Player Matchup

Merlin
Merlin
BunnyGeko
Merlin
Level 72
God Stats
15W - 19L
1,449 SR
Queue Stats
168W - 184L
1,375 Elo+
Party 2
Cerberus
Cerberus
El Mighty Baldo
Cerberus
Level 127
God Stats
8W - 24L
1,237 SR
Queue Stats
495W - 506L
1,451 Elo+
Solo
Izanami
Izanami
LIFxRansom
Izanami
Level 69
God Stats
2W - 4L
1,470 SR
Queue Stats
127W - 157L
1,381 Elo+
Party 2
Set
Set
iceicebaby2g0
Set
Level 124
God Stats
1W - 1L
1,692 SR
Queue Stats
93W - 109L
1,428 Elo+
Party 3
Mulan
Mulan
lopive55
Mulan
Level 148
God Stats
1W - 1L
1,330 SR
Queue Stats
83W - 93L
1,453 Elo+
Party 3
Team Averages
Level 108
1,436 SR
1,418 Elo+

VS

Team Averages
Level 73
1,409 SR
1,426 Elo+
Zhong Kui
Zhong Kui
AngelHeavens
Zhong Kui
Level 106
God Stats
5W - 3L
1,413 SR
Queue Stats
253W - 280L
1,361 Elo+
Solo
Anhur
Anhur
Evayed04
Anhur
Level 68
God Stats
23W - 26L
1,422 SR
Queue Stats
41W - 39L
1,434 Elo+
Party 1
Da Ji
Da Ji
LaserLion69
Da Ji
Level 45
God Stats
1W - 3L
1,153 SR
Queue Stats
29W - 37L
1,454 Elo+
Party 1
Heimdallr
Heimdallr
N0P3SAL
Heimdallr
Level 26
God Stats
2W - 2L
1,483 SR
Queue Stats
8W - 12L
1,415 Elo+
Party 1
Sylvanus
Sylvanus
SiiX0TvvO
Sylvanus
Level 122
God Stats
224W - 205L
1,574 SR
Queue Stats
526W - 533L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BunnyGeko
Merlin
10
0 / 2 / 3
6,187
442
4,899
7,314
3,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cerberus
9
1 / 6 / 3
5,938
424
5,901
17,694
13,017
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
LIFxRansom
Izanami
12
0 / 6 / 2
7,375
527
4,635
12,313
4,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
3 / 2 / 0
7,928
566
3,809
8,942
4,253
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mulan
lopive55
Mulan
14
5 / 2 / 1
8,654
618
11,305
14,880
9,296
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AngelHeavens
Zhong Kui
13
4 / 2 / 2
8,058
576
9,267
12,279
7,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Anhur
Evayed04
Anhur
13
0 / 3 / 2
7,244
517
3,574
9,434
3,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
7 / 2 / 2
8,301
593
5,768
9,198
4,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
N0P3SAL
Heimdallr
14
5 / 1 / 4
8,474
605
13,169
10,534
4,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sylvanus
SiiX0TvvO
Sylvanus
13
2 / 1 / 4
7,312
522
5,191
10,112
5,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
32
9
Kills
18
18
Deaths
9
9
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
AngelHeavens
Zhong Kui
4
2
2
2.5
L
Merlin
BunnyGeko
Merlin
0
2
3
0.75
L
Cerberus
1
6
3
0.42
W
Anhur
Evayed04
Anhur
0
3
2
0.33
L
Izanami
LIFxRansom
Izanami
0
6
2
0.17
W
7
2
2
4
W
Heimdallr
N0P3SAL
Heimdallr
5
1
4
7
W
Sylvanus
SiiX0TvvO
Sylvanus
2
1
4
4
L
3
2
0
1.5
L
Mulan
lopive55
Mulan
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,549
Damage
36,969
61,143
Taken
51,557
33,683
Mitigated
25,352
16,760
Healing
22,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
AngelHeavens
Zhong Kui
9,267
582
0
4,961
12,279
7,945
0
4,700
7,579
57,344
0
L
Merlin
BunnyGeko
Merlin
4,899
688
0
270
7,314
3,083
350
4,319
2,995
40,463
0
L
Cerberus
5,901
819
630
6,467
17,694
13,017
30
5,626
12,068
26,583
0
W
Anhur
Evayed04
Anhur
3,574
2,038
0
4,274
9,434
3,030
0
0
9,434
0
48,846
L
Izanami
LIFxRansom
Izanami
4,635
2,667
0
2,781
12,313
4,034
0
1,132
11,181
0
57,639
W
5,768
1,468
0
2,810
9,198
4,052
0
1,370
7,828
0
35,722
W
Heimdallr
N0P3SAL
Heimdallr
13,169
7,113
231
5,427
10,534
4,524
687
2,395
8,139
0
66,509
W
Sylvanus
SiiX0TvvO
Sylvanus
5,191
1,949
714
4,338
10,112
5,801
0
2,335
7,777
29,634
17,641
L
3,809
2,019
0
318
8,942
4,253
0
1,929
7,013
0
65,627
L
Mulan
lopive55
Mulan
11,305
2,139
0
6,294
14,880
9,296
180
348
14,532
0
59,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,082
Gold Earned
39,389
430
Minions Killed
432
0
Camps Cleared
0
1,349,956
Distance Traveled
1,336,864
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,058
576
96
7
0
249,696
2
L
Merlin
6,187
442
54
4
0
251,323
0
L
Cerberus
5,938
424
53
4
0
241,322
3
W
Anhur
7,244
517
93
7
0
244,669
0
L
Izanami
7,375
527
99
7
0
286,850
2
W
Da Ji
8,301
593
63
5
0
303,669
0
W
Heimdallr
8,474
605
99
7
0
265,589
1
W
Sylvanus
7,312
522
81
6
0
273,241
2
L
Set
7,928
566
112
8
0
301,617
7
L
Mulan
8,654
618
112
8
0
268,844
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role