Player Matchup

Thor
Thor
 
Thor
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
 
Thanatos
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
APcrux
Baron Samedi
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 25L
1,490 Elo+
Party 2
Sylvanus
Sylvanus
GaugeRage
Sylvanus
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Neith
Neith
kimoshiikarin
Neith
Level 68
God Stats
14W - 11L
1,396 SR
Queue Stats
96W - 136L
1,365 Elo+
Party 3
Team Averages
Level 80
1,479 SR
1,471 Elo+

VS

Team Averages
Level 66
1,545 SR
1,429 Elo+
Ra
Ra
ObitusMors
Ra
Level 35
God Stats
6W - 2L
1,765 SR
Queue Stats
121W - 114L
1,468 Elo+
Solo
Da Ji
Da Ji
PsicoBazuko
Da Ji
Level 123
God Stats
1W - 3L
1,287 SR
Queue Stats
17W - 28L
1,358 Elo+
Solo
Amaterasu
Amaterasu
RODRI1352
Amaterasu
Level 119
God Stats
36W - 25L
1,591 SR
Queue Stats
245W - 241L
1,422 Elo+
Party 1
Jormungandr
Jormungandr
VicTheDark
Jormungandr
Level 47
God Stats
1W - 1L
1,582 SR
Queue Stats
38W - 63L
1,381 Elo+
Solo
Heimdallr
Heimdallr
slTTh
Heimdallr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
8 / 2 / 1
9,066
604
10,889
13,150
7,370
Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
 
Thanatos
12
2 / 2 / 3
7,841
523
3,770
11,031
4,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
APcrux
Baron Samedi
15
2 / 2 / 4
9,078
605
9,672
12,268
12,312
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
GaugeRage
Sylvanus
11
0 / 0 / 4
7,245
483
6,140
7,911
8,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 0 / 2
6,984
466
4,788
6,482
3,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 0
8,377
558
7,575
9,612
4,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 3 / 3
6,560
437
4,926
11,710
4,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Amaterasu
RODRI1352
Amaterasu
12
1 / 3 / 1
7,270
485
3,428
11,471
6,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Jormungandr
VicTheDark
Jormungandr
11
0 / 1 / 0
6,477
432
3,931
7,958
6,367
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heimdallr
slTTh
Heimdallr
8
0 / 4 / 0
5,121
341
3,650
9,351
3,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
14
Kills
6
6
Deaths
14
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
8
2
1
4.25
W
Thanatos
 
Thanatos
2
2
3
1.75
W
Baron Samedi
APcrux
Baron Samedi
2
2
4
2
W
Sylvanus
GaugeRage
Sylvanus
0
0
4
2
L
5
3
0
1.67
L
0
3
3
0.5
L
Amaterasu
RODRI1352
Amaterasu
1
3
1
0.5
L
Jormungandr
VicTheDark
Jormungandr
0
1
0
0
W
2
0
2
3
L
Heimdallr
slTTh
Heimdallr
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,259
Damage
23,510
50,842
Taken
50,102
35,472
Mitigated
25,475
25,469
Healing
13,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
10,889
1,967
0
1,543
13,150
7,370
0
4,475
8,365
0
65,695
W
Thanatos
 
Thanatos
3,770
816
0
10,985
11,031
4,612
149
2,066
8,861
0
51,902
W
Baron Samedi
APcrux
Baron Samedi
9,672
808
318
5,388
12,268
12,312
159
1,211
11,031
75,637
0
W
Sylvanus
GaugeRage
Sylvanus
6,140
2,278
848
3,932
7,911
8,173
775
1,831
6,080
17,031
0
L
7,575
626
252
2,634
9,612
4,088
0
1,184
8,428
66,034
0
L
4,926
404
0
3,816
11,710
4,512
0
2,773
8,937
0
37,022
L
Amaterasu
RODRI1352
Amaterasu
3,428
1,528
0
4,596
11,471
6,887
0
5,715
5,756
0
49,197
L
Jormungandr
VicTheDark
Jormungandr
3,931
842
0
750
7,958
6,367
0
1,963
5,995
49,785
0
W
4,788
846
0
2,455
6,482
3,005
2,620
1,483
4,999
0
55,306
L
Heimdallr
slTTh
Heimdallr
3,650
1,652
0
1,769
9,351
3,621
0
4,177
5,174
0
15,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,214
Gold Earned
33,805
448
Minions Killed
421
0
Camps Cleared
0
1,547,429
Distance Traveled
1,368,322
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,066
604
100
7
0
293,694
3
W
Thanatos
7,841
523
95
6
0
340,675
4
W
Baron Samedi
9,078
605
145
10
0
242,274
1
W
Sylvanus
7,245
483
19
1
0
339,140
1
L
Ra
8,377
558
126
8
0
282,471
1
L
Da Ji
6,560
437
65
4
0
311,282
6
L
Amaterasu
7,270
485
105
7
0
258,287
2
L
Jormungandr
6,477
432
91
6
0
253,029
0
W
Neith
6,984
466
89
6
0
331,646
6
L
Heimdallr
5,121
341
34
2
0
263,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role