Player Matchup

King Arthur
King Arthur
B2Shinob
King Arthur
Level 44
God Stats
1W - 3L
1,434 SR
Queue Stats
19W - 29L
1,286 Elo+
Party 3
Thor
Thor
BigDJ14
Thor
Level 59
God Stats
2W - 4L
1,230 SR
Queue Stats
27W - 43L
1,179 Elo+
Party 3
Nu Wa
Nu Wa
Elder Kijo
Nu Wa
Level 60
God Stats
135W - 124L
1,397 SR
Queue Stats
168W - 182L
1,313 Elo+
Party 2
Cabrakan
Cabrakan
Elder Shogun
Cabrakan
Level 89
God Stats
31W - 33L
1,475 SR
Queue Stats
245W - 241L
1,346 Elo+
Party 2
Bellona
Bellona
unfaz3don3
Bellona
Level 29
God Stats
3W - 5L
1,506 SR
Queue Stats
62W - 73L
1,456 Elo+
Party 2
Team Averages
Level 56
1,408 SR
1,316 Elo+

VS

Team Averages
Level 53
1,523 SR
1,390 Elo+
Ravana
Ravana
 
Ravana
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
 
Sylvanus
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
TJW2016
Izanami
Level 37
God Stats
19W - 36L
1,431 SR
Queue Stats
25W - 49L
1,239 Elo+
Solo
Olorun
Olorun
Ymil-23
Olorun
Level 18
God Stats
11W - 18L
1,414 SR
Queue Stats
54W - 65L
1,285 Elo+
Party 1
Hou Yi
Hou Yi
zRxstaa_-
Hou Yi
Level 49
God Stats
6W - 1L
1,770 SR
Queue Stats
200W - 195L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
B2Shinob
King Arthur
15
1 / 4 / 2
8,906
469
6,740
14,327
14,102
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thor
BigDJ14
Thor
14
3 / 3 / 1
9,119
480
8,545
16,694
6,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
15
3 / 6 / 2
9,570
504
14,328
13,486
4,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cabrakan
Elder Shogun
Cabrakan
13
3 / 1 / 4
8,257
435
14,605
13,243
8,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
unfaz3don3
Bellona
14
3 / 5 / 4
8,763
461
11,193
15,851
11,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
18
9 / 2 / 3
11,223
591
14,234
16,252
6,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
 
Sylvanus
13
2 / 3 / 6
9,160
482
5,429
19,052
19,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Izanami
TJW2016
Izanami
18
4 / 2 / 3
12,085
636
13,845
15,780
7,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
Ymil-23
Olorun
15
3 / 3 / 4
9,548
503
5,022
13,932
6,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hou Yi
zRxstaa_-
Hou Yi
14
1 / 3 / 8
8,641
455
11,539
12,831
5,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
43
13
Kills
19
19
Deaths
13
13
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
9
2
3
5.25
W
Sylvanus
 
Sylvanus
2
3
6
1.67
L
King Arthur
B2Shinob
King Arthur
1
4
2
0.5
L
Thor
BigDJ14
Thor
3
3
1
1.17
L
Nu Wa
3
6
2
0.67
L
Cabrakan
Elder Shogun
Cabrakan
3
1
4
5
W
Izanami
TJW2016
Izanami
4
2
3
2.75
W
Olorun
Ymil-23
Olorun
3
3
4
1.67
L
Bellona
unfaz3don3
Bellona
3
5
4
1
W
Hou Yi
zRxstaa_-
Hou Yi
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,411
Damage
50,069
73,601
Taken
77,847
45,091
Mitigated
45,644
15,649
Healing
24,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
14,234
3,953
0
3,837
16,252
6,409
310
6,877
8,954
0
104,615
W
Sylvanus
 
Sylvanus
5,429
2,005
1,301
4,936
19,052
19,934
174
5,601
13,047
27,035
1,710
L
King Arthur
B2Shinob
King Arthur
6,740
542
0
1,921
14,327
14,102
0
347
13,980
0
50,942
L
Thor
BigDJ14
Thor
8,545
1,979
0
4,991
16,694
6,706
0
1,067
15,627
0
51,243
L
Nu Wa
14,328
3,282
0
1,686
13,486
4,385
924
3,229
10,257
61,287
0
L
Cabrakan
Elder Shogun
Cabrakan
14,605
1,625
0
5,005
13,243
8,453
385
2,357
10,886
45,455
2,215
W
Izanami
TJW2016
Izanami
13,845
10,447
0
6,253
15,780
7,896
3,227
2,300
13,386
0
114,695
W
Olorun
Ymil-23
Olorun
5,022
1,996
262
3,676
13,932
6,109
1,296
7,661
5,887
54,188
5,955
L
Bellona
unfaz3don3
Bellona
11,193
3,534
0
2,046
15,851
11,445
309
2,837
13,014
0
66,273
W
Hou Yi
zRxstaa_-
Hou Yi
11,539
5,541
0
4,554
12,831
5,296
304
4,637
7,784
0
51,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,615
Gold Earned
50,657
445
Minions Killed
576
0
Camps Cleared
0
1,753,134
Distance Traveled
1,706,669
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
11,223
591
134
7
0
406,197
0
W
Sylvanus
9,160
482
43
2
0
317,672
0
L
King Arthur
8,906
469
74
4
0
370,113
0
L
Thor
9,119
480
76
4
0
358,544
1
L
Nu Wa
9,570
504
117
6
0
292,532
2
L
Cabrakan
8,257
435
63
3
0
352,427
3
W
Izanami
12,085
636
214
11
0
332,389
0
W
Olorun
9,548
503
104
5
0
305,688
0
L
Bellona
8,763
461
115
6
0
379,518
0
W
Hou Yi
8,641
455
81
4
0
344,723
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role