
Fenrir
Level 55
God Stats
0W - 3L
1,169 SR
Queue Stats
165W - 192L
1,366 Elo+
Party 2
Team Averages
Level 65
1,359 SR
1,349 Elo+

VS

Team Averages
Level 65
1,623 SR
1,473 Elo+
Hades
Hades
BioXShockz
Hades
Level 57
God Stats
13W - 6L
1,670 SR
Queue Stats
126W - 104L
1,459 Elo+
Party 1
Heimdallr
Heimdallr
JustMatthew
Heimdallr
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 16L
1,373 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Luaksh4
Morgan Le Fay
Level 54
God Stats
9W - 3L
1,732 SR
Queue Stats
77W - 67L
1,486 Elo+
Party 1
Thanatos
Thanatos
javitsk
Thanatos
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,221 Elo+
Solo
Aphrodite
Aphrodite
starmanne
Aphrodite
Level 57
God Stats
2W - 0L
1,715 SR
Queue Stats
6W - 4L
1,825 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
0 / 2 / 2
6,981
436
6,072
13,058
5,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
Bonecro
Osiris
13
0 / 3 / 0
6,948
434
6,068
17,900
10,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 4 / 0
7,055
441
4,140
7,909
3,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
RastockiJanko
Gilgamesh
10
1 / 4 / 1
6,266
392
5,823
13,415
7,237
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
VrgniDida
Fenrir
11
2 / 3 / 1
7,195
450
7,534
13,289
5,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
16
4 / 0 / 6
10,100
631
14,267
7,486
5,309
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
JustMatthew
Heimdallr
13
5 / 0 / 3
8,008
501
12,591
9,073
5,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
Luaksh4
Morgan Le Fay
13
4 / 1 / 6
8,282
518
11,525
9,683
4,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
javitsk
Thanatos
15
3 / 2 / 4
9,016
564
3,183
14,828
7,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
starmanne
Aphrodite
12
0 / 0 / 8
8,028
502
2,983
8,552
7,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
43
3
Kills
16
16
Deaths
3
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
2
2
0.5
W
Hades
4
0
6
7
L
Osiris
Bonecro
Osiris
0
3
0
0
L
0
4
0
0
W
Heimdallr
JustMatthew
Heimdallr
5
0
3
6.5
W
Morgan Le Fay
Luaksh4
Morgan Le Fay
4
1
6
7
L
Gilgamesh
RastockiJanko
Gilgamesh
1
4
1
0.38
L
Fenrir
VrgniDida
Fenrir
2
3
1
0.83
W
Thanatos
javitsk
Thanatos
3
2
4
2.5
W
Aphrodite
starmanne
Aphrodite
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,637
Damage
44,549
65,571
Taken
49,622
32,411
Mitigated
30,900
18,400
Healing
29,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
6,072
1,917
0
5,492
13,058
5,085
869
5,214
7,844
0
54,616
W
Hades
14,267
1,822
281
5,368
7,486
5,309
534
66
7,420
77,826
0
L
Osiris
Bonecro
Osiris
6,068
1,213
0
6,272
17,900
10,932
0
8,778
9,122
0
52,120
L
4,140
406
0
1,156
7,909
3,460
992
4,078
3,831
47,712
0
W
Heimdallr
JustMatthew
Heimdallr
12,591
5,142
0
1,023
9,073
5,400
1,632
1,283
7,790
0
48,699
W
Morgan Le Fay
Luaksh4
Morgan Le Fay
11,525
1,420
238
1,867
9,683
4,653
304
1,245
7,920
52,105
0
L
Gilgamesh
RastockiJanko
Gilgamesh
5,823
846
0
296
13,415
7,237
235
5,484
7,931
0
25,964
L
Fenrir
VrgniDida
Fenrir
7,534
1,493
0
5,184
13,289
5,697
0
5,221
8,068
0
45,699
W
Thanatos
javitsk
Thanatos
3,183
758
0
12,494
14,828
7,877
156
815
14,013
0
72,174
W
Aphrodite
starmanne
Aphrodite
2,983
712
3,080
5,503
8,552
7,661
757
731
7,821
25,703
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,445
Gold Earned
43,434
364
Minions Killed
448
0
Camps Cleared
0
1,528,469
Distance Traveled
1,561,652
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,981
436
86
5
0
253,704
0
W
Hades
10,100
631
154
10
0
308,087
1
L
Osiris
6,948
434
76
5
0
259,437
1
L
Nox
7,055
441
83
5
0
301,841
2
W
Heimdallr
8,008
501
90
6
0
323,004
1
W
Morgan Le Fay
8,282
518
68
4
0
319,411
1
L
Gilgamesh
6,266
392
40
3
0
299,909
0
L
Fenrir
7,195
450
79
5
0
413,578
3
W
Thanatos
9,016
564
107
7
0
323,619
0
W
Aphrodite
8,028
502
29
2
0
287,531
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role