Player Matchup

Hun Batz
Hun Batz
MASTERR GOD
Hun Batz
Level 160
God Stats
2W - 0L
1,707 SR
Queue Stats
41W - 36L
1,531 Elo+
Party 2
Ymir
Ymir
Prankevy
Ymir
Level 124
God Stats
6W - 3L
1,574 SR
Queue Stats
33W - 25L
1,464 Elo+
Party 2
Vulcan
Vulcan
TreborMihawk
Vulcan
Level 68
God Stats
9W - 17L
1,302 SR
Queue Stats
203W - 247L
1,297 Elo+
Solo
Pele
Pele
chelius99
Pele
Level 22
God Stats
23W - 13L
1,642 SR
Queue Stats
31W - 20L
1,531 Elo+
Party 2
Skadi
Skadi
maloperosensual
Skadi
Level 156
God Stats
7W - 6L
1,712 SR
Queue Stats
56W - 50L
1,499 Elo+
Party 2
Team Averages
Level 106
1,588 SR
1,465 Elo+

VS

Team Averages
Level 42
1,496 SR
1,174 Elo+
Xbalanque
Xbalanque
ABC_Huxx
Xbalanque
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 106L
1,200 Elo+
Party 1
Cthulhu
Cthulhu
Milky_baAr
Cthulhu
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 22L
1,202 Elo+
Party 1
He Bo
He Bo
NzPaiin
He Bo
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
56W - 104L
1,183 Elo+
Party 1
Sun Wukong
Sun Wukong
Nz_TaKKarikZ
Sun Wukong
Level 23
God Stats
6W - 12L
1,215 SR
Queue Stats
18W - 53L
1,115 Elo+
Party 1
Cliodhna
Cliodhna
snipr_pro_bro
Cliodhna
Level 37
God Stats
0W - 1L
1,764 SR
Queue Stats
34W - 62L
1,169 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
MASTERR GOD
Hun Batz
16
7 / 1 / 4
9,510
559
12,468
12,906
6,659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
13
1 / 0 / 4
8,808
518
5,446
10,969
12,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Vulcan
14
0 / 0 / 2
8,496
500
4,976
4,515
2,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Pele
13
0 / 0 / 1
8,098
476
3,308
7,862
2,830
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

17
5 / 0 / 3
10,483
617
11,784
9,626
4,192
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
ABC_Huxx
Xbalanque
9
0 / 3 / 0
5,913
348
3,887
9,305
2,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Milky_baAr
Cthulhu
11
0 / 3 / 1
7,388
435
4,885
15,710
13,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

He Bo
NzPaiin
He Bo
13
1 / 3 / 0
8,036
473
3,789
9,539
3,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
Nz_TaKKarikZ
Sun Wukong
13
0 / 2 / 0
7,724
454
6,356
13,231
9,189
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cliodhna
snipr_pro_bro
Cliodhna
10
0 / 2 / 0
6,568
386
3,834
10,709
3,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
2
13
Kills
1
1
Deaths
13
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
ABC_Huxx
Xbalanque
0
3
0
0
W
Hun Batz
MASTERR GOD
Hun Batz
7
1
4
9
L
Cthulhu
Milky_baAr
Cthulhu
0
3
1
0.17
L
He Bo
NzPaiin
He Bo
1
3
0
0.33
L
Sun Wukong
Nz_TaKKarikZ
Sun Wukong
0
2
0
0
W
Ymir
1
0
4
3
W
Vulcan
0
0
2
1
W
Pele
0
0
1
0.5
W
5
0
3
6.5
L
Cliodhna
snipr_pro_bro
Cliodhna
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,982
Damage
22,751
45,878
Taken
58,494
27,779
Mitigated
32,395
8,333
Healing
13,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
ABC_Huxx
Xbalanque
3,887
1,037
0
1,497
9,305
2,570
464
1,184
8,121
0
34,328
W
Hun Batz
MASTERR GOD
Hun Batz
12,468
4,611
0
471
12,906
6,659
117
2,031
10,875
0
91,062
L
Cthulhu
Milky_baAr
Cthulhu
4,885
628
422
2,937
15,710
13,378
216
3,265
12,445
27,169
0
L
He Bo
NzPaiin
He Bo
3,789
213
0
864
9,539
3,452
690
2,876
6,663
42,563
0
L
Sun Wukong
Nz_TaKKarikZ
Sun Wukong
6,356
641
0
3,255
13,231
9,189
507
1,619
11,612
0
53,960
W
Ymir
5,446
1,532
0
1,864
10,969
12,082
26
2,521
8,448
27,646
0
W
Vulcan
4,976
1,408
0
1,151
4,515
2,016
190
2,110
2,405
64,719
0
W
Pele
3,308
220
0
901
7,862
2,830
2,945
215
7,647
0
53,357
W
11,784
5,341
0
3,946
9,626
4,192
6,960
1,797
7,829
0
103,715
L
Cliodhna
snipr_pro_bro
Cliodhna
3,834
279
0
4,529
10,709
3,806
0
1,478
9,231
0
42,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,395
Gold Earned
35,629
556
Minions Killed
366
0
Camps Cleared
0
1,691,155
Distance Traveled
1,502,663
19
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
5,913
348
49
3
0
251,225
5
W
Hun Batz
9,510
559
139
8
0
380,628
5
L
Cthulhu
7,388
435
47
3
0
298,464
5
L
He Bo
8,036
473
98
6
0
286,750
3
L
Sun Wukong
7,724
454
96
6
0
295,770
2
W
Ymir
8,808
518
41
2
0
331,874
6
W
Vulcan
8,496
500
108
6
0
355,725
1
W
Pele
8,098
476
97
6
0
313,505
2
W
Skadi
10,483
617
171
10
0
309,423
5
L
Cliodhna
6,568
386
76
4
0
370,454
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role