Player Matchup

Ah Puch
Ah Puch
Daraagoon
Ah Puch
Level 109
God Stats
74W - 58L
1,496 SR
Queue Stats
145W - 150L
1,349 Elo+
Solo
Geb
Geb
HottyToddy
Geb
Level 160
God Stats
99W - 86L
1,499 SR
Queue Stats
407W - 477L
1,376 Elo+
Solo
Sun Wukong
Sun Wukong
OMEGAZIDD
Sun Wukong
Level 159
God Stats
6W - 5L
1,578 SR
Queue Stats
218W - 269L
1,358 Elo+
Solo
Izanami
Izanami
Stetness
Izanami
Level 53
God Stats
3W - 0L
1,500 SR
Queue Stats
69W - 89L
1,339 Elo+
Solo
Lancelot
Lancelot
pelonsillo_XD
Lancelot
Level 82
God Stats
6W - 1L
1,612 SR
Queue Stats
49W - 52L
1,408 Elo+
Solo
Team Averages
Level 113
1,537 SR
1,366 Elo+

VS

Team Averages
Level 69
1,429 SR
1,279 Elo+
Serqet
Serqet
BornaganAtheist
Serqet
Level 152
God Stats
12W - 9L
1,448 SR
Queue Stats
100W - 113L
1,360 Elo+
Solo
Hercules
Hercules
KEAGONLOVESYOU
Hercules
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,265 Elo+
Party 1
Hades
Hades
OMGitshadow
Hades
Level 62
God Stats
0W - 1L
1,270 SR
Queue Stats
4W - 7L
1,209 Elo+
Party 1
Atlas
Atlas
Sweety111
Atlas
Level 26
God Stats
0W - 1L
1,674 SR
Queue Stats
3W - 8L
1,296 Elo+
Party 1
Danzaburou
Danzaburou
timster103107
Danzaburou
Level 64
God Stats
0W - 1L
1,252 SR
Queue Stats
4W - 10L
1,265 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Daraagoon
Ah Puch
12
3 / 1 / 3
6,928
533
7,479
9,189
4,791
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 1 / 6
6,913
532
4,977
10,526
6,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
OMEGAZIDD
Sun Wukong
14
7 / 2 / 0
8,847
681
7,581
11,052
8,472
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
Stetness
Izanami
11
2 / 0 / 2
6,531
502
8,598
7,160
2,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Lancelot
pelonsillo_XD
Lancelot
11
3 / 2 / 4
6,840
526
6,073
8,412
3,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 2
5,756
443
2,238
12,041
4,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
9
1 / 4 / 2
5,979
460
4,412
14,492
9,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

10
1 / 3 / 0
6,398
492
4,734
8,977
4,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Atlas
Sweety111
Atlas
7
1 / 4 / 1
5,242
403
3,247
5,909
2,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
timster103107
Danzaburou
10
2 / 3 / 1
6,008
462
6,295
11,057
3,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
15
Kills
5
6
Deaths
16
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
W
Ah Puch
Daraagoon
Ah Puch
3
1
3
4.5
W
0
1
6
3
L
Hercules
1
4
2
0.5
W
Sun Wukong
OMEGAZIDD
Sun Wukong
7
2
0
3.5
L
1
3
0
0.33
W
Izanami
Stetness
Izanami
2
0
2
3
L
Atlas
Sweety111
Atlas
1
4
1
0.38
W
Lancelot
pelonsillo_XD
Lancelot
3
2
4
2.5
L
Danzaburou
timster103107
Danzaburou
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,708
Damage
20,926
46,339
Taken
52,476
25,345
Mitigated
24,423
15,205
Healing
16,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,238
932
0
4,802
12,041
4,982
130
1,653
10,388
0
31,248
W
Ah Puch
Daraagoon
Ah Puch
7,479
879
246
4,608
9,189
4,791
0
4,300
4,679
37,842
0
W
4,977
552
161
4,350
10,526
6,575
203
0
10,526
14,626
8,219
L
Hercules
4,412
1,638
0
4,018
14,492
9,108
0
2,306
12,186
0
17,347
W
Sun Wukong
OMEGAZIDD
Sun Wukong
7,581
1,546
0
2,114
11,052
8,472
410
2,836
7,655
0
65,895
L
4,734
472
0
2,051
8,977
4,049
491
4,512
4,465
34,656
0
W
Izanami
Stetness
Izanami
8,598
5,607
0
3,221
7,160
2,195
1,194
0
6,956
0
48,804
L
Atlas
Sweety111
Atlas
3,247
1,364
0
0
5,909
2,541
0
0
5,909
15,215
0
W
Lancelot
pelonsillo_XD
Lancelot
6,073
1,492
0
505
8,412
3,312
0
434
7,978
0
44,140
L
Danzaburou
timster103107
Danzaburou
6,295
3,065
0
5,138
11,057
3,743
0
2,947
8,110
0
36,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,059
Gold Earned
29,383
339
Minions Killed
254
0
Camps Cleared
0
1,323,221
Distance Traveled
1,172,953
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,756
443
65
5
0
275,306
4
W
Ah Puch
6,928
533
47
4
0
235,203
1
W
Geb
6,913
532
31
2
0
259,329
6
L
Hercules
5,979
460
20
2
0
298,211
1
W
Sun Wukong
8,847
681
115
9
0
276,604
1
L
Hades
6,398
492
93
7
0
233,127
1
W
Izanami
6,531
502
75
6
0
243,555
0
L
Atlas
5,242
403
21
2
0
147,475
0
W
Lancelot
6,840
526
71
5
0
308,530
0
L
Danzaburou
6,008
462
55
4
0
218,834
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role