Player Matchup

Artemis
Artemis
 
Artemis
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Lunxtic09
Janus
Level 56
God Stats
8W - 18L
1,415 SR
Queue Stats
70W - 144L
1,329 Elo+
Party 2
Bacchus
Bacchus
Mackl3mor3
Bacchus
Level 41
God Stats
2W - 5L
1,500 SR
Queue Stats
57W - 87L
1,392 Elo+
Party 2
Amaterasu
Amaterasu
Maracuya25
Amaterasu
Level 23
God Stats
5W - 17L
1,178 SR
Queue Stats
14W - 46L
1,165 Elo+
Party 2
Mercury
Mercury
sebas3173
Mercury
Level 62
God Stats
1W - 4L
1,413 SR
Queue Stats
89W - 153L
1,374 Elo+
Party 2
Team Averages
Level 41
1,401 SR
1,352 Elo+

VS

Team Averages
Level 97
1,442 SR
1,420 Elo+
Athena
Athena
ALL HAIL HYDRAE
Athena
Level 141
God Stats
7W - 6L
1,468 SR
Queue Stats
281W - 310L
1,387 Elo+
Party 1
Agni
Agni
HandysBehindDQ
Agni
Level 84
God Stats
4W - 2L
1,404 SR
Queue Stats
78W - 93L
1,388 Elo+
Party 1
Hades
Hades
Originalimen
Hades
Level 109
God Stats
8W - 2L
1,663 SR
Queue Stats
271W - 294L
1,362 Elo+
Solo
Bakasura
Bakasura
XtrurthrealX
Bakasura
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 24L
1,505 Elo+
Party 1
Ishtar
Ishtar
l CUPID l4546
Ishtar
Level 125
God Stats
12W - 8L
1,177 SR
Queue Stats
338W - 326L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
3 / 5 / 0
7,519
396
8,024
13,102
5,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Lunxtic09
Janus
13
3 / 8 / 1
8,211
432
6,912
14,190
6,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Mackl3mor3
Bacchus
10
0 / 5 / 2
6,725
354
3,701
20,108
21,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Amaterasu
Maracuya25
Amaterasu
2
0 / 1 / 1
5,175
272
0
1,337
575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mercury
sebas3173
Mercury
12
1 / 5 / 2
7,453
392
5,286
17,778
6,865
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 11
9,965
524
7,822
19,327
20,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
9 / 2 / 5
10,455
550
11,438
7,580
2,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
5 / 0 / 6
11,411
601
9,529
13,548
8,895
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Bakasura
XtrurthrealX
Bakasura
15
1 / 3 / 12
9,596
505
7,314
14,846
7,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
6 / 0 / 8
10,932
575
16,012
11,964
5,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
66
7
Kills
24
24
Deaths
7
6
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
3
5
0
0.6
W
3
2
11
4.25
W
9
2
5
5.75
L
Janus
Lunxtic09
Janus
3
8
1
0.44
L
Bacchus
Mackl3mor3
Bacchus
0
5
2
0.2
L
Amaterasu
Maracuya25
Amaterasu
0
1
1
0.5
W
5
0
6
8
W
Bakasura
XtrurthrealX
Bakasura
1
3
12
2.33
W
6
0
8
10
L
Mercury
sebas3173
Mercury
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,923
Damage
52,115
66,515
Taken
67,265
40,849
Mitigated
45,378
6,488
Healing
23,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
8,024
3,804
0
2,842
13,102
5,653
0
3,289
9,736
0
34,855
W
7,822
1,890
0
3,696
19,327
20,313
933
3,360
15,737
33,734
2,401
W
11,438
1,259
567
2,468
7,580
2,973
1,721
393
7,179
64,797
0
L
Janus
Lunxtic09
Janus
6,912
595
0
1,809
14,190
6,085
0
8,354
5,786
56,393
0
L
Bacchus
Mackl3mor3
Bacchus
3,701
1,079
0
1,607
20,108
21,671
0
8,788
10,849
20,273
0
L
Amaterasu
Maracuya25
Amaterasu
0
0
0
0
1,337
575
0
1,337
0
0
0
W
9,529
766
168
6,223
13,548
8,895
2,484
1,642
11,830
91,094
0
W
Bakasura
XtrurthrealX
Bakasura
7,314
5,202
0
2,667
14,846
7,207
2,633
2,494
12,214
0
59,250
W
16,012
9,345
0
7,810
11,964
5,990
6,407
2,313
9,541
39
86,777
L
Mercury
sebas3173
Mercury
5,286
1,713
0
230
17,778
6,865
0
6,769
10,954
0
56,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,083
Gold Earned
52,359
271
Minions Killed
540
0
Camps Cleared
0
1,274,508
Distance Traveled
1,793,820
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,519
396
53
3
0
278,588
4
W
Athena
9,965
524
46
2
0
374,415
1
W
Agni
10,455
550
82
4
0
335,561
0
L
Janus
8,211
432
102
5
0
294,983
5
L
Bacchus
6,725
354
29
2
0
320,799
0
L
Amaterasu
5,175
272
0
0
0
0
0
W
Hades
11,411
601
177
9
0
345,664
0
W
Bakasura
9,596
505
101
5
0
432,929
1
W
Ishtar
10,932
575
134
7
0
305,251
3
L
Mercury
7,453
392
87
5
0
380,138
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role