Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
CazaPUTIAS42
Lancelot
Level 31
God Stats
3W - 1L
1,500 SR
Queue Stats
203W - 196L
1,521 Elo+
Solo
Janus
Janus
Ghost2332473122
Janus
Level 125
God Stats
6W - 7L
1,381 SR
Queue Stats
389W - 408L
1,588 Elo+
Solo
Raijin
Raijin
JackieDenard0
Raijin
Level 160
God Stats
3W - 4L
1,370 SR
Queue Stats
474W - 475L
1,573 Elo+
Party 1
Khepri
Khepri
l WoRkMaN l
Khepri
Level 160
God Stats
3W - 2L
1,573 SR
Queue Stats
478W - 467L
1,489 Elo+
Party 1
Team Averages
Level 122
1,465 SR
1,534 Elo+

VS

Team Averages
Level 130
1,577 SR
1,553 Elo+
Chiron
Chiron
Baron Glats
Chiron
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 29L
1,486 Elo+
Party 2
Scylla
Scylla
Gøss
Scylla
Level 119
God Stats
4W - 2L
1,635 SR
Queue Stats
146W - 141L
1,592 Elo+
Solo
Ah Puch
Ah Puch
Iced Troll
Ah Puch
Level 109
God Stats
10W - 10L
1,550 SR
Queue Stats
598W - 563L
1,591 Elo+
Solo
Kukulkan
Kukulkan
Nostxlgy
Kukulkan
Level 160
God Stats
8W - 6L
1,699 SR
Queue Stats
982W - 987L
1,548 Elo+
Party 2
King Arthur
King Arthur
Whyrler
King Arthur
Level 145
God Stats
8W - 8L
1,500 SR
Queue Stats
615W - 642L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
20
3 / 3 / 8
12,200
642
19,220
18,909
11,529
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Lancelot
CazaPUTIAS42
Lancelot
20
4 / 3 / 10
12,435
654
15,719
19,966
17,537
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

20
3 / 2 / 7
12,972
683
22,099
14,780
9,516
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
6 / 1 / 5
12,979
683
18,570
13,497
8,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
18
0 / 3 / 11
12,426
654
7,980
27,392
37,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
18
2 / 3 / 5
10,964
577
17,318
16,159
9,027
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Scylla
Gøss
Scylla
17
3 / 3 / 4
11,157
587
15,185
16,899
8,142
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
Iced Troll
Ah Puch
19
2 / 2 / 4
11,398
600
15,369
17,482
9,471
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Kukulkan
Nostxlgy
Kukulkan
20
1 / 2 / 3
11,134
586
17,317
11,047
6,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Whyrler
King Arthur
16
2 / 6 / 4
10,473
551
10,876
27,470
32,459
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
30
16
Kills
10
12
Deaths
16
41
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
3
3
8
2.33
L
Chiron
2
3
5
1.5
W
Lancelot
CazaPUTIAS42
Lancelot
4
3
10
3
W
3
2
7
3.25
L
Scylla
Gøss
Scylla
3
3
4
1.67
L
Ah Puch
Iced Troll
Ah Puch
2
2
4
2
W
6
1
5
8.5
L
Kukulkan
Nostxlgy
Kukulkan
1
2
3
1.25
L
King Arthur
Whyrler
King Arthur
2
6
4
0.67
W
Khepri
0
3
11
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,588
Damage
76,065
94,544
Taken
89,057
84,036
Mitigated
65,632
42,036
Healing
35,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
19,220
7,827
2,563
5,998
18,909
11,529
4,052
10,234
8,675
0
50,149
L
Chiron
17,318
3,923
4,357
4,545
16,159
9,027
0
8,201
7,958
0
34,654
W
Lancelot
CazaPUTIAS42
Lancelot
15,719
1,378
3,840
4,596
19,966
17,537
1,044
8,160
11,806
0
22,780
W
22,099
302
2,826
1,136
14,780
9,516
1,394
9,447
5,333
56,376
0
L
Scylla
Gøss
Scylla
15,185
1,190
3,254
3,989
16,899
8,142
81
9,171
7,728
24,085
0
L
Ah Puch
Iced Troll
Ah Puch
15,369
405
1,608
10,222
17,482
9,471
0
12,020
5,462
47,311
0
W
18,570
887
6,595
4,064
13,497
8,122
1,090
8,380
5,117
49,663
0
L
Kukulkan
Nostxlgy
Kukulkan
17,317
286
1,008
784
11,047
6,533
0
6,377
4,670
34,775
0
L
King Arthur
Whyrler
King Arthur
10,876
687
2,559
3,465
27,470
32,459
0
12,880
14,590
0
27,192
W
Khepri
7,980
145
4,952
5,466
27,392
37,332
650
11,650
15,742
12,720
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,012
Gold Earned
55,126
233
Minions Killed
201
0
Camps Cleared
0
1,879,160
Distance Traveled
1,825,930
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
12,200
642
69
4
0
367,553
3
L
Chiron
10,964
577
40
2
0
361,404
3
W
Lancelot
12,435
654
12
1
0
352,625
0
W
Janus
12,972
683
77
4
0
400,539
4
L
Scylla
11,157
587
25
1
0
366,954
0
L
Ah Puch
11,398
600
63
3
0
388,884
4
W
Raijin
12,979
683
68
4
0
374,213
2
L
Kukulkan
11,134
586
45
2
0
378,982
1
L
King Arthur
10,473
551
28
1
0
329,706
2
W
Khepri
12,426
654
7
0
0
384,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role