Player Matchup

Ullr
Ullr
 
Ullr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
ApolloLegend561
Bastet
Level 129
God Stats
9W - 6L
1,659 SR
Queue Stats
402W - 463L
1,416 Elo+
Party 2
Mulan
Mulan
EZekialsfury
Mulan
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 114L
1,479 Elo+
Solo
Neith
Neith
ReadnRainJoe
Neith
Level 26
God Stats
3W - 5L
1,391 SR
Queue Stats
137W - 201L
1,358 Elo+
Solo
Sol
Sol
topher9458
Sol
Level 120
God Stats
3W - 6L
1,367 SR
Queue Stats
172W - 189L
1,426 Elo+
Party 2
Team Averages
Level 97
1,483 SR
1,436 Elo+

VS

Team Averages
Level 116
1,498 SR
1,608 Elo+
Chronos
Chronos
 
Chronos
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
Akira_6798
Agni
Level 117
God Stats
4W - 1L
1,629 SR
Queue Stats
178W - 138L
1,626 Elo+
Party 3
Ganesha
Ganesha
AnAbsoluteUn1t
Ganesha
Level 29
God Stats
3W - 0L
1,731 SR
Queue Stats
137W - 65L
1,676 Elo+
Party 3
Sun Wukong
Sun Wukong
PathByDarkness
Sun Wukong
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 6L
1,554 Elo+
Party 1
Odin
Odin
Selta
Odin
Level 129
God Stats
1W - 2L
1,130 SR
Queue Stats
224W - 151L
1,682 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
13
0 / 3 / 5
7,041
704
5,644
7,565
3,545
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
5 / 5 / 3
7,653
765
7,557
10,039
4,901
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 6 / 3
6,752
675
4,557
12,843
9,758
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
3 / 5 / 1
7,173
717
5,249
9,756
4,814
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 4 / 4
7,142
714
11,251
9,199
4,195
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
16
6 / 1 / 9
9,671
967
8,941
7,885
4,069
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
4 / 1 / 11
8,543
854
8,470
6,862
3,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
0 / 2 / 22
9,165
917
5,644
11,566
14,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sun Wukong
PathByDarkness
Sun Wukong
17
11 / 3 / 10
9,881
988
11,253
11,119
13,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Odin
Selta
Odin
13
2 / 3 / 19
8,302
830
11,631
9,753
10,078
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
94
9
Kills
23
23
Deaths
10
16
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
0
3
5
0.83
W
Chronos
 
Chronos
6
1
9
10.5
W
4
1
11
9.5
W
0
2
22
5.5
L
5
5
3
1.3
L
0
6
3
0.25
W
Sun Wukong
PathByDarkness
Sun Wukong
11
3
10
5.33
L
3
5
1
0.7
W
Odin
Selta
Odin
2
3
19
3.83
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,258
Damage
45,939
49,402
Taken
47,185
27,213
Mitigated
45,660
10,072
Healing
17,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
5,644
1,930
825
1,005
7,565
3,545
0
4,467
2,879
0
15,846
W
Chronos
 
Chronos
8,941
1,507
1,598
1,903
7,885
4,069
1,612
784
7,101
25,224
0
W
8,470
530
1,453
2,172
6,862
3,021
912
1,537
5,325
15,444
0
W
5,644
704
891
3,681
11,566
14,843
624
3,418
8,148
11,439
0
L
7,557
2,072
686
1,226
10,039
4,901
0
4,821
5,033
0
10,179
L
4,557
644
188
1,634
12,843
9,758
0
6,434
6,081
0
12,120
W
Sun Wukong
PathByDarkness
Sun Wukong
11,253
2,524
755
2,679
11,119
13,649
1,570
2,567
8,552
0
22,697
L
5,249
1,594
511
1,275
9,756
4,814
0
4,366
5,234
0
12,757
W
Odin
Selta
Odin
11,631
862
1,104
1,144
9,753
10,078
214
2,785
6,968
2,885
12,557
L
11,251
2,599
832
1,890
9,199
4,195
0
4,851
4,261
21,277
302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,761
Gold Earned
45,562
88
Minions Killed
109
0
Camps Cleared
0
887,459
Distance Traveled
999,333
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,041
704
25
3
0
171,450
1
W
Chronos
9,671
967
60
6
0
213,423
0
W
Agni
8,543
854
17
2
0
207,089
0
W
Ganesha
9,165
917
0
0
0
188,774
0
L
Bastet
7,653
765
8
1
0
205,022
0
L
Mulan
6,752
675
13
1
0
154,726
0
W
Sun Wukong
9,881
988
19
2
0
198,796
0
L
Neith
7,173
717
24
2
0
185,954
4
W
Odin
8,302
830
13
1
0
191,251
0
L
Sol
7,142
714
18
2
0
170,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role