Player Matchup

Aphrodite
Aphrodite
Religione
Aphrodite
Level 124
God Stats
2W - 0L
1,728 SR
Queue Stats
32W - 29L
1,612 Elo+
Solo
King Arthur
King Arthur
SalutaryCow77
King Arthur
Level 102
God Stats
2W - 2L
1,487 SR
Queue Stats
49W - 38L
1,640 Elo+
Solo
Chiron
Chiron
UnawareUser
Chiron
Level 126
God Stats
2W - 2L
1,442 SR
Queue Stats
170W - 165L
1,587 Elo+
Solo
Artio
Artio
YokingFlunky355
Artio
Level 121
God Stats
2W - 0L
1,827 SR
Queue Stats
145W - 97L
1,674 Elo+
Solo
Gilgamesh
Gilgamesh
llkiikell
Gilgamesh
Level 133
God Stats
17W - 8L
1,648 SR
Queue Stats
943W - 1,019L
1,634 Elo+
Solo
Team Averages
Level 121
1,626 SR
1,629 Elo+

VS

Team Averages
Level 113
1,511 SR
1,545 Elo+
Danzaburou
Danzaburou
Baron Glats
Danzaburou
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 29L
1,471 Elo+
Party 1
Yemoja
Yemoja
CazaPUTIAS42
Yemoja
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
203W - 196L
1,524 Elo+
Solo
Sol
Sol
Nostxlgy
Sol
Level 160
God Stats
8W - 7L
1,622 SR
Queue Stats
982W - 987L
1,537 Elo+
Party 1
He Bo
He Bo
VVG Viper
He Bo
Level 136
God Stats
1W - 1L
1,718 SR
Queue Stats
36W - 30L
1,620 Elo+
Solo
Discordia
Discordia
cabooselemoose
Discordia
Level 117
God Stats
0W - 3L
1,214 SR
Queue Stats
296W - 316L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Religione
Aphrodite
20
10 / 2 / 15
13,213
777
20,261
22,799
22,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

King Arthur
SalutaryCow77
King Arthur
16
1 / 7 / 13
10,448
615
8,196
21,842
24,808
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chiron
20
8 / 1 / 14
12,892
758
20,367
19,369
10,727
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
4 / 3 / 20
11,697
688
9,718
32,846
47,998
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gilgamesh
llkiikell
Gilgamesh
20
5 / 2 / 19
13,494
794
18,527
27,913
24,256
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Baron Glats
Danzaburou
20
5 / 6 / 6
13,215
777
24,570
18,721
9,890
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
17
1 / 4 / 7
9,862
580
8,642
17,146
22,454
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
3 / 4 / 6
11,039
649
23,507
16,526
7,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

He Bo
VVG Viper
He Bo
17
2 / 8 / 9
10,576
622
14,359
16,838
7,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Discordia
cabooselemoose
Discordia
18
3 / 6 / 9
11,513
677
26,365
14,576
6,967
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
51
28
Kills
14
15
Deaths
28
81
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Baron Glats
Danzaburou
5
6
6
1.33
L
Yemoja
1
4
7
1.13
L
3
4
6
1.5
W
Aphrodite
Religione
Aphrodite
10
2
15
8.75
W
King Arthur
SalutaryCow77
King Arthur
1
7
13
1.07
W
Chiron
8
1
14
15
L
He Bo
VVG Viper
He Bo
2
8
9
0.81
W
4
3
20
4.67
L
Discordia
cabooselemoose
Discordia
3
6
9
1.25
W
Gilgamesh
llkiikell
Gilgamesh
5
2
19
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,069
Damage
97,443
124,769
Taken
83,807
130,463
Mitigated
54,424
74,457
Healing
27,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Baron Glats
Danzaburou
24,570
11,552
960
3,483
18,721
9,890
1,080
5,347
13,374
0
40,190
L
Yemoja
8,642
423
7,894
3,163
17,146
22,454
70
6,281
10,865
14,744
0
L
23,507
3,713
1,400
4,834
16,526
7,796
1,171
5,786
10,740
45,003
0
W
Aphrodite
Religione
Aphrodite
20,261
2,124
14,352
13,049
22,799
22,674
797
11,781
11,018
46,294
0
W
King Arthur
SalutaryCow77
King Arthur
8,196
594
1,249
1,921
21,842
24,808
561
14,960
6,882
0
21,501
W
Chiron
20,367
5,201
6,954
8,532
19,369
10,727
2,534
15,005
4,364
0
50,207
L
He Bo
VVG Viper
He Bo
14,359
601
1,467
2,164
16,838
7,317
0
6,325
10,513
27,150
0
W
9,718
606
4,197
10,044
32,846
47,998
1,456
15,210
17,636
16,944
0
L
Discordia
cabooselemoose
Discordia
26,365
2,611
1,013
1,531
14,576
6,967
0
6,240
8,336
47,193
0
W
Gilgamesh
llkiikell
Gilgamesh
18,527
2,646
6,468
7,691
27,913
24,256
1,547
15,917
11,996
0
36,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,744
Gold Earned
56,205
184
Minions Killed
168
0
Camps Cleared
0
1,676,246
Distance Traveled
1,318,986
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
13,215
777
36
2
0
218,415
1
L
Yemoja
9,862
580
5
0
0
236,355
0
L
Sol
11,039
649
51
3
0
318,101
0
W
Aphrodite
13,213
777
58
3
0
338,716
1
W
King Arthur
10,448
615
21
1
0
301,426
4
W
Chiron
12,892
758
72
4
0
337,618
0
L
He Bo
10,576
622
28
2
0
276,306
1
W
Artio
11,697
688
9
1
0
330,438
0
L
Discordia
11,513
677
48
3
0
269,809
0
W
Gilgamesh
13,494
794
24
1
0
368,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role